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https://github.com/cemu-project/DS4Windows.git
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Copy state data for use in Controller Readings
Frees controller input thread more quickly
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parent
4d57a8bb34
commit
033e3f0c29
@ -108,6 +108,9 @@ namespace DS4WinWPF.DS4Forms
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private LatencyWarnMode warnMode;
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private LatencyWarnMode warnMode;
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private LatencyWarnMode prevWarnMode;
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private LatencyWarnMode prevWarnMode;
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private DS4State baseState = new DS4State();
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private DS4State interState = new DS4State();
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private DS4StateExposed exposeState;
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private const int CANVAS_WIDTH = 130;
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private const int CANVAS_WIDTH = 130;
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private const int CANVAS_MIDPOINT = CANVAS_WIDTH / 2;
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private const int CANVAS_MIDPOINT = CANVAS_WIDTH / 2;
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private const double TRIG_LB_TRANSFORM_OFFSETY = 66.0;
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private const double TRIG_LB_TRANSFORM_OFFSETY = 66.0;
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@ -116,6 +119,7 @@ namespace DS4WinWPF.DS4Forms
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{
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{
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InitializeComponent();
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InitializeComponent();
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inputContNum.Content = $"#{deviceNum+1}";
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inputContNum.Content = $"#{deviceNum+1}";
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exposeState = new DS4StateExposed(baseState);
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readingTimer = new NonFormTimer();
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readingTimer = new NonFormTimer();
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readingTimer.Interval = 1000 / 60.0;
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readingTimer.Interval = 1000 / 60.0;
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@ -187,14 +191,24 @@ namespace DS4WinWPF.DS4Forms
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DS4Device ds = Program.rootHub.DS4Controllers[deviceNum];
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DS4Device ds = Program.rootHub.DS4Controllers[deviceNum];
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if (ds != null)
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if (ds != null)
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{
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{
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DS4StateExposed exposeState = Program.rootHub.ExposedState[deviceNum];
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// Don't bother waiting for UI thread to grab references
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DS4State baseState = Program.rootHub.getDS4State(deviceNum);
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//DS4StateExposed tmpexposeState = Program.rootHub.ExposedState[deviceNum];
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DS4State interState = Program.rootHub.getDS4StateTemp(deviceNum);
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DS4State tmpbaseState = Program.rootHub.getDS4State(deviceNum);
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DS4State tmpinterState = Program.rootHub.getDS4StateTemp(deviceNum);
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Dispatcher.Invoke(() =>
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Dispatcher.Invoke(() =>
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{
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{
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// Wait for controller to be in a wait period
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ds.ReadWaitEv.Wait();
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ds.ReadWaitEv.Wait();
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ds.ReadWaitEv.Reset();
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ds.ReadWaitEv.Reset();
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// Make copy of current state values for UI thread
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tmpbaseState.CopyTo(baseState);
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tmpinterState.CopyTo(interState);
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// Done with copying. Allow input thread to resume
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ds.ReadWaitEv.Set();
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int x = baseState.LX;
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int x = baseState.LX;
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int y = baseState.LY;
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int y = baseState.LY;
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@ -286,7 +300,6 @@ namespace DS4WinWPF.DS4Forms
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prevWarnMode = warnMode;
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prevWarnMode = warnMode;
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UpdateCoordLabels(baseState, interState, exposeState);
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UpdateCoordLabels(baseState, interState, exposeState);
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ds.ReadWaitEv.Set();
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});
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});
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}
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}
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