cemu-DS4Windows/DS4Windows/DS4Forms/Hotkeys.it-IT.resx

194 lines
8.8 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
2015-01-17 21:16:48 +01:00
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="lbAbout.Size" type="System.Drawing.Size, System.Drawing">
<value>563, 19</value>
</data>
<data name="lbAbout.Text" xml:space="preserve">
<value>DS4Windows - Jays2Kings Build (Versione</value>
</data>
<data name="lLChangelog.Location" type="System.Drawing.Point, System.Drawing">
<value>7, 3</value>
</data>
<data name="linkDonate.Location" type="System.Drawing.Point, System.Drawing">
<value>453, 3</value>
</data>
<data name="linkDonate.Size" type="System.Drawing.Size, System.Drawing">
<value>106, 13</value>
</data>
<data name="linkDonate.Text" xml:space="preserve">
<value>Donazioni via Paypal</value>
</data>
<data name="lbHotkeys.Size" type="System.Drawing.Size, System.Drawing">
<value>532, 476</value>
</data>
<data name="lbHotkeys.Text" xml:space="preserve">
<value>Nascondi Controller DS4: "Nasconde l'input regolare del DS4 (Dinput) da altri programmi spunta se stai avendo input doppio nei giochi o R2 pausa i giochi."
Clicca parte sinistra del touchpad: Tocco Sinistro
Clicca parte destra del touchpad: Tocco Destro
Clicca sul touchpad con 2 dita: Tocco Multiplo
Clicca parte superiore del touchpad: Tocco Superiore
PS + Options oppure tieni premuto PS per 10 secondi: Disconnetti Controller (Solo su Bluetooth)
Tocca Touchpad + PS: Disattiva movimento touchpad (cliccare funziona ancora)
Click inferiore destro sul Pad*: Click Destro (Meglio usato quando la parte destra è usata come bottone mouse)
Due dita su/giù sul touchpad*: Scorri Su/Giù
Tap quindi tieni premuto il touchpad*: Trascinamento mouse Sinistro
Swipe a 2 dita sul touchpad a sinistra o a destra*: Cicla tra i profili
Modificatore Shift: Tieni premuta un'azione per usare un altro set di controlli
Mentre si sta mappando tastiera e mouse:
Toggle: Il tasto rimarrà nello stato "tenuto giù" finchè non verrà premuto nuovamente
Macro: Assegna tasti multipli ad un input
Scansiona Codice: I Tasti sono interpretati differentemente. Potrebbe essere necessario per alcuni giochi
*Se abilitato</value>
</data>
<data name="tPHotkeys.Size" type="System.Drawing.Size, System.Drawing">
<value>555, 386</value>
</data>
<data name="lbTranslators.Size" type="System.Drawing.Size, System.Drawing">
<value>52, 13</value>
</data>
<data name="lbTranslators.Text" xml:space="preserve">
<value>Traduttori</value>
</data>
<data name="lbLinkText.Location" type="System.Drawing.Point, System.Drawing">
<value>3, 370</value>
</data>
<data name="tPCredits.Size" type="System.Drawing.Size, System.Drawing">
<value>555, 386</value>
</data>
<data name="tPCredits.Text" xml:space="preserve">
<value>Crediti</value>
</data>
<data name="tCAbout.Location" type="System.Drawing.Point, System.Drawing">
<value>0, 19</value>
</data>
<data name="tCAbout.Size" type="System.Drawing.Size, System.Drawing">
<value>563, 412</value>
</data>
2015-01-17 21:16:48 +01:00
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
<value>563, 431</value>
</data>
<data name="lLChangelog.Text" xml:space="preserve">
<value>Changelog</value>
</data>
<data name="tPHotkeys.Text" xml:space="preserve">
<value>Hotkeys</value>
</data>
</root>