cemu-DS4Windows/DS4Library/DS4Device.cs

590 lines
24 KiB
C#
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading;
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
using System.Diagnostics;
using HidLibrary;
using System.Threading.Tasks;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections;
namespace DS4Library
{
public struct DS4Color
{
public byte red;
public byte green;
public byte blue;
}
public enum ConnectionType : byte { BT, USB }; // Prioritize Bluetooth when both are connected.
/**
* The haptics engine uses a stack of these states representing the light bar and rumble motor settings.
* It (will) handle composing them and the details of output report management.
*/
public struct DS4HapticState
{
public DS4Color LightBarColor;
public bool LightBarExplicitlyOff;
public byte LightBarFlashDurationOn, LightBarFlashDurationOff;
public byte RumbleMotorStrengthLeftHeavySlow, RumbleMotorStrengthRightLightFast;
public bool RumbleMotorsExplicitlyOff;
public bool IsLightBarSet()
{
return LightBarExplicitlyOff || LightBarColor.red != 0 || LightBarColor.green != 0 || LightBarColor.blue != 0;
}
public bool IsRumbleSet()
{
return RumbleMotorsExplicitlyOff || RumbleMotorStrengthLeftHeavySlow != 0 || RumbleMotorStrengthRightLightFast != 0;
}
}
public class DS4Device
{
private const int BT_OUTPUT_REPORT_LENGTH = 78;
private const int BT_INPUT_REPORT_LENGTH = 547;
private HidDevice hDevice;
private string Mac;
private DS4State cState = new DS4State();
private DS4State pState = new DS4State();
private ConnectionType conType;
private byte[] accel = new byte[6];
private byte[] gyro = new byte[6];
private byte[] inputReport;
private byte[] btInputReport = null;
private byte[] outputReportBuffer, outputReport;
private readonly DS4Touchpad touchpad = null;
private byte rightLightFastRumble;
private byte leftHeavySlowRumble;
private DS4Color ligtBarColor;
private byte ledFlashOn, ledFlashOff;
private Thread ds4Input, ds4Output;
private int battery;
private bool charging;
public event EventHandler<EventArgs> Report = null;
public event EventHandler<EventArgs> Removal = null;
public HidDevice HidDevice { get { return hDevice; } }
public bool IsExclusive { get { return HidDevice.IsExclusive; } }
public bool IsDisconnecting { get; private set; }
public string MacAddress { get { return Mac; } }
public ConnectionType ConnectionType { get { return conType; } }
public int Battery { get { return battery; } }
public bool Charging { get { return charging; } }
public byte RightLightFastRumble
{
get { return rightLightFastRumble; }
set
{
if (value == rightLightFastRumble) return;
rightLightFastRumble = value;
}
}
public byte LeftHeavySlowRumble
{
get { return leftHeavySlowRumble; }
set
{
if (value == leftHeavySlowRumble) return;
leftHeavySlowRumble = value;
}
}
public DS4Color LightBarColor
{
get { return ligtBarColor; }
set
{
if (ligtBarColor.red != value.red || ligtBarColor.green != value.green || ligtBarColor.blue != value.blue)
{
ligtBarColor = value;
}
}
}
public byte LightBarOnDuration
{
get { return ledFlashOn; }
set
{
if (ledFlashOn != value)
{
ledFlashOn = value;
}
}
}
public byte LightBarOffDuration
{
get { return ledFlashOff; }
set
{
if (ledFlashOff != value)
{
ledFlashOff = value;
}
}
}
public DS4Touchpad Touchpad { get { return touchpad; } }
public static ConnectionType HidConnectionType(HidDevice hidDevice)
{
return hidDevice.Capabilities.InputReportByteLength == 64 ? ConnectionType.USB : ConnectionType.BT;
}
public DS4Device(HidDevice hidDevice)
{
hDevice = hidDevice;
hDevice.MonitorDeviceEvents = true;
conType = HidConnectionType(hDevice);
Mac = hDevice.readSerial();
if (conType == ConnectionType.USB)
{
inputReport = new byte[64];
outputReport = new byte[hDevice.Capabilities.OutputReportByteLength];
outputReportBuffer = new byte[hDevice.Capabilities.OutputReportByteLength];
}
else
{
btInputReport = new byte[BT_INPUT_REPORT_LENGTH];
inputReport = new byte[btInputReport.Length - 2];
outputReport = new byte[BT_OUTPUT_REPORT_LENGTH];
outputReportBuffer = new byte[BT_OUTPUT_REPORT_LENGTH];
}
touchpad = new DS4Touchpad();
}
public void StartUpdate()
{
if (ds4Input == null)
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> start");
sendOutputReport(true); // request the particular kind of input report we want
ds4Output = new Thread(performDs4Output);
ds4Output.Name = "DS4 Output thread: " + Mac;
ds4Output.Start();
ds4Input = new Thread(performDs4Input);
ds4Input.Name = "DS4 Input thread: " + Mac;
ds4Input.Start();
}
else
Console.WriteLine("Thread already running for DS4: " + Mac);
}
public void StopUpdate()
{
