cemu-DS4Windows/DS4Tool/Properties/Resources1.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34209
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ScpServer.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ScpServer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _360_fades {
get {
object obj = ResourceManager.GetObject("_360_fades", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _checked {
get {
object obj = ResourceManager.GetObject("_checked", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap A {
get {
object obj = ResourceManager.GetObject("A", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Adding to list....
/// </summary>
internal static string AddingToList {
get {
return ResourceManager.GetString("AddingToList", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add Programs.
/// </summary>
internal static string AddPrograms {
get {
return ResourceManager.GetString("AddPrograms", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Always Rainbow Mode.
/// </summary>
internal static string AlwaysRainbow {
get {
return ResourceManager.GetString("AlwaysRainbow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Assign to Controller *number*.
/// </summary>
internal static string AssignProfile {
get {
return ResourceManager.GetString("AssignProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap B {
get {
object obj = ResourceManager.GetObject("B", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap BACK {
get {
object obj = ResourceManager.GetObject("BACK", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Battery: *number*%.
/// </summary>
internal static string Battery {
get {
return ResourceManager.GetString("Battery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Best used with right side as a mouse function.
/// </summary>
internal static string BestUsedRightSide {
get {
return ResourceManager.GetString("BestUsedRightSide", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Browse....
/// </summary>
internal static string Browse {
get {
return ResourceManager.GetString("Browse", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap BT {
get {
object obj = ResourceManager.GetObject("BT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Cannot write at current locataion. Copy Settings to appdata?.
/// </summary>
internal static string CannotWriteHere {
get {
return ResourceManager.GetString("CannotWriteHere", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Charged.
/// </summary>
internal static string Charged {
get {
return ResourceManager.GetString("Charged", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Charging: *number*%.
/// </summary>
internal static string Charging {
get {
return ResourceManager.GetString("Charging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color.
/// </summary>
internal static string Color {
get {
return ResourceManager.GetString("Color", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color by Battey %.
/// </summary>
internal static string ColorByBattery {
get {
return ResourceManager.GetString("ColorByBattery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connecting....
/// </summary>
internal static string Connecting {
get {
return ResourceManager.GetString("Connecting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Edit Profile for Controller *number*.
/// </summary>
internal static string ContextEdit {
get {
return ResourceManager.GetString("ContextEdit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Make Profile for Controller *number*.
/// </summary>
internal static string ContextNew {
get {
return ResourceManager.GetString("ContextNew", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller *Mac address* was removed or lost connection.
/// </summary>
internal static string ControllerWasRemoved {
get {
return ResourceManager.GetString("ControllerWasRemoved", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap copy {
get {
object obj = ResourceManager.GetObject("copy", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Copy complete, please relaunch DS4Windows and remove settings from Program Directory.
/// </summary>
internal static string CopyComplete {
get {
return ResourceManager.GetString("CopyComplete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Click to copy the full color.
/// </summary>
internal static string CopyFullColor {
get {
return ResourceManager.GetString("CopyFullColor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning: Could not open DS4 *Mac address* exclusively..
/// </summary>
internal static string CouldNotOpenDS4 {
get {
return ResourceManager.GetString("CouldNotOpenDS4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to day.
/// </summary>
internal static string Day {
get {
return ResourceManager.GetString("Day", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to days.
/// </summary>
internal static string Days {
get {
return ResourceManager.GetString("Days", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap delete {
get {
object obj = ResourceManager.GetObject("delete", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Delete Profile?.
/// </summary>
internal static string DeleteProfile {
get {
return ResourceManager.GetString("DeleteProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dim by Battey %.
/// </summary>
internal static string DimByBattery {
get {
return ResourceManager.GetString("DimByBattery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disconnected.
/// </summary>
internal static string Disconnected {
get {
return ResourceManager.GetString("Disconnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap DOWN {
get {
object obj = ResourceManager.GetObject("DOWN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Downloading *number*%.
/// </summary>
internal static string Downloading {
get {
return ResourceManager.GetString("Downloading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Download Version *number* now?.
/// </summary>
internal static string DownloadVersion {
get {
return ResourceManager.GetString("DownloadVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Down.
/// </summary>
internal static string DownText {
get {
return ResourceManager.GetString("DownText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon DS4 {
get {
object obj = ResourceManager.GetObject("DS4", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap DS4_Controller {
get {
object obj = ResourceManager.GetObject("DS4_Controller", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to DS4Windows Update Available!.
/// </summary>
internal static string DS4Update {
get {
return ResourceManager.GetString("DS4Update", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to DS4Windows cannot edit settings here, This will now close.
/// </summary>
internal static string DS4WindowsCannotEditHere {
get {
return ResourceManager.GetString("DS4WindowsCannotEditHere", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap edit {
get {
object obj = ResourceManager.GetObject("edit", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Edit.
/// </summary>
internal static string EditProfile {
get {
return ResourceManager.GetString("EditProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap export {
get {
object obj = ResourceManager.GetObject("export", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to 5th Mouse Button Down.
