2014-08-17 00:09:15 +02:00
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
2015-02-08 22:51:52 +01:00
<data name="lbAbout.Text" xml:space="preserve">
2015-11-30 22:15:17 +01:00
<value>DS4Windows - Jays2Kings Build (Versão</value>
2014-12-20 02:31:00 +01:00
</data>
2015-11-30 22:15:17 +01:00
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
2015-02-08 22:51:52 +01:00
<data name="lLChangelog.Size" type="System.Drawing.Size, System.Drawing">
2015-11-30 22:15:17 +01:00
<value>152, 17</value>
2014-12-20 02:31:00 +01:00
</data>
2015-02-08 22:51:52 +01:00
<data name="lLChangelog.Text" xml:space="preserve">
2016-10-09 05:21:44 +02:00
<value>Registo de Alterações</value>
2014-12-20 02:31:00 +01:00
</data>
2015-02-08 22:51:52 +01:00
<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
2015-11-30 22:15:17 +01:00
<value>110, 17</value>
2014-12-20 02:31:00 +01:00
</data>
2015-02-08 22:51:52 +01:00
<data name="linkDonate.Text" xml:space="preserve">
2016-10-09 05:21:44 +02:00
<value>Doar via Paypal</value>
2014-12-20 02:31:00 +01:00
</data>
2015-02-08 22:51:52 +01:00
<data name="lbHotkeys.Text" xml:space="preserve">
2015-11-30 22:15:17 +01:00
<value>Esconder Controle DS4: Esconde entrada normal do DS4 (Dinput) de outros programas, marque se você estiver recebendo dupla entrada em jogos ou o R2 pausa jogos
Clicar no lado esquerdo do touchpad: Toque Esquerdo
Clicar no lado direito do touchpad: Toque Direito
Clicar no touchpad com 2 dedos: Multitouch
Clicar na parte superior do touchpad: Toque Superior
PS + Options ou segurar PS durante 10 segundos: Desconectar controle (apenas no Bluetooth)
Toque Touchpad + PS: Desligue movimento touchpad (clicar ainda funciona)
Clicar no canto inferior direito do touchpad: Botão direito do mouse (funciona melhor quando o lado direito é usado como um botão do mouse)
Dois dedos para cima/baixo no touchpad*: Rola para cima/baixo
Toque e segure o touchpad*: Arrastar com o esquerdo do mouse
2 dedos para touchpad direita ou esquerda*: Troca perfis
2015-02-08 22:51:52 +01:00
Modificador: Segure uma ação para usar um outro conjunto de controles
2015-11-30 22:15:17 +01:00
Ao mapear teclado e mouse:
Alternar: A tecla permanecerá em um estado "pressionado" até ser pressionada novamente
Macro: Atribua várias teclas a uma entrada
Escanear código: As teclas são interpretados de forma diferente. Podem ser necessários para determinados jogos
*Se habilitado</value>
2014-12-20 02:31:00 +01:00
</data>
2015-11-30 22:15:17 +01:00
<data name="tPHotkeys.Text" xml:space="preserve">
<value>Atalhos</value>
2014-12-20 02:31:00 +01:00
</data>
2015-11-30 22:15:17 +01:00
<data name="lbTranslators.Size" type="System.Drawing.Size, System.Drawing">
<value>78, 17</value>
2014-08-17 00:09:15 +02:00
</data>
2015-11-28 06:47:26 +01:00
<data name="lbTranslators.Text" xml:space="preserve">
<value>Tradutores</value>
</data>
<data name="tPCredits.Text" xml:space="preserve">
<value>Créditos</value>
</data>
2014-08-17 00:09:15 +02:00
</root>