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Fixed type cast problems with Gyro output curves. Fixed Easeout Cubic.
Related to issue #1045.
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parent
357ddb1dea
commit
0b2ea9454a
@ -1307,7 +1307,7 @@ namespace DS4Windows
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output = abs - 0.18;
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else // if (abs > 0.75)
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output = (abs * 1.72) - 0.72;
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dState.Motion.outputAccelX = (byte)(output * sign * 128.0);
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dState.Motion.outputAccelX = (int)(output * sign * 128.0);
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}
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else if (sxOutCurveMode == 2)
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{
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@ -1325,14 +1325,15 @@ namespace DS4Windows
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{
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double abs = Math.Abs(temp);
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double output = abs * (abs - 2.0);
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dState.Motion.outputAccelX = (byte)(-1.0 * output *
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dState.Motion.outputAccelX = (int)(-1.0 * output *
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sign * 128.0);
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}
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else if (sxOutCurveMode == 5)
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{
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double inner = Math.Abs(temp) - 1.0;
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double output = inner * inner * inner + 1.0;
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dState.Motion.outputAccelX = (byte)(-1.0 * output * 255.0);
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dState.Motion.outputAccelX = (int)(output *
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sign * 128.0);
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}
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else if (sxOutCurveMode == 6)
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{
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@ -1357,7 +1358,7 @@ namespace DS4Windows
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output = abs - 0.18;
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else // if (abs > 0.75)
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output = (abs * 1.72) - 0.72;
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dState.Motion.outputAccelZ = (byte)(output * sign * 128.0);
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dState.Motion.outputAccelZ = (int)(output * sign * 128.0);
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}
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else if (szOutCurveMode == 2)
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{
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@ -1375,14 +1376,15 @@ namespace DS4Windows
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{
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double abs = Math.Abs(temp);
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double output = abs * (abs - 2.0);
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dState.Motion.outputAccelZ = (byte)(-1.0 * output *
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dState.Motion.outputAccelZ = (int)(-1.0 * output *
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sign * 128.0);
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}
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else if (szOutCurveMode == 5)
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{
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double inner = Math.Abs(temp) - 1.0;
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double output = inner * inner * inner + 1.0;
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dState.Motion.outputAccelZ = (byte)(-1.0 * output * 255.0);
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dState.Motion.outputAccelZ = (int)(output *
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sign * 128.0);
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}
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else if (szOutCurveMode == 6)
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{
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