mirror of
https://github.com/cemu-project/DS4Windows.git
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191 lines
8.5 KiB
Plaintext
191 lines
8.5 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="bnStep1.Text" xml:space="preserve">
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<value>Pasul 1: Instalează driver-ul DS4</value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="button2.Size" type="System.Drawing.Size, System.Drawing">
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<value>259, 36</value>
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</data>
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<data name="button2.Text" xml:space="preserve">
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<value>Pasul 2: Dacă aveți Windows 7 sau mai vechi, instalați driver-ul 360</value>
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</data>
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<data name="pictureBox1.Location" type="System.Drawing.Point, System.Drawing">
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<value>36, 239</value>
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</data>
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<data name="labelBluetooth.Location" type="System.Drawing.Point, System.Drawing">
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<value>2, 191</value>
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</data>
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<data name="labelBluetooth.Text" xml:space="preserve">
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<value>Pentru a seta bluetooth (opțional):
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Ține apăsat butoanele PS și Share pentru 3 secunde
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Bara de lumină va începe să lumineze cu blițuri duble</value>
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</data>
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<data name="labelUSB.Location" type="System.Drawing.Point, System.Drawing">
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<value>1, 142</value>
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</data>
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<data name="labelUSB.Text" xml:space="preserve">
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<value>Pasul 3: Conectarea manetei DualShock 4
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Pentru a seta cu fir/usb:
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Conectați micro usb-ul la PC și la DualShock 4</value>
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</data>
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<data name="labelBluetooth2.Location" type="System.Drawing.Point, System.Drawing">
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<value>1, 374</value>
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</data>
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<data name="labelBluetooth2.Size" type="System.Drawing.Size, System.Drawing">
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<value>312, 70</value>
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</data>
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<data name="labelBluetooth2.Text" xml:space="preserve">
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<value>Odată ce blițurile încep, mergeți la setările Bluetooth
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și conectațivă la "maneta fără fir"
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Dacă este cerut, scrieți codul de împerechere "0000"
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După împerechere, maneta este gata de folosire. Distracție placută!</value>
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</data>
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<data name="label2.Location" type="System.Drawing.Point, System.Drawing">
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<value>1, 102</value>
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</data>
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<data name="label2.Size" type="System.Drawing.Size, System.Drawing">
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<value>315, 31</value>
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</data>
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<data name="label2.Text" xml:space="preserve">
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<value>Dacă ați folosit în trecut maneta 360 pe acest PC, puteți sări peste acest pas</value>
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</data>
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<data name="bnFinish.Location" type="System.Drawing.Point, System.Drawing">
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<value>117, 448</value>
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</data>
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<data name="bnFinish.Text" xml:space="preserve">
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<value>Încheiere</value>
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</data>
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<data name="linkBluetoothSettings.Location" type="System.Drawing.Point, System.Drawing">
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<value>169, 386</value>
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</data>
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<data name="linkBluetoothSettings.Size" type="System.Drawing.Size, System.Drawing">
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<value>82, 13</value>
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</data>
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<data name="linkBluetoothSettings.Text" xml:space="preserve">
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<value>Setări Bluetooth</value>
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</data>
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<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
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<value>315, 476</value>
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</data>
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<data name="$this.Text" xml:space="preserve">
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<value>Bine ai venit la DS4Windows</value>
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</data>
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</root>
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