cemu-DS4Windows/DS4Windows/DS4Forms/ViewModels/SpecialActions/PressKeyViewModel.cs

156 lines
4.8 KiB
C#
Raw Normal View History

2019-12-18 22:33:23 +01:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using DS4Windows;
using DS4WinWPF.DS4Forms.ViewModels.Util;
namespace DS4WinWPF.DS4Forms.ViewModels.SpecialActions
{
public class PressKeyViewModel : NotifyDataErrorBase
{
private string describeText;
private DS4KeyType keyType;
private int value;
private int pressReleaseIndex = 0;
private bool normalTrigger = true;
public bool IsToggle => (keyType & DS4KeyType.Toggle) != 0;
public event EventHandler IsToggleChanged;
public Visibility ShowToggleControls
{
get
{
return ((keyType & DS4KeyType.Toggle) != 0) ? Visibility.Visible : Visibility.Collapsed;
}
}
public event EventHandler ShowToggleControlsChanged;
public string DescribeText
{
get
{
string result = "Select a Key";
if (!string.IsNullOrEmpty(describeText))
{
result = describeText;
};
return result;
}
}
public event EventHandler DescribeTextChanged;
public DS4KeyType KeyType { get => keyType; set => keyType = value; }
public int Value { get => value; set => this.value = value; }
public int PressReleaseIndex { get => pressReleaseIndex; set => pressReleaseIndex = value; }
public bool NormalTrigger { get => normalTrigger; set => normalTrigger = value; }
public bool UnloadError
{
get => errors.TryGetValue("UnloadError", out _);
}
public void LoadAction(SpecialAction action)
{
keyType = action.keyType;
if (!string.IsNullOrEmpty(action.ucontrols))
{
keyType |= DS4KeyType.Toggle;
}
int.TryParse(action.details, out value);
if (action.pressRelease)
{
pressReleaseIndex = 1;
}
UpdateDescribeText();
UpdateToggleControls();
}
public void UpdateDescribeText()
{
describeText = KeyInterop.KeyFromVirtualKey(value).ToString() +
(keyType.HasFlag(DS4KeyType.ScanCode) ? " (SC)" : "") +
(keyType.HasFlag(DS4KeyType.Toggle) ? " (Toggle)" : "");
DescribeTextChanged?.Invoke(this, EventArgs.Empty);
}
public void UpdateToggleControls()
{
IsToggleChanged?.Invoke(this, EventArgs.Empty);
ShowToggleControlsChanged?.Invoke(this, EventArgs.Empty);
}
public DS4ControlSettings PrepareSettings()
{
DS4ControlSettings settings = new DS4ControlSettings(DS4Controls.None);
settings.action = value;
settings.keyType = keyType;
settings.actionType = DS4ControlSettings.ActionType.Key;
return settings;
}
public void ReadSettings(DS4ControlSettings settings)
{
value = (int)settings.action;
keyType = settings.keyType;
}
public void SaveAction(SpecialAction action, bool edit = false)
{
string uaction = null;
if (keyType.HasFlag(DS4KeyType.Toggle))
{
uaction = "Press";
if (pressReleaseIndex == 1)
{
uaction = "Release";
}
}
Global.SaveAction(action.name, action.controls, 4,
$"{value}{(keyType.HasFlag(DS4KeyType.ScanCode) ? " Scan Code" : "")}", edit,
!string.IsNullOrEmpty(uaction) ? $"{uaction}\n{action.ucontrols}" : "");
}
public override bool IsValid(SpecialAction action)
{
ClearOldErrors();
bool valid = true;
List<string> valueErrors = new List<string>();
List<string> toggleErrors = new List<string>();
if (value == 0)
{
valueErrors.Add("No key defined");
errors["Value"] = valueErrors;
RaiseErrorsChanged("Value");
}
if (keyType.HasFlag(DS4KeyType.Toggle) && string.IsNullOrEmpty(action.ucontrols))
{
toggleErrors.Add("No unload triggers specified");
errors["UnloadError"] = toggleErrors;
RaiseErrorsChanged("UnloadError");
}
return valid;
}
public override void ClearOldErrors()
{
if (errors.Count > 0)
{
errors.Clear();
RaiseErrorsChanged("Value");
RaiseErrorsChanged("UnloadError");
}
}
}
}