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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<data name="lbAbout.Text" xml:space="preserve">
<value>DS4Windows - Jay2Kings Yapı (Versiyon</value>
</data>
<data name="lbHotkeys.Text" xml:space="preserve">
<value>"DS4 Kontrol Cihazı nı Gizle: DS4'ün norman girişini(Dinput) diğer programlardan gizle, eğer oyunlardan ikili giriş(bir basmada iki kere bası yorsa) alı yorsanı z veya R2 tuşu oyunu durduruyorsa seçin
Touchpad'in sol tarafı na tı kla: Sol Dokunma
Touchpad'in sağ tarafı na tı kla: Sağ Dokunma
Touchpad'e 2 parmak ile dokunma: Multitouch
Touchpad'in üst tarafı na tı kla: Yukarı Dokunma
PS + Options veya PS butonuna 10 saniye bası lı tut: Kontrol Cihazı Bağlantı sı nı Keser(Sadece Bluetooth ile Çalı şı r)
Touchpad'e dokun + PS: Touchpad hareketi kapat (Tı klama hala çalı şı r)
Touchpad'in sağ altı na tı kla: Sağ Tı k(Sağ tarafı en verimli fare işlevi olarak kullanı n)
Touchpad'de 2 parmakla kaydı r: Yukarı /Aşağı Kaydı r
Touchpad bas ve uzun tut: Sol tı k sürüklemesi
2 parmak sağ/sol touchpad kaydı rması : Profiller arası geçiş yap
Shift Düzenleyici: Başka bir kontrol düzeni kullanmak için bir eylemi tut
Klave ve Fare tuş eşlemesi yaparken:
Geçiş: Tuş tekrar bası lana kadar ""Aşağı Bası lı "" durumunda kalacaktı r
Makro: Bir girişe çoklu tuş atama
Tara Kodu: Tuşlar farklı şekilde yorumlanı r. Belirli oyunlar için gereklidir
*Eğer açı ksa"</value>
</data>
<data name="lbTranslators.Text" xml:space="preserve">
<value>Çevirmenler</value>
</data>
2015-11-28 06:47:26 +01:00
<data name="linkDonate.Text" xml:space="preserve">
<value>Paypal ile bağı ş</value>
</data>
<data name="lLChangelog.Text" xml:space="preserve">
<value>Yenilikler</value>
</data>
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<data name="tPCredits.Text" xml:space="preserve">
<value>Jenerik</value>
</data>
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<data name="tPHotkeys.Text" xml:space="preserve">
<value>Tuşlar</value>
</data>
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