if (ds4Input.ThreadState != System.Threading.ThreadState.Stopped || ds4Input.ThreadState != System.Threading.ThreadState.Aborted)
{
try
{
ds4Input.Abort();
ds4Input.Join();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
StopOutputUpdate();
}
private void StopOutputUpdate()
{
if (ds4Output.ThreadState != System.Threading.ThreadState.Stopped || ds4Output.ThreadState != System.Threading.ThreadState.Aborted)
{
try
{
ds4Output.Abort();
ds4Output.Join();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
}
private bool writeOutput()
{
if (conType == ConnectionType.BT)
{
return hDevice.WriteOutputReportViaControl(outputReport);
}
else
{
return hDevice.WriteOutputReportViaInterrupt(outputReport, 8);
}
}
private void performDs4Output()
{
lock (outputReport)
{
while (writeOutput())
{
if (testRumble.IsRumbleSet()) // repeat test rumbles periodically; rumble has auto-shut-off in the DS4 firmware
Monitor.Wait(outputReport, 10000); // DS4 firmware stops it after 5 seconds, so let the motors rest for that long, too.
else
Monitor.Wait(outputReport);
}
}
}
/** Is the device alive and receiving valid sensor input reports? */
public bool IsAlive()
{
return priorInputReport30 != 0xff;
}
private byte priorInputReport30 = 0xff;
private void performDs4Input()
{
while (true)
{
if (conType != ConnectionType.USB)
if (hDevice.ReadFile(btInputReport) == HidDevice.ReadStatus.Success)
{
Array.Copy(btInputReport, 2, inputReport, 0, inputReport.Length);
}
else
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect");
sendOutputReport(true); // Kick Windows into noticing the disconnection.
StopOutputUpdate();
if (!IsDisconnecting && Removal != null)
Removal(this, EventArgs.Empty);
return;
}
else if (hDevice.ReadFile(inputReport) != HidDevice.ReadStatus.Success)
{
StopOutputUpdate();
if (!IsDisconnecting && Removal != null)
Removal(this, EventArgs.Empty);
return;
}
if (ConnectionType == ConnectionType.BT && btInputReport[0] != 0x11)
{
//Received incorrect report, skip it
continue;
}
DateTime utcNow = System.DateTime.UtcNow; // timestamp with UTC in case system time zone changes
resetHapticState();
if (cState == null)
cState = new DS4State();
cState.ReportTimeStamp = utcNow;
cState.LX = inputReport[1];
cState.LY = inputReport[2];
cState.RX = inputReport[3];
cState.RY = inputReport[4];
cState.L2 = inputReport[8];
cState.R2 = inputReport[9];
cState.Triangle = ((byte)inputReport[5] & (1 << 7)) != 0;
cState.Circle = ((byte)inputReport[5] & (1 << 6)) != 0;
cState.Cross = ((byte)inputReport[5] & (1 << 5)) != 0;
cState.Square = ((byte)inputReport[5] & (1 << 4)) != 0;
cState.DpadUp = ((byte)inputReport[5] & (1 << 3)) != 0;
cState.DpadDown = ((byte)inputReport[5] & (1 << 2)) != 0;
cState.DpadLeft = ((byte)inputReport[5] & (1 << 1)) != 0;
cState.DpadRight = ((byte)inputReport[5] & (1 << 0)) != 0;
//Convert dpad into individual On/Off bits instead of a clock representation
byte dpad_state = 0;
dpad_state = (byte)(
((cState.DpadRight ? 1 : 0) << 0) |
((cState.DpadLeft ? 1 : 0) << 1) |
((cState.DpadDown ? 1 : 0) << 2) |
((cState.DpadUp ? 1 : 0) << 3));
switch (dpad_state)
{
case 0: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
case 1: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
case 2: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
case 3: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = true; break;
case 4: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = false; break;
case 5: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = true; cState.DpadRight = false; break;
case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
case 8: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
}
cState.R3 = ((byte)inputReport[6] & (1 << 7)) != 0;
cState.L3 = ((byte)inputReport[6] & (1 << 6)) != 0;
cState.Options = ((byte)inputReport[6] & (1 << 5)) != 0;
cState.Share = ((byte)inputReport[6] & (1 << 4)) != 0;
cState.R1 = ((byte)inputReport[6] & (1 << 1)) != 0;
cState.L1 = ((byte)inputReport[6] & (1 << 0)) != 0;
cState.PS = ((byte)inputReport[7] & (1 << 0)) != 0;
cState.TouchButton = (inputReport[7] & (1 << 2 - 1)) != 0;
cState.FrameCounter = (byte)(inputReport[7] >> 2);
// Store Gyro and Accel values
Array.Copy(inputReport, 14, accel, 0, 6);
Array.Copy(inputReport, 20, gyro, 0, 6);
charging = (inputReport[30] & 0x10) != 0;
battery = (inputReport[30] & 0x0f) * 10;
cState.Battery = (byte)battery;
if (inputReport[30] != priorInputReport30)
{
priorInputReport30 = inputReport[30];
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02"));
}
// XXX DS4State mapping needs fixup, turn touches into an array[4] of structs. And include the touchpad details there instead.