/// </summary>
internal static string FifthMouseDown {
get {
return ResourceManager.GetString("FifthMouseDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 5th Mouse Button Up.
/// </summary>
internal static string FifthMouseUp {
get {
return ResourceManager.GetString("FifthMouseUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flush HID.
/// </summary>
internal static string FlushHID {
get {
return ResourceManager.GetString("FlushHID", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Found Controller:.
/// </summary>
internal static string FoundController {
get {
return ResourceManager.GetString("FoundController", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 4th Mouse Button Down.
/// </summary>
internal static string FourthMouseDown {
get {
return ResourceManager.GetString("FourthMouseDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 4th Mouse Button Up.
/// </summary>
internal static string FourthMouseUp {
get {
return ResourceManager.GetString("FourthMouseUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Full.
/// </summary>
internal static string Full {
get {
return ResourceManager.GetString("Full", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to hour.
/// </summary>
internal static string Hour {
get {
return ResourceManager.GetString("Hour", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to hours.
/// </summary>
internal static string Hours {
get {
return ResourceManager.GetString("Hours", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If removing DS4Windows, You can delete the settings following the profile folder link.
/// </summary>
internal static string IfRemovingDS4Windows {
get {
return ResourceManager.GetString("IfRemovingDS4Windows", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap import {
get {
object obj = ResourceManager.GetObject("import", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Input Delay: *number**ms*.
/// </summary>
internal static string InputDelay {
get {
return ResourceManager.GetString("InputDelay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Install Complete.
/// </summary>
internal static string InstallComplete {
get {
return ResourceManager.GetString("InstallComplete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string KeepThisSize {
get {
return ResourceManager.GetString("KeepThisSize", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LB {
get {
object obj = ResourceManager.GetObject("LB", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LEFT {
get {
object obj = ResourceManager.GetObject("LEFT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LeftTouch {
get {
object obj = ResourceManager.GetObject("LeftTouch", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Loading....
/// </summary>
internal static string Loading {
get {
return ResourceManager.GetString("Loading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LS {
get {
object obj = ResourceManager.GetObject("LS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LSD {
get {
object obj = ResourceManager.GetObject("LSD", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LSL {
get {
object obj = ResourceManager.GetObject("LSL", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LSR {
get {
object obj = ResourceManager.GetObject("LSR", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LSU {
get {
object obj = ResourceManager.GetObject("LSU", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LT {
get {
object obj = ResourceManager.GetObject("LT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Make a New Profile.
/// </summary>
internal static string MakeNewProfile {
get {
return ResourceManager.GetString("MakeNewProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap mouse {
get {
object obj = ResourceManager.GetObject("mouse", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap MultiTouch {
get {
object obj = ResourceManager.GetObject("MultiTouch", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to N/A.
/// </summary>
internal static string NA {
get {
return ResourceManager.GetString("NA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New.
/// </summary>
internal static string New {
get {
return ResourceManager.GetString("New", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap newprofile {
get {
object obj = ResourceManager.GetObject("newprofile", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to No macro was recorded.
/// </summary>
internal static string NoMacroRecorded {
get {
return ResourceManager.GetString("NoMacroRecorded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap none {
get {
object obj = ResourceManager.GetObject("none", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to (none).
/// </summary>
internal static string noneProfile {
get {
return ResourceManager.GetString("noneProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to none.
/// </summary>
internal static string NoneText {
get {
return ResourceManager.GetString("NoneText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No Profile Loaded.
/// </summary>
internal static string NoProfileLoaded {
get {
return ResourceManager.GetString("NoProfileLoaded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not valid.
/// </summary>
internal static string NotValid {
get {
return ResourceManager.GetString("NotValid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Opening Installer.
/// </summary>
internal static string OpeningInstaller {
get {
return ResourceManager.GetString("OpeningInstaller", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please Open ScpDriver.exe.
/// </summary>
internal static string OpenScpDriver {
get {
return ResourceManager.GetString("OpenScpDriver", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Pairmode {
get {
object obj = ResourceManager.GetObject("Pairmode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Please Download the Updater now, and place it in the programs folder, then check for update again.
/// </summary>
internal static string PleaseDownloadUpdater {
get {
return ResourceManager.GetString("PleaseDownloadUpdater", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please import or make a profile.
/// </summary>
internal static string PleaseImport {
get {
return ResourceManager.GetString("PleaseImport", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to *Profile name* cannot be restored..
/// </summary>
internal static string ProfileCannotRestore {
get {
return ResourceManager.GetString("ProfileCannotRestore", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Profile Folder Moved to program folder.
/// </summary>
internal static string ProfileFolderMoved {
get {
return ResourceManager.GetString("ProfileFolderMoved", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You must quit other applications like Steam, Uplay before activating the &apos;Hide DS4 Controller&apos; option.&quot;.
/// </summary>
internal static string QuitOtherPrograms {
get {
return ResourceManager.GetString("QuitOtherPrograms", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap rainbow {
get {
object obj = ResourceManager.GetObject("rainbow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap rainbowC {
get {
object obj = ResourceManager.GetObject("rainbowC", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RB {
get {
object obj = ResourceManager.GetObject("RB", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Record.
