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Make sure sixaxis value ratios do not go above 1.0
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@ -889,7 +889,7 @@ namespace DS4Windows
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int maxValue = (int)(SXMax * 128d);
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if (absx > SXD)
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{
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double ratioX = (absx - SXD) / (double)(maxValue - SXD);
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double ratioX = absx < maxValue ? (absx - SXD) / (double)(maxValue - SXD) : 1.0;
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dState.Motion.accelX = Math.Sign(gyroX) *
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(int)Math.Min(128d, sxsens * 128d * ((1.0 - sxAntiDead) * ratioX + sxAntiDead));
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}
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@ -909,7 +909,7 @@ namespace DS4Windows
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int maxValue = (int)(SZMax * 128d);
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if (absz > SZD)
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{
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double ratioZ = (absz - SZD) / (double)(maxValue - SZD);
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double ratioZ = absz < maxValue ? (absz - SZD) / (double)(maxValue - SZD) : 1.0;
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dState.Motion.accelZ = Math.Sign(gyroZ) *
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(int)Math.Min(128d, szsens * 128d * ((1.0 - szAntiDead) * ratioZ + szAntiDead));
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}
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