mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-27 03:24:20 +01:00
156 lines
4.8 KiB
C#
156 lines
4.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Input;
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using DS4Windows;
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using DS4WinWPF.DS4Forms.ViewModels.Util;
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namespace DS4WinWPF.DS4Forms.ViewModels.SpecialActions
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{
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public class PressKeyViewModel : NotifyDataErrorBase
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{
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private string describeText;
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private DS4KeyType keyType;
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private int value;
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private int pressReleaseIndex = 0;
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private bool normalTrigger = true;
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public bool IsToggle => (keyType & DS4KeyType.Toggle) != 0;
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public event EventHandler IsToggleChanged;
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public Visibility ShowToggleControls
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{
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get
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{
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return ((keyType & DS4KeyType.Toggle) != 0) ? Visibility.Visible : Visibility.Collapsed;
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}
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}
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public event EventHandler ShowToggleControlsChanged;
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public string DescribeText
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{
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get
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{
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string result = "Select a Key";
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if (!string.IsNullOrEmpty(describeText))
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{
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result = describeText;
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};
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return result;
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}
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}
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public event EventHandler DescribeTextChanged;
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public DS4KeyType KeyType { get => keyType; set => keyType = value; }
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public int Value { get => value; set => this.value = value; }
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public int PressReleaseIndex { get => pressReleaseIndex; set => pressReleaseIndex = value; }
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public bool NormalTrigger { get => normalTrigger; set => normalTrigger = value; }
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public bool UnloadError
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{
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get => errors.TryGetValue("UnloadError", out _);
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}
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public void LoadAction(SpecialAction action)
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{
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keyType = action.keyType;
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if (!string.IsNullOrEmpty(action.ucontrols))
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{
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keyType |= DS4KeyType.Toggle;
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}
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int.TryParse(action.details, out value);
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if (action.pressRelease)
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{
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pressReleaseIndex = 1;
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}
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UpdateDescribeText();
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UpdateToggleControls();
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}
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public void UpdateDescribeText()
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{
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describeText = KeyInterop.KeyFromVirtualKey(value).ToString() +
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(keyType.HasFlag(DS4KeyType.ScanCode) ? " (SC)" : "") +
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(keyType.HasFlag(DS4KeyType.Toggle) ? " (Toggle)" : "");
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DescribeTextChanged?.Invoke(this, EventArgs.Empty);
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}
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public void UpdateToggleControls()
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{
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IsToggleChanged?.Invoke(this, EventArgs.Empty);
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ShowToggleControlsChanged?.Invoke(this, EventArgs.Empty);
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}
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public DS4ControlSettings PrepareSettings()
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{
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DS4ControlSettings settings = new DS4ControlSettings(DS4Controls.None);
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settings.action = value;
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settings.keyType = keyType;
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settings.actionType = DS4ControlSettings.ActionType.Key;
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return settings;
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}
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public void ReadSettings(DS4ControlSettings settings)
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{
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value = (int)settings.action;
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keyType = settings.keyType;
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}
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public void SaveAction(SpecialAction action, bool edit = false)
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{
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string uaction = null;
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if (keyType.HasFlag(DS4KeyType.Toggle))
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{
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uaction = "Press";
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if (pressReleaseIndex == 1)
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{
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uaction = "Release";
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}
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}
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Global.SaveAction(action.name, action.controls, 4,
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$"{value}{(keyType.HasFlag(DS4KeyType.ScanCode) ? " Scan Code" : "")}", edit,
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!string.IsNullOrEmpty(uaction) ? $"{uaction}\n{action.ucontrols}" : "");
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}
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public override bool IsValid(SpecialAction action)
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{
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ClearOldErrors();
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bool valid = true;
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List<string> valueErrors = new List<string>();
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List<string> toggleErrors = new List<string>();
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if (value == 0)
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{
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valueErrors.Add("No key defined");
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errors["Value"] = valueErrors;
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RaiseErrorsChanged("Value");
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}
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if (keyType.HasFlag(DS4KeyType.Toggle) && string.IsNullOrEmpty(action.ucontrols))
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{
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toggleErrors.Add("No unload triggers specified");
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errors["UnloadError"] = toggleErrors;
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RaiseErrorsChanged("UnloadError");
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}
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return valid;
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}
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public override void ClearOldErrors()
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{
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if (errors.Count > 0)
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{
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errors.Clear();
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RaiseErrorsChanged("Value");
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RaiseErrorsChanged("UnloadError");
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}
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}
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}
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}
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