Use input field mapping instead of output field mapping for refactor

This commit is contained in:
Travis Nickles 2019-02-01 05:08:53 -06:00
parent dd96beafbe
commit 09103dcea8

View File

@ -1368,13 +1368,13 @@ namespace DS4Windows
int controlNum = (int)dcs.control; int controlNum = (int)dcs.control;
if (xboxControl == X360Controls.LT || xboxControl == X360Controls.RT) if (xboxControl == X360Controls.LT || xboxControl == X360Controls.RT)
{ {
byte axisMapping = getByteMapping2(device, dcs.control, cState, eState, tp, outputfieldMapping); byte axisMapping = getByteMapping2(device, dcs.control, cState, eState, tp, fieldMapping);
if (axisMapping != 0) if (axisMapping != 0)
outputfieldMapping.triggers[(int)tempDS4Control] = axisMapping; outputfieldMapping.triggers[(int)tempDS4Control] = axisMapping;
} }
else else
{ {
bool value = getBoolMapping2(device, dcs.control, cState, eState, tp, outputfieldMapping); bool value = getBoolMapping2(device, dcs.control, cState, eState, tp, fieldMapping);
outputfieldMapping.buttons[(int)tempDS4Control] = value; outputfieldMapping.buttons[(int)tempDS4Control] = value;
} }
} }