/// </summary>
internal static string RecordText {
get {
return ResourceManager.GetString("RecordText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Red_Circle {
get {
object obj = ResourceManager.GetObject("Red_Circle", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RIGHT {
get {
object obj = ResourceManager.GetObject("RIGHT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RightTouch {
get {
object obj = ResourceManager.GetObject("RightTouch", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RS {
get {
object obj = ResourceManager.GetObject("RS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RSD {
get {
object obj = ResourceManager.GetObject("RSD", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RSL {
get {
object obj = ResourceManager.GetObject("RSL", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RSR {
get {
object obj = ResourceManager.GetObject("RSR", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RSU {
get {
object obj = ResourceManager.GetObject("RSU", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RT {
get {
object obj = ResourceManager.GetObject("RT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap saveprofile {
get {
object obj = ResourceManager.GetObject("saveprofile", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Save Recorded Macro?.
/// </summary>
internal static string SaveRecordedMacro {
get {
return ResourceManager.GetString("SaveRecordedMacro", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Searching for controllers….
/// </summary>
internal static string SearchingController {
get {
return ResourceManager.GetString("SearchingController", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select an action for *action*.
/// </summary>
internal static string SelectActionTitle {
get {
return ResourceManager.GetString("SelectActionTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap size {
get {
object obj = ResourceManager.GetObject("size", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap START {
get {
object obj = ResourceManager.GetObject("START", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Starting....
/// </summary>
internal static string Starting {
get {
return ResourceManager.GetString("Starting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
internal static string StartText {
get {
return ResourceManager.GetString("StartText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Step 1: Install the DS4 Driver.
/// </summary>
internal static string Step1 {
get {
return ResourceManager.GetString("Step1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap sticks {
get {
object obj = ResourceManager.GetObject("sticks", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Stopped DS4 Tool.
/// </summary>
internal static string StoppedDS4Tool {
get {
return ResourceManager.GetString("StoppedDS4Tool", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping DS4 Controllers.
/// </summary>
internal static string StoppingDS4 {
get {
return ResourceManager.GetString("StoppingDS4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping X360 Controllers.
/// </summary>
internal static string StoppingX360 {
get {
return ResourceManager.GetString("StoppingX360", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop.
/// </summary>
internal static string StopText {
get {
return ResourceManager.GetString("StopText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Swipe Touchpad to change profiles.
/// </summary>
internal static string SwipeTouchpad {
get {
return ResourceManager.GetString("SwipeTouchpad", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tap and hold to drag, slight delay with single taps.
/// </summary>
internal static string TapAndHold {
get {
return ResourceManager.GetString("TapAndHold", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test.
/// </summary>
internal static string TestText {
get {
return ResourceManager.GetString("TestText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Touchpad Movement is now Off.
/// </summary>
internal static string TouchpadMovementOff {
get {
return ResourceManager.GetString("TouchpadMovementOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Touchpad Movement is now On.
/// </summary>
internal static string TouchpadMovementOn {
get {
return ResourceManager.GetString("TouchpadMovementOn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 2 finger touchpad swipe left or right.
/// </summary>
internal static string TwoFingerSwipe {
get {
return ResourceManager.GetString("TwoFingerSwipe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to type new name here.
/// </summary>
internal static string TypeNewName {
get {
return ResourceManager.GetString("TypeNewName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to type profile name here.
/// </summary>
internal static string TypeProfileName {
get {
return ResourceManager.GetString("TypeProfileName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap UP {
get {
object obj = ResourceManager.GetObject("UP", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap UpperTouch {
get {
object obj = ResourceManager.GetObject("UpperTouch", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Up.
/// </summary>
internal static string UpText {
get {
return ResourceManager.GetString("UpText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You are up to date.
/// </summary>
internal static string UpToDate {
get {
return ResourceManager.GetString("UpToDate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap USB {
get {
object obj = ResourceManager.GetObject("USB", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to You can also use your controller to change controls.
/// </summary>
internal static string UseControllerForMapping {
get {
return ResourceManager.GetString("UseControllerForMapping", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Using Exclusive Mode.
/// </summary>
internal static string UsingExclusive {
get {
return ResourceManager.GetString("UsingExclusive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller *number* is using Profile “*Profile name*&quot;.
/// </summary>
internal static string UsingProfile {
get {
return ResourceManager.GetString("UsingProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Using Shared Mode.
/// </summary>
internal static string UsingShared {
get {
return ResourceManager.GetString("UsingShared", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please enter a valid name.
/// </summary>
internal static string ValidName {
get {
return ResourceManager.GetString("ValidName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Wait *number**ms*.
/// </summary>
internal static string WaitMS {
get {
return ResourceManager.GetString("WaitMS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Will Keep.
/// </summary>
internal static string WillKeep {
get {
return ResourceManager.GetString("WillKeep", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap X {
get {
object obj = ResourceManager.GetObject("X", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Y {
get {
object obj = ResourceManager.GetObject("Y", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}