cemu-DS4Windows/DS4Windows/DS4Forms/WelcomeDialog.nb.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
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Version 2.0
The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
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Example:
... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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</data>
</data>
There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="bnStep1.Text" xml:space="preserve">
<value>Trinn 1: Innstaller ViGEmBus-driveren</value>
</data>
<data name="button2.Text" xml:space="preserve">
<value>Trinn 2: Hvis du har Windows ≤7, installer 360-driveren</value>
</data>
<data name="labelBluetooth.Text" xml:space="preserve">
<value>To set up bluetooth (optional):
Hold the PS Button and Share for 3 seconds
The lightbar will begin to double flash</value>
</data>
<data name="labelUSB.Text" xml:space="preserve">
<value>Trinn 3: koble til DualShock 4-kontrolleren
For å sette opp med kabling/USB:
Bare plugg en MicroUSB-kabel til PCen og DualShock 4</value>
</data>
<data name="labelBluetooth2.Text" xml:space="preserve">
<value>Når det blinker, gå til Bluetooth-innstillingene dine
og koble til «Wireless Controller»
Hvis du blir spurt om det, skriv inn paringskoden «0000»
Når de har blitt paret, er du klar. Ha det gøy!</value>
</data>
<data name="label1.Text" xml:space="preserve">
<value>Dersom dette vinduet dukker opp igjen etter installasjon, kan du måtte omstarte PCen din eller vente 10-15min for at Windows skal legge merke til driveren</value>
</data>
<data name="label2.Text" xml:space="preserve">
<value>Hvis du har brukt en 360-kontroller på denne PCen, kan du hoppe over dette</value>
</data>
<data name="bnFinish.Text" xml:space="preserve">
<value>Fullfør</value>
</data>
<data name="linkBluetoothSettings.Text" xml:space="preserve">
<value>Bluetooth-innstillinger</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Velkommen til DS4Windows</value>
</data>
</root>