mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 01:39:17 +01:00
250 lines
8.0 KiB
C#
250 lines
8.0 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Input;
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namespace DS4Windows
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{
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public class MacroParser
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{
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private bool loaded;
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private List<MacroStep> macroSteps;
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private int[] inputMacro;
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private Dictionary<int, bool> keydown = new Dictionary<int, bool>();
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public static Dictionary<int, string> macroInputNames = new Dictionary<int, string>()
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{
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[256] = "Left Mouse Button", [257] = "Right Mouse Button",
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[258] = "Middle Mouse Button", [259] = "4th Mouse Button",
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[260] = "5th Mouse Button", [261] = "A Button",
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[262] = "B Button", [263] = "X Button",
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[264] = "Y Button", [265] = "Start",
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[266] = "Back", [267] = "Up Button",
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[268] = "Down Button", [269] = "Left Button",
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[270] = "Right Button", [271] = "Guide",
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[272] = "Left Bumper", [273] = "Right Bumper",
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[274] = "Left Trigger", [275] = "Right Trigger",
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[276] = "Left Stick", [277] = "Right Stick",
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[278] = "LS Right", [279] = "LS Left",
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[280] = "LS Down", [281] = "LS Up",
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[282] = "RS Right", [283] = "RS Left",
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[284] = "RS Down", [285] = "RS Up",
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};
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public List<MacroStep> MacroSteps { get => macroSteps; }
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public MacroParser(int[] macro)
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{
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macroSteps = new List<MacroStep>();
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inputMacro = macro;
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}
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public void LoadMacro()
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{
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if (loaded)
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{
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return;
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}
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keydown.Clear();
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for(int i = 0; i < inputMacro.Length; i++)
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{
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int value = inputMacro[i];
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MacroStep step = ParseStep(value);
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macroSteps.Add(step);
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}
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loaded = true;
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}
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public List<string> GetMacroStrings()
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{
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if (!loaded)
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{
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LoadMacro();
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}
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List<string> result = new List<string>();
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foreach(MacroStep step in macroSteps)
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{
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result.Add(step.Name);
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}
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return result;
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}
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private MacroStep ParseStep(int value)
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{
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string name = string.Empty;
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MacroStep.StepType type = MacroStep.StepType.ActDown;
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MacroStep.StepOutput outType = MacroStep.StepOutput.Key;
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if (value >= 1000000000)
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{
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outType = MacroStep.StepOutput.Lightbar;
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if (value > 1000000000)
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{
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type = MacroStep.StepType.ActDown;
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string lb = value.ToString().Substring(1);
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byte r = (byte)(int.Parse(lb[0].ToString()) * 100 + int.Parse(lb[1].ToString()) * 10 + int.Parse(lb[2].ToString()));
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byte g = (byte)(int.Parse(lb[3].ToString()) * 100 + int.Parse(lb[4].ToString()) * 10 + int.Parse(lb[5].ToString()));
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byte b = (byte)(int.Parse(lb[6].ToString()) * 100 + int.Parse(lb[7].ToString()) * 10 + int.Parse(lb[8].ToString()));
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name = $"Lightbar Color: {r},{g},{b}";
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}
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else
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{
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type = MacroStep.StepType.ActUp;
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name = "Reset Lightbar";
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}
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}
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else if (value >= 1000000)
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{
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outType = MacroStep.StepOutput.Rumble;
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if (value > 1000000)
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{
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type = MacroStep.StepType.ActDown;
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string r = value.ToString().Substring(1);
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byte heavy = (byte)(int.Parse(r[0].ToString()) * 100 + int.Parse(r[1].ToString()) * 10 + int.Parse(r[2].ToString()));
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byte light = (byte)(int.Parse(r[3].ToString()) * 100 + int.Parse(r[4].ToString()) * 10 + int.Parse(r[5].ToString()));
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name = $"Rumble {heavy}, {light} ({Math.Round((heavy * .75f + light * .25f) / 2.55f, 1)}%)";
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}
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else
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{
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type = MacroStep.StepType.ActUp;
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name = "Stop Rumble";
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}
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}
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else if (value >= 300) // ints over 300 used to delay
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{
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type = MacroStep.StepType.Wait;
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outType = MacroStep.StepOutput.None;
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name = $"Wait {(value - 300).ToString()} ms";
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}
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else
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{
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// anything above 255 is not a key value
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outType = value <= 255 ? MacroStep.StepOutput.Key : MacroStep.StepOutput.Button;
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keydown.TryGetValue(value, out bool isdown);
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if (!isdown)
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{
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type = MacroStep.StepType.ActDown;
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keydown.Add(value, true);
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if (outType == MacroStep.StepOutput.Key)
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{
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name = KeyInterop.KeyFromVirtualKey(value).ToString();
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}
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else
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{
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macroInputNames.TryGetValue(value, out name);
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}
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}
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else
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{
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type = MacroStep.StepType.ActUp;
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keydown.Remove(value);
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if (outType == MacroStep.StepOutput.Key)
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{
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name = KeyInterop.KeyFromVirtualKey(value).ToString();
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}
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else
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{
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macroInputNames.TryGetValue(value, out name);
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}
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}
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}
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MacroStep step = new MacroStep(value, name, type, outType);
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return step;
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}
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public void Reset()
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{
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loaded = false;
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}
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}
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public class MacroStep
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{
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public enum StepType : uint
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{
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ActDown,
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ActUp,
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Wait,
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}
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public enum StepOutput : uint
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{
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None,
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Key,
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Button,
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Rumble,
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Lightbar,
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}
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private string name;
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private int value;
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private StepType actType;
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private StepOutput outputType;
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public string Name
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{
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get => name;
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set
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{
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name = value;
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NameChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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public event EventHandler NameChanged;
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public int Value
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{
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get => value;
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set
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{
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this.value = value;
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ValueChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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public event EventHandler ValueChanged;
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public StepType ActType { get => actType; }
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public StepOutput OutputType { get => outputType; }
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public MacroStep(int value, string name, StepType act, StepOutput output)
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{
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this.value = value;
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this.name = name;
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actType = act;
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outputType = output;
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ValueChanged += MacroStep_ValueChanged;
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}
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private void MacroStep_ValueChanged(object sender, EventArgs e)
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{
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if (actType == StepType.Wait)
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{
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Name = $"Wait {value-300}ms";
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}
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else if (outputType == StepOutput.Rumble)
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{
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int result = value;
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result -= 1000000;
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int curHeavy = result / 1000;
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int curLight = result - (curHeavy * 1000);
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Name = $"Rumble {curHeavy},{curLight}";
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}
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else if (outputType == StepOutput.Lightbar)
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{
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int temp = value - 1000000000;
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int r = temp / 1000000;
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temp -= (r * 1000000);
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int g = temp / 1000;
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temp -= (g * 1000);
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int b = temp;
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Name = $"Lightbar Color: {r},{g},{b}";
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}
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}
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}
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}
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