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https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 01:39:17 +01:00
Minor tweaks
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1a6327ecdc
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@ -3475,15 +3475,12 @@ namespace DS4Windows
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else
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dc = (DS4Controls)Enum.Parse(typeof(DS4Controls), buttonName, true);
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List<DS4ControlSettings> ds4settingsList = ds4settings[deviceNum];
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for (int i = 0, settingsLen = ds4settingsList.Count; i < settingsLen; i++)
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int temp = (int)dc;
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if (temp > 0)
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{
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DS4ControlSettings dcs = ds4settingsList[i];
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if (dcs.control == dc)
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{
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dcs.UpdateSettings(shift, action, exts, kt, trigger);
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break;
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}
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int index = temp - 1;
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DS4ControlSettings dcs = ds4settings[deviceNum][index];
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dcs.UpdateSettings(shift, action, exts, kt, trigger);
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}
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}
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@ -3495,19 +3492,15 @@ namespace DS4Windows
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else
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dc = (DS4Controls)Enum.Parse(typeof(DS4Controls), buttonName, true);
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List<DS4ControlSettings> ds4settingsList = ds4settings[deviceNum];
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for (int i = 0, settingsLen = ds4settingsList.Count; i < settingsLen; i++)
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int temp = (int)dc;
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if (temp > 0)
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{
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DS4ControlSettings dcs = ds4settingsList[i];
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if (dcs.control == dc)
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{
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if (shift)
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dcs.shiftExtras = exts;
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else
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dcs.extras = exts;
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break;
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}
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int index = temp - 1;
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DS4ControlSettings dcs = ds4settings[deviceNum][index];
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if (shift)
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dcs.shiftExtras = exts;
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else
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dcs.extras = exts;
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}
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}
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@ -3519,19 +3512,15 @@ namespace DS4Windows
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else
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dc = (DS4Controls)Enum.Parse(typeof(DS4Controls), buttonName, true);
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List<DS4ControlSettings> ds4settingsList = ds4settings[deviceNum];
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for (int i = 0, settingsLen = ds4settingsList.Count; i < settingsLen; i++)
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int temp = (int)dc;
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if (temp > 0)
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{
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DS4ControlSettings dcs = ds4settingsList[i];
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if (dcs.control == dc)
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{
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if (shift)
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dcs.shiftKeyType = keyType;
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else
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dcs.keyType = keyType;
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break;
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}
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int index = temp - 1;
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DS4ControlSettings dcs = ds4settings[deviceNum][index];
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if (shift)
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dcs.shiftKeyType = keyType;
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else
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dcs.keyType = keyType;
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}
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}
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@ -3589,17 +3578,15 @@ namespace DS4Windows
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else
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dc = (DS4Controls)Enum.Parse(typeof(DS4Controls), buttonName, true);
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List<DS4ControlSettings> ds4settingsList = ds4settings[deviceNum];
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for (int i = 0, settingsLen = ds4settingsList.Count; i < settingsLen; i++)
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int temp = (int)dc;
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if (temp > 0)
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{
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DS4ControlSettings dcs = ds4settingsList[i];
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if (dcs.control == dc)
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{
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if (shift)
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return dcs.shiftExtras;
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else
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return dcs.extras;
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}
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int index = temp - 1;
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DS4ControlSettings dcs = ds4settings[deviceNum][index];
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if (shift)
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return dcs.shiftExtras;
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else
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return dcs.extras;
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}
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return null;
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@ -3613,17 +3600,15 @@ namespace DS4Windows
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else
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dc = (DS4Controls)Enum.Parse(typeof(DS4Controls), buttonName, true);
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List<DS4ControlSettings> ds4settingsList = ds4settings[deviceNum];
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for (int i = 0, settingsLen = ds4settingsList.Count; i < settingsLen; i++)
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int temp = (int)dc;
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if (temp > 0)
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{
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DS4ControlSettings dcs = ds4settingsList[i];
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if (dcs.control == dc)
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{
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if (shift)
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return dcs.shiftKeyType;
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else
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return dcs.keyType;
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}
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int index = temp - 1;
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DS4ControlSettings dcs = ds4settings[deviceNum][index];
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if (shift)
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return dcs.shiftKeyType;
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else
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return dcs.keyType;
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}
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return DS4KeyType.None;
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@ -3637,12 +3622,12 @@ namespace DS4Windows
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else
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dc = (DS4Controls)Enum.Parse(typeof(DS4Controls), buttonName, true);
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List<DS4ControlSettings> ds4settingsList = ds4settings[deviceNum];
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for (int i = 0, settingsLen = ds4settingsList.Count; i < settingsLen; i++)
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int temp = (int)dc;
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if (temp > 0)
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{
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DS4ControlSettings dcs = ds4settingsList[i];
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if (dcs.control == dc)
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return dcs.shiftTrigger;
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int index = temp - 1;
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DS4ControlSettings dcs = ds4settings[deviceNum][index];
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return dcs.shiftTrigger;
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}
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return 0;
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@ -3669,12 +3654,12 @@ namespace DS4Windows
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else
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dc = (DS4Controls)Enum.Parse(typeof(DS4Controls), buttonName, true);
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List<DS4ControlSettings> ds4settingsList = ds4settings[deviceNum];
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for (int i = 0, settingsLen = ds4settingsList.Count; i < settingsLen; i++)
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int temp = (int)dc;
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if (temp > 0)
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{
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DS4ControlSettings dcs = ds4settingsList[i];
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if (dcs.control == dc)
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return dcs;
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int index = temp - 1;
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DS4ControlSettings dcs = ds4settings[deviceNum][index];
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return dcs;
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}
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return null;
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