mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-30 04:54:20 +01:00
156 lines
7.2 KiB
Plaintext
156 lines
7.2 KiB
Plaintext
|
<?xml version="1.0" encoding="utf-8"?>
|
||
|
<root>
|
||
|
<!--
|
||
|
Microsoft ResX Schema
|
||
|
|
||
|
Version 2.0
|
||
|
|
||
|
The primary goals of this format is to allow a simple XML format
|
||
|
that is mostly human readable. The generation and parsing of the
|
||
|
various data types are done through the TypeConverter classes
|
||
|
associated with the data types.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
... ado.net/XML headers & schema ...
|
||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||
|
<resheader name="version">2.0</resheader>
|
||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||
|
</data>
|
||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||
|
<comment>This is a comment</comment>
|
||
|
</data>
|
||
|
|
||
|
There are any number of "resheader" rows that contain simple
|
||
|
name/value pairs.
|
||
|
|
||
|
Each data row contains a name, and value. The row also contains a
|
||
|
type or mimetype. Type corresponds to a .NET class that support
|
||
|
text/value conversion through the TypeConverter architecture.
|
||
|
Classes that don't support this are serialized and stored with the
|
||
|
mimetype set.
|
||
|
|
||
|
The mimetype is used for serialized objects, and tells the
|
||
|
ResXResourceReader how to depersist the object. This is currently not
|
||
|
extensible. For a given mimetype the value must be set accordingly:
|
||
|
|
||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||
|
that the ResXResourceWriter will generate, however the reader can
|
||
|
read any of the formats listed below.
|
||
|
|
||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||
|
value : The object must be serialized with
|
||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||
|
: and then encoded with base64 encoding.
|
||
|
|
||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||
|
value : The object must be serialized with
|
||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||
|
: and then encoded with base64 encoding.
|
||
|
|
||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||
|
value : The object must be serialized into a byte array
|
||
|
: using a System.ComponentModel.TypeConverter
|
||
|
: and then encoded with base64 encoding.
|
||
|
-->
|
||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||
|
<xsd:complexType>
|
||
|
<xsd:choice maxOccurs="unbounded">
|
||
|
<xsd:element name="metadata">
|
||
|
<xsd:complexType>
|
||
|
<xsd:sequence>
|
||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||
|
</xsd:sequence>
|
||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||
|
<xsd:attribute name="type" type="xsd:string" />
|
||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||
|
<xsd:attribute ref="xml:space" />
|
||
|
</xsd:complexType>
|
||
|
</xsd:element>
|
||
|
<xsd:element name="assembly">
|
||
|
<xsd:complexType>
|
||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||
|
<xsd:attribute name="name" type="xsd:string" />
|
||
|
</xsd:complexType>
|
||
|
</xsd:element>
|
||
|
<xsd:element name="data">
|
||
|
<xsd:complexType>
|
||
|
<xsd:sequence>
|
||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||
|
</xsd:sequence>
|
||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||
|
<xsd:attribute ref="xml:space" />
|
||
|
</xsd:complexType>
|
||
|
</xsd:element>
|
||
|
<xsd:element name="resheader">
|
||
|
<xsd:complexType>
|
||
|
<xsd:sequence>
|
||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||
|
</xsd:sequence>
|
||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||
|
</xsd:complexType>
|
||
|
</xsd:element>
|
||
|
</xsd:choice>
|
||
|
</xsd:complexType>
|
||
|
</xsd:element>
|
||
|
</xsd:schema>
|
||
|
<resheader name="resmimetype">
|
||
|
<value>text/microsoft-resx</value>
|
||
|
</resheader>
|
||
|
<resheader name="version">
|
||
|
<value>2.0</value>
|
||
|
</resheader>
|
||
|
<resheader name="reader">
|
||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||
|
</resheader>
|
||
|
<resheader name="writer">
|
||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||
|
</resheader>
|
||
|
<data name="lbAbout.Text" xml:space="preserve">
|
||
|
<value>DS4Windows - Jays2Kings Build (Version</value>
|
||
|
</data>
|
||
|
<data name="lbHotkeys.Text" xml:space="preserve">
|
||
|
<value>Sembunyikan Controller DS4: Sembunyikan input DS4 (Dinput) dari program lain, centang jika input mengganda dalam game atau R2 men-pause games
|
||
|
Klik sisi kiri touchpad: Sentuh Kiri
|
||
|
Klik sisi kanan touchpad: Sentuh Kanan
|
||
|
Klik touchpad dengan 2 jadi: Sentuhan Multi
|
||
|
Klik sisi atas touchpad: Sentuh Atas
|
||
|
PS + Options atau tahan PS selama 10 detik: Matikan Controller (Bluetooth)
|
||
|
Sentuh Touchpad + PS: Matikan touchpad (Klik masih berfungsi)
|
||
|
Klik pad sisi kanan bawah: Klik kanan (Digunakan ketikan bagian kanan digunakan untuk tombol mouse)
|
||
|
Dua jari naik/turun di touchpad*: Scroll naik/turun
|
||
|
Tekan lalu tahan touchpad*: Mouse kiri (tarik)
|
||
|
2 jari gesek touchpad: Mengganti antara profil ke profil
|
||
|
Shift Modifier: Tahan tombol untuk menggunakan pengaturan yang lain
|
||
|
Ketika mengatur keyboard dan mouse:
|
||
|
Pengalihan: Tombol akan tetap dalam keadaan ""tertahan"" sampai ditekan kembali
|
||
|
Makro: Atur beberapa tombol dalam satu input
|
||
|
Pindai Kode: Tombol diinterpretasikan secara berbeda. Mungkin diperlukan untuk beberapa game *jika diaktifkan</value>
|
||
|
</data>
|
||
|
<data name="lbTranslators.Text" xml:space="preserve">
|
||
|
<value>Penerjemah</value>
|
||
|
</data>
|
||
|
<data name="linkDonate.Text" xml:space="preserve">
|
||
|
<value>Sumbang Via Paypal</value>
|
||
|
</data>
|
||
|
<data name="lLChangelog.Text" xml:space="preserve">
|
||
|
<value>Changelog</value>
|
||
|
</data>
|
||
|
<data name="tPCredits.Text" xml:space="preserve">
|
||
|
<value>Credits</value>
|
||
|
</data>
|
||
|
<data name="tPHotkeys.Text" xml:space="preserve">
|
||
|
<value>Hotkeys</value>
|
||
|
</data>
|
||
|
</root>
|