cemu-DS4Windows/DS4Windows/DS4Forms/ViewModels/LanguagePackViewModel.cs

127 lines
4.3 KiB
C#
Raw Normal View History

2019-12-18 22:33:23 +01:00
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using DS4Windows;
namespace DS4WinWPF.DS4Forms.ViewModels
{
public class LanguagePackViewModel
{
private List<LangPackItem> langPackList;
private const string invariantCultureTextValue = "No (English UI)";
// If probing path has been changed in App.config, add the same string here.
private const string probingPath = "Lang";
// Filter language assembly file names in order to ont include irrelevant assemblies to the combo box.
private const string languageAssemblyName = "DS4Windows.resources.dll";
//private const string languageAssemblyName = "DS4WinWPF.resources.dll";
private int selectedIndex;
public List<LangPackItem> LangPackList { get => langPackList; }
public int SelectedIndex
{
get => selectedIndex;
set
{
if (selectedIndex == value) return;
selectedIndex = value;
SelectedIndexChanged?.Invoke(this, EventArgs.Empty);
}
}
public event EventHandler SelectedIndexChanged;
public event EventHandler ScanFinished;
public LanguagePackViewModel()
{
}
public void ScanForLangPacks()
{
string tempculture = Thread.CurrentThread.CurrentUICulture.Name;
//string tempculture = new CultureInfo(Global.UseLang).Name;
Task.Run(() =>
{
CreateLanguageAssembliesBindingSource();
int index = langPackList.Select((item, idx) => new { item, idx })
.Where(x => x.item.Name == tempculture)
.Select(x => x.idx)
.DefaultIfEmpty(-1)
.First();
if (index > -1)
{
selectedIndex = index;
}
ScanFinished?.Invoke(this, EventArgs.Empty);
});
}
public bool ChangeLanguagePack()
{
bool result = false;
if (selectedIndex > -1)
{
LangPackItem item = langPackList[selectedIndex];
string newValue = item.Name;
if (newValue != Global.UseLang)
{
Global.UseLang = newValue;
//Global.Save();
result = true;
}
}
return result;
}
private void CreateLanguageAssembliesBindingSource()
{
// Find the location where application installed.
string exeLocation = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path));
List<string> lookupPaths = probingPath.Split(';')
.Select(path => Path.Combine(exeLocation, path))
.Where(path => path != exeLocation)
.ToList();
lookupPaths.Insert(0, exeLocation);
// Get all culture for which satellite folder found with culture code, then insert invariant culture at the beginning.
langPackList = CultureInfo.GetCultures(CultureTypes.AllCultures)
.Where(c => IsLanguageAssemblyAvailable(lookupPaths, c))
.Select(c => new LangPackItem(c.Name, c.NativeName))
.ToList();
langPackList.Insert(0, new LangPackItem("", invariantCultureTextValue));
}
private bool IsLanguageAssemblyAvailable(List<string> lookupPaths, CultureInfo culture)
{
return lookupPaths.Select(path => Path.Combine(path, culture.Name, languageAssemblyName))
.Where(path => File.Exists(path))
.Count() > 0;
}
}
public class LangPackItem
{
private string name;
private string nativeName;
public string Name { get => name; }
public string NativeName { get => nativeName; }
public LangPackItem(string name, string nativeName)
{
this.name = name;
this.nativeName = nativeName;
}
}
}