Make sure sixaxis value ratios do not go above 1.0

This commit is contained in:
Travis Nickles 2017-07-18 20:18:01 -05:00
parent ec130f6156
commit 0e8daf05b0

View File

@ -889,7 +889,7 @@ namespace DS4Windows
int maxValue = (int)(SXMax * 128d);
if (absx > SXD)
{
double ratioX = (absx - SXD) / (double)(maxValue - SXD);
double ratioX = absx < maxValue ? (absx - SXD) / (double)(maxValue - SXD) : 1.0;
dState.Motion.accelX = Math.Sign(gyroX) *
(int)Math.Min(128d, sxsens * 128d * ((1.0 - sxAntiDead) * ratioX + sxAntiDead));
}
@ -909,7 +909,7 @@ namespace DS4Windows
int maxValue = (int)(SZMax * 128d);
if (absz > SZD)
{
double ratioZ = (absz - SZD) / (double)(maxValue - SZD);
double ratioZ = absz < maxValue ? (absz - SZD) / (double)(maxValue - SZD) : 1.0;
dState.Motion.accelZ = Math.Sign(gyroZ) *
(int)Math.Min(128d, szsens * 128d * ((1.0 - szAntiDead) * ratioZ + szAntiDead));
}