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https://github.com/cemu-project/DS4Windows.git
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If reading of hardware serial# (MAC) fails then readSerial function generates a runtime MAC adderss using devicePath value. This solves cases where UDPServer and Cemulator doesn't work with blank serials (and linkToProfile and 360SteeringWheel calibration linking to a certain gamepad).
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@ -488,10 +488,6 @@ namespace DS4Windows
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if (readFeatureData(buffer))
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serial = String.Format("{0:X02}:{1:X02}:{2:X02}:{3:X02}:{4:X02}:{5:X02}",
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buffer[6], buffer[5], buffer[4], buffer[3], buffer[2], buffer[1]);
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else
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serial = BLANK_SERIAL;
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return serial;
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}
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else
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{
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@ -507,11 +503,55 @@ namespace DS4Windows
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MACAddr = $"{MACAddr[0]}{MACAddr[1]}:{MACAddr[2]}{MACAddr[3]}:{MACAddr[4]}{MACAddr[5]}:{MACAddr[6]}{MACAddr[7]}:{MACAddr[8]}{MACAddr[9]}:{MACAddr[10]}{MACAddr[11]}";
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serial = MACAddr;
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}
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else
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serial = BLