cemu-DS4Windows/DS4Windows/Properties/AssemblyInfo.cs

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
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using System.Windows;
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// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DS4Windows")]
[assembly: AssemblyDescription("Sony DualShock 4 to Microsoft Xinput controller mapper")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DS4Windows")]
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[assembly: AssemblyCopyright("Copyright © Scarlet.Crush Productions 2012, 2013; InhexSTER, HecticSeptic, electrobrains 2013, 2014; Jays2Kings 2013, 2014, 2015, 2016; Ryochan7 2017, 2018, 2019, 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
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//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
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// Minor Version
// Build Number
// Revision
//
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.0.0")]
[assembly: AssemblyFileVersion("2.0.0")]
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[assembly: NeutralResourcesLanguage("")]
[assembly: Guid("a52b5b20-d9ee-4f32-8518-307fa14aa0c6")]