cemu-DS4Windows/DS4Windows/DS4Forms/Hotkeys.zh-Hans.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
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<xsd:element name="metadata">
<xsd:complexType>
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</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lbAbout.Text" xml:space="preserve">
<value>DS4Windows - Jays2Kings Build (Version</value>
</data>
<data name="lbHotkeys.Text" xml:space="preserve">
<value>隱藏DS4控制器從其他程序隱藏DS4的常規輸入 (Dinput),檢查你在遊戲中是否得到雙重輸入或 R2 暫停遊戲
點擊觸控板的左側:左觸控
點擊觸控板的右側:右觸控
點擊觸控板用2個手指多點觸控
點擊觸控板的上半部分:上觸控
PS鍵 + OPTIONS鍵 或 按住PS鍵10秒斷開控制器僅在藍牙)
觸摸觸控板 + PS鍵關閉觸控板移動點擊仍然有效
觸控面板點擊右下:右鍵單擊(最好使用時右側用作滑鼠按鍵)
兩個手指放在觸控版上/下*:向上/向下滾動
觸摸然後保持在觸控版上*:滑鼠左鍵拖動
2手指向左或向右輕滑觸控板循環著設定檔
Shift Modifer按住一個動作來使用另一套控制動作
當映射鍵盤和滑鼠:
切換:直到再次按下該鍵將保持在一個 "按住" 狀態
巨集:分配多個鍵到一個輸入
掃描代碼:密鑰有著不同的解讀。某些遊戲可能需要
*如果啟用</value>
</data>
<data name="lbTranslators.Text" xml:space="preserve">
<value>翻译人员</value>
</data>
<data name="linkDonate.Text" xml:space="preserve">
<value>通过PayPal捐赠</value>
</data>
<data name="lLChangelog.Text" xml:space="preserve">
<value>修改日志</value>
</data>
<data name="tPCredits.Text" xml:space="preserve">
<value>制作团队</value>
</data>
<data name="tPHotkeys.Text" xml:space="preserve">
<value>热键</value>
</data>
</root>