for (int touches = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1], touchOffset = 0; touches > 0; touches--, touchOffset += 9)
{
cState.TouchPacketCounter = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset];
cState.Touch1 = (inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // >= 1 touch detected
cState.Touch1Identifier = (byte)(inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
cState.Touch2 = (inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // 2 touches detected
cState.Touch2Identifier = (byte)(inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
// Even when idling there is still a touch packet indicating no touch 1 or 2
touchpad.handleTouchpad(inputReport, cState, touchOffset);
}
/* Debug output of incoming HID data:
if (cState.L2 == 0xff && cState.R2 == 0xff)
{
Console.Write(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + ">");
for (int i = 0; i < inputReport.Length; i++)
Console.Write(" " + inputReport[i].ToString("x2"));
Console.WriteLine();
} */
if (conType == ConnectionType.BT && (!pState.PS || !pState.Options) && cState.PS && cState.Options)
{
if (DisconnectBT())
return; // all done
}
// XXX fix initialization ordering so the null checks all go away
if (Report != null)
Report(this, EventArgs.Empty);
sendOutputReport(false);
if (pState == null)
pState = new DS4State();
cState.Copy(pState);
}
}
private void sendOutputReport(bool synchronous)
{
setTestRumble();
setHapticState();
if (conType == ConnectionType.BT)
{
outputReportBuffer[0] = 0x11;
outputReportBuffer[1] = 0x80;
outputReportBuffer[3] = 0xff;
outputReportBuffer[6] = rightLightFastRumble; //fast motor
outputReportBuffer[7] = leftHeavySlowRumble; //slow motor
outputReportBuffer[8] = LightBarColor.red; //red
outputReportBuffer[9] = LightBarColor.green; //green
outputReportBuffer[10] = LightBarColor.blue; //blue
outputReportBuffer[11] = ledFlashOn; //flash on duration
outputReportBuffer[12] = ledFlashOff; //flash off duration
}
else
{
outputReportBuffer[0] = 0x05;
outputReportBuffer[1] = 0xff;
outputReportBuffer[4] = rightLightFastRumble; //fast motor
outputReportBuffer[5] = leftHeavySlowRumble; //slow motor
outputReportBuffer[6] = LightBarColor.red; //red
outputReportBuffer[7] = LightBarColor.green; //green
outputReportBuffer[8] = LightBarColor.blue; //blue
outputReportBuffer[9] = ledFlashOn; //flash on duration
outputReportBuffer[10] = ledFlashOff; //flash off duration
}
lock (outputReport)
{
if (synchronous)
{
outputReportBuffer.CopyTo(outputReport, 0);
try
{
writeOutput();
}
catch
{
// If it's dead already, don't worry about it.
