cemu-DS4Windows/DS4Windows/DS4Library/DS4Sixaxis.cs

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C#
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using System;
namespace DS4Windows
{
public class SixAxisEventArgs : EventArgs
{
public readonly SixAxis sixAxis;
public readonly DateTime timeStamp;
public SixAxisEventArgs(DateTime utcTimestamp, SixAxis sa)
{
sixAxis = sa;
timeStamp = utcTimestamp;
}
}
public class SixAxis
{
public readonly int gyroX, gyroY, gyroZ, deltaX, deltaY, deltaZ, accelX, accelY, accelZ;
public readonly int gyroXFull, gyroYFull;
public readonly byte touchID;
public readonly SixAxis previousAxis;
public SixAxis(int X, int Y, int Z, int aX, int aY, int aZ, SixAxis prevAxis = null)
{
gyroX = X / 256;
gyroY = Y / 256;
gyroZ = Z / 256;
gyroXFull = X;
gyroYFull = Y;
accelX = aX / 64;
accelY = aY / 64;
accelZ = aZ / 64;
previousAxis = prevAxis;
if (previousAxis != null)
{
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deltaX = gyroX - previousAxis.gyroX;
deltaY = gyroY - previousAxis.gyroY;
deltaZ = gyroZ - previousAxis.gyroZ;
}
}
}
public class DS4SixAxis
{
//public event EventHandler<SixAxisEventArgs> SixAxisMoved = null; // deltaX/deltaY are set because one or both fingers were already down on a prior sensor reading
public event EventHandler<SixAxisEventArgs> SixAccelMoved = null; // no status change for the touchpad itself... but other sensors may have changed, or you may just want to do some processing
internal int lastGyroX, lastGyroY, lastGyroZ, lastAX, lastAY, lastAZ; // tracks 0, 1 or 2 touches; we maintain touch 1 and 2 separately
internal byte[] previousPacket = new byte[8];
public void handleSixaxis(byte[] gyro, byte[] accel, DS4State state)
{
//bool touchPadIsDown = sensors.TouchButton;
/*if (!PacketChanged(data, touchPacketOffset) && touchPadIsDown == lastTouchPadIsDown)
{
if (SixAxisUnchanged != null)
SixAxisUnchanged(this, EventArgs.Empty);
return;
}*/
/* byte touchID1 = (byte)(data[0 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F);
byte touchID2 = (byte)(data[4 + TOUCHPAD_DATA_OFFSET + touchPacketOffset] & 0x7F);*/
int currentX = (short)((ushort)(gyro[3] << 8) | gyro[2]); // Gyro Pitch
int currentY = (short)((ushort)(gyro[1] << 8) | gyro[0]); // Gyro Yaw
int currentZ = (short)((ushort)(gyro[5] << 8) | gyro[4]); // Gyro Roll
int AccelX = (short)((ushort)(accel[1] << 8) | accel[0]); // Accel Pitch
int AccelY = (short)((ushort)(accel[3] << 8) | accel[2]); // Accel Roll
int AccelZ = (short)((ushort)(accel[5] << 8) | accel[4]); // Accel Yaw
SixAxisEventArgs args;
//if (sensors.Touch1 || sensors.Touch2)
{
/* if (SixAxisMoved != null)
{
SixAxis sPrev, now;
sPrev = new SixAxis(lastGyroX, lastGyroY, lastGyroZ, lastAX,lastAY,lastAZ);
now = new SixAxis(currentX, currentY, currentZ, AccelX, AccelY, AccelZ, sPrev);
args = new SixAxisEventArgs(state.ReportTimeStamp, now);
SixAxisMoved(this, args);
}
lastGyroX = currentX;
lastGyroY = currentY;
lastGyroZ = currentZ;
lastAX = AccelX;
lastAY = AccelY;
lastAZ = AccelZ;*/
}
if (AccelX != 0 || AccelY != 0 || AccelZ != 0)
{
if (SixAccelMoved != null)
{
SixAxis sPrev, now;
sPrev = new SixAxis(lastGyroX, lastGyroY, lastGyroZ, lastAX, lastAY, lastAZ);
now = new SixAxis(currentX, currentY, currentZ, AccelX, AccelY, AccelZ, sPrev);
args = new SixAxisEventArgs(state.ReportTimeStamp, now);
SixAccelMoved(this, args);
}
lastGyroX = currentX;
lastGyroY = currentY;
lastGyroZ = currentZ;
lastAX = AccelX;
lastAY = AccelY;
lastAZ = AccelZ;
}
}
}
}