cemu-DS4Windows/DS4Windows/Program.cs

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using System;
using System.Windows.Forms;
using System.Threading;
using System.Runtime.InteropServices;
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using Process = System.Diagnostics.Process;
using System.ComponentModel;
using System.Globalization;
using Microsoft.Win32.TaskScheduler;
namespace DS4Windows
{
static class Program
{
// Add "global\" in front of the EventName, then only one instance is allowed on the
// whole system, including other users. But the application can not be brought
// into view, of course.
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private static string SingleAppComEventName = "{a52b5b20-d9ee-4f32-8518-307fa14aa0c6}";
private static EventWaitHandle threadComEvent = null;
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private static bool exitComThread = false;
public static ControlService rootHub;
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private static Thread testThread;
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private static Thread controlThread;
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private static Form ds4form;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
//Thread.CurrentThread.CurrentUICulture = CultureInfo.GetCultureInfo("ja");
for (int i = 0, argsLen = args.Length; i < argsLen; i++)
{
string s = args[i];
if (s == "driverinstall" || s == "-driverinstall")
{
Application.EnableVisualStyles();
Application.Run(new WelcomeDialog(true));
return;
}
else if (s == "re-enabledevice" || s == "-re-enabledevice")
{
try
{
i++;
string deviceInstanceId = args[i];
DS4Devices.reEnableDevice(deviceInstanceId);
Environment.ExitCode = 0;
return;
}
catch (Exception)
{
Environment.ExitCode = Marshal.GetLastWin32Error();
return;
}
}
else if (s == "runtask" || s == "-runtask")
{
TaskService ts = new TaskService();
Task tasker = ts.FindTask("RunDS4Windows");
if (tasker != null)
{
tasker.Run("");
}
Environment.ExitCode = 0;
return;
}
}
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try
{
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Process.GetCurrentProcess().PriorityClass =
System.Diagnostics.ProcessPriorityClass.High;
}
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catch { } // Ignore problems raising the priority.
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try
{
// another instance is already running if OpenExsting succeeds.
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threadComEvent = EventWaitHandle.OpenExisting(SingleAppComEventName,
System.Security.AccessControl.EventWaitHandleRights.Synchronize |
System.Security.AccessControl.EventWaitHandleRights.Modify);
threadComEvent.Set(); // signal the other instance.
threadComEvent.Close();
return; // return immediatly.
}
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catch { /* don't care about errors */ }
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// Create the Event handle
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threadComEvent = new EventWaitHandle(false, EventResetMode.ManualReset, SingleAppComEventName);
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//System.Threading.Tasks.Task.Run(() => CreateTempWorkerThread());
//CreateInterAppComThread();
CreateTempWorkerThread();
//System.Threading.Tasks.Task.Run(() => { Thread.CurrentThread.Priority = ThreadPriority.Lowest; CreateInterAppComThread(); Thread.CurrentThread.Priority = ThreadPriority.Lowest; }).Wait();
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//if (mutex.WaitOne(TimeSpan.Zero, true))
//{
createControlService();
//rootHub = new ControlService();
Application.EnableVisualStyles();
ds4form = new DS4Form(args);
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Application.Run();
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//mutex.ReleaseMutex();
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//}
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exitComThread = true;
threadComEvent.Set(); // signal the other instance.
while (testThread.IsAlive)
Thread.SpinWait(500);
threadComEvent.Close();
}
private static void createControlService()
{
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controlThread = new Thread(() => { rootHub = new ControlService(); });
controlThread.Priority = ThreadPriority.Normal;
controlThread.IsBackground = true;
controlThread.Start();
while (controlThread.IsAlive)
Thread.SpinWait(500);
}
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private static void CreateTempWorkerThread()
{
testThread = new Thread(SingleAppComThread_DoWork);
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testThread.Priority = ThreadPriority.Lowest;
testThread.IsBackground = true;
testThread.Start();
}
private static void SingleAppComThread_DoWork()
{
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while (!exitComThread)
{
// check for a signal.
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if (threadComEvent.WaitOne())
{
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threadComEvent.Reset();
// The user tried to start another instance. We can't allow that,
// so bring the other instance back into view and enable that one.
// That form is created in another thread, so we need some thread sync magic.
if (!exitComThread)
{
ds4form?.Invoke(new SetFormVisableDelegate(ThreadFormVisable), ds4form);
}
}
}
}
/// <summary>
/// When this method is called using a Invoke then this runs in the thread
/// that created the form, which is nice.
/// </summary>
/// <param name="frm"></param>
private delegate void SetFormVisableDelegate(Form frm);
private static void ThreadFormVisable(Form frm)
{
if (frm is DS4Form)
{
// display the form and bring to foreground.
DS4Form temp = (DS4Form)frm;
temp.Show();
temp.WindowState = FormWindowState.Normal;
}
}
}
}