Make stick output curves radial

Feels good but might revert later
This commit is contained in:
Travis Nickles 2020-04-06 19:17:31 -05:00
parent 5b555bfcc2
commit 082b201800

View File

@ -963,17 +963,23 @@ namespace DS4Windows
int lsOutCurveMode = getLsOutCurveMode(device);
if (lsOutCurveMode > 0 && (dState.LX != 128 || dState.LY != 128))
{
double capX = dState.LX >= 128 ? 127.0 : 128.0;
double capY = dState.LY >= 128 ? 127.0 : 128.0;
double tempX = (dState.LX - 128.0) / capX;
double tempY = (dState.LY - 128.0) / capY;
double signX = tempX >= 0.0 ? 1.0 : -1.0;
double signY = tempY >= 0.0 ? 1.0 : -1.0;
double r = Math.Atan2(-(dState.LY - 128.0), (dState.LX - 128.0));
double maxOutXRatio = Math.Abs(Math.Cos(r));
double maxOutYRatio = Math.Abs(Math.Sin(r));
double sideX = dState.LX - 128; double sideY = dState.LY - 128.0;
double capX = dState.LX >= 128 ? maxOutXRatio * 127.0 : maxOutXRatio * 128.0;
double capY = dState.LY >= 128 ? maxOutYRatio * 127.0 : maxOutYRatio * 128.0;
if (Math.Abs(sideX) > capX) capX = sideX;
if (Math.Abs(sideY) > capY) capY = sideY;
double tempRatioX = (dState.LX - 128.0) / capX;
double tempRatioY = (dState.LY - 128.0) / capY;
double signX = tempRatioX >= 0.0 ? 1.0 : -1.0;
double signY = tempRatioY >= 0.0 ? 1.0 : -1.0;
if (lsOutCurveMode == 1)
{
double absX = Math.Abs(tempX);
double absY = Math.Abs(tempY);
double absX = Math.Abs(tempRatioX);
double absY = Math.Abs(tempRatioY);
double outputX = 0.0;
double outputY = 0.0;
@ -1008,22 +1014,22 @@ namespace DS4Windows
}
else if (lsOutCurveMode == 2)
{
double outputX = tempX * tempX;
double outputY = tempY * tempY;
double outputX = tempRatioX * tempRatioX;
double outputY = tempRatioY * tempRatioY;
dState.LX = (byte)(outputX * signX * capX + 128.0);
dState.LY = (byte)(outputY * signY * capY + 128.0);
}
else if (lsOutCurveMode == 3)
{
double outputX = tempX * tempX * tempX;
double outputY = tempY * tempY * tempY;
double outputX = tempRatioX * tempRatioX * tempRatioX;
double outputY = tempRatioY * tempRatioY * tempRatioY;
dState.LX = (byte)(outputX * capX + 128.0);
dState.LY = (byte)(outputY * capY + 128.0);
}
else if (lsOutCurveMode == 4)
{
double absX = Math.Abs(tempX);
double absY = Math.Abs(tempY);
double absX = Math.Abs(tempRatioX);
double absY = Math.Abs(tempRatioY);
double outputX = absX * (absX - 2.0);
double outputY = absY * (absY - 2.0);
dState.LX = (byte)(-1.0 * outputX * signX * capX + 128.0);
@ -1031,8 +1037,8 @@ namespace DS4Windows
}
else if (lsOutCurveMode == 5)
{
double innerX = Math.Abs(tempX) - 1.0;
double innerY = Math.Abs(tempY) - 1.0;
double innerX = Math.Abs(tempRatioX) - 1.0;
double innerY = Math.Abs(tempRatioY) - 1.0;
double outputX = innerX * innerX * innerX + 1.0;
double outputY = innerY * innerY * innerY + 1.0;
dState.LX = (byte)(1.0 * outputX * signX * capX + 128.0);
@ -1066,17 +1072,23 @@ namespace DS4Windows
int rsOutCurveMode = getRsOutCurveMode(device);
if (rsOutCurveMode > 0 && (dState.RX != 128 || dState.RY != 128))
{
double capX = dState.RX >= 128 ? 127.0 : 128.0;
double capY = dState.RY >= 128 ? 127.0 : 128.0;
double tempX = (dState.RX - 128.0) / capX;
double tempY = (dState.RY - 128.0) / capY;
double signX = tempX >= 0.0 ? 1.0 : -1.0;
double signY = tempY >= 0.0 ? 1.0 : -1.0;
double r = Math.Atan2(-(dState.RY - 128.0), (dState.RX - 128.0));
double maxOutXRatio = Math.Abs(Math.Cos(r));
double maxOutYRatio = Math.Abs(Math.Sin(r));
double sideX = dState.RX - 128; double sideY = dState.RY - 128.0;
double capX = dState.RX >= 128 ? maxOutXRatio * 127.0 : maxOutXRatio * 128.0;
double capY = dState.RY >= 128 ? maxOutYRatio * 127.0 : maxOutYRatio * 128.0;
if (Math.Abs(sideX) > capX) capX = sideX;
if (Math.Abs(sideY) > capY) capY = sideY;
double tempRatioX = (dState.RX - 128.0) / capX;
double tempRatioY = (dState.RY - 128.0) / capY;
double signX = tempRatioX >= 0.0 ? 1.0 : -1.0;
double signY = tempRatioY >= 0.0 ? 1.0 : -1.0;
if (rsOutCurveMode == 1)
{
double absX = Math.Abs(tempX);
double absY = Math.Abs(tempY);
double absX = Math.Abs(tempRatioX);
double absY = Math.Abs(tempRatioY);
double outputX = 0.0;
double outputY = 0.0;
@ -1111,22 +1123,22 @@ namespace DS4Windows
}
else if (rsOutCurveMode == 2)
{
double outputX = tempX * tempX;
double outputY = tempY * tempY;
double outputX = tempRatioX * tempRatioX;
double outputY = tempRatioY * tempRatioY;
dState.RX = (byte)(outputX * signX * capX + 128.0);
dState.RY = (byte)(outputY * signY * capY + 128.0);
}
else if (rsOutCurveMode == 3)
{
double outputX = tempX * tempX * tempX;
double outputY = tempY * tempY * tempY;
double outputX = tempRatioX * tempRatioX * tempRatioX;
double outputY = tempRatioY * tempRatioY * tempRatioY;
dState.RX = (byte)(outputX * capX + 128.0);
dState.RY = (byte)(outputY * capY + 128.0);
}
else if (rsOutCurveMode == 4)
{
double absX = Math.Abs(tempX);
double absY = Math.Abs(tempY);
double absX = Math.Abs(tempRatioX);
double absY = Math.Abs(tempRatioY);
double outputX = absX * (absX - 2.0);
double outputY = absY * (absY - 2.0);
dState.RX = (byte)(-1.0 * outputX * signX * capX + 128.0);
@ -1134,8 +1146,8 @@ namespace DS4Windows
}
else if (rsOutCurveMode == 5)
{
double innerX = Math.Abs(tempX) - 1.0;
double innerY = Math.Abs(tempY) - 1.0;
double innerX = Math.Abs(tempRatioX) - 1.0;
double innerY = Math.Abs(tempRatioY) - 1.0;
double outputX = innerX * innerX * innerX + 1.0;
double outputY = innerY * innerY * innerY + 1.0;
dState.RX = (byte)(1.0 * outputX * signX * capX + 128.0);