}
}
else
{
bool output = false;
for (int i = 0; !output && i < outputReport.Length; i++)
output = outputReport[i] != outputReportBuffer[i];
if (output)
{
outputReportBuffer.CopyTo(outputReport, 0);
Monitor.Pulse(outputReport);
}
}
}
}
public bool DisconnectBT()
{
if (Mac != null)
{
Console.WriteLine("Trying to disonnect BT device");
IntPtr btHandle = IntPtr.Zero;
int IOCTL_BTH_DISCONNECT_DEVICE = 0x41000c;
byte[] btAddr = new byte[8];
string[] sbytes = Mac.Split(':');
for (int i = 0; i < 6; i++)
{
//parse hex byte in reverse order
btAddr[5 - i] = Convert.ToByte(sbytes[i], 16);
}
long lbtAddr = BitConverter.ToInt64(btAddr, 0);
NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS p = new NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS();
p.dwSize = Marshal.SizeOf(typeof(NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS));
IntPtr searchHandle = NativeMethods.BluetoothFindFirstRadio(ref p, ref btHandle);
int bytesReturned = 0;
bool success = false;
while (!success && btHandle != IntPtr.Zero)
{
success = NativeMethods.DeviceIoControl(btHandle, IOCTL_BTH_DISCONNECT_DEVICE, ref lbtAddr, 8, IntPtr.Zero, 0, ref bytesReturned, IntPtr.Zero);
NativeMethods.CloseHandle(btHandle);
if (!success)
if (!NativeMethods.BluetoothFindNextRadio(searchHandle, ref btHandle))
btHandle = IntPtr.Zero;
}
NativeMethods.BluetoothFindRadioClose(searchHandle);
Console.WriteLine("Disconnect successful: " + success);
success = true; // XXX return value indicates failure, but it still works?
if(success)
{
IsDisconnecting = true;
StopOutputUpdate();
if (Removal != null)
Removal(this, EventArgs.Empty);
}
return success;
}
return false;
}
private DS4HapticState testRumble = new DS4HapticState();
public void setRumble(byte rightLightFastMotor, byte leftHeavySlowMotor)
{
testRumble.RumbleMotorStrengthRightLightFast = rightLightFastMotor;
testRumble.RumbleMotorStrengthLeftHeavySlow = leftHeavySlowMotor;
testRumble.RumbleMotorsExplicitlyOff = rightLightFastMotor == 0 && leftHeavySlowMotor == 0;
}
private void setTestRumble()
{
if (testRumble.IsRumbleSet())
{
pushHapticState(testRumble);
if (testRumble.RumbleMotorsExplicitlyOff)
testRumble.RumbleMotorsExplicitlyOff = false;
}
}
public DS4State getCurrentState()
{
return cState.Clone();
}
public DS4State getPreviousState()
{
return pState.Clone();
}
public void getExposedState(DS4StateExposed expState, DS4State state)
{
cState.Copy(state);
expState.Accel = accel;
expState.Gyro = gyro;
}
public void getCurrentState(DS4State state)
{
cState.Copy(state);
}
public void getPreviousState(DS4State state)
{
pState.Copy(state);
}
private DS4HapticState[] hapticState = new DS4HapticState[1];
private int hapticStackIndex = 0;
private void resetHapticState()
{
hapticStackIndex = 0;
}
// Use the "most recently set" haptic state for each of light bar/motor.
private void setHapticState()
{
int i = 0;
DS4Color lightBarColor = LightBarColor;
byte lightBarFlashDurationOn = LightBarOnDuration, lightBarFlashDurationOff = LightBarOffDuration;
byte rumbleMotorStrengthLeftHeavySlow = LeftHeavySlowRumble, rumbleMotorStrengthRightLightFast = rightLightFastRumble;
foreach (DS4HapticState haptic in hapticState)
{
if (i++ == hapticStackIndex)
break; // rest haven't been used this time
if (haptic.IsLightBarSet())
{
lightBarColor = haptic.LightBarColor;
lightBarFlashDurationOn = haptic.LightBarFlashDurationOn;
lightBarFlashDurationOff = haptic.LightBarFlashDurationOff;
}
if (haptic.IsRumbleSet())
{
rumbleMotorStrengthLeftHeavySlow = haptic.RumbleMotorStrengthLeftHeavySlow;
rumbleMotorStrengthRightLightFast = haptic.RumbleMotorStrengthRightLightFast;
}
}
LightBarColor = lightBarColor;
LightBarOnDuration = lightBarFlashDurationOn;
LightBarOffDuration = lightBarFlashDurationOff;
LeftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow;
RightLightFastRumble = rumbleMotorStrengthRightLightFast;
}
public void pushHapticState(DS4HapticState hs)
{
if (hapticStackIndex == hapticState.Length)
{
DS4HapticState[] newHaptics = new DS4HapticState[hapticState.Length + 1];
Array.Copy(hapticState, newHaptics, hapticState.Length);
hapticState = newHaptics;
}
hapticState[hapticStackIndex++] = hs;
}
override
public String ToString()
{
return Mac;
}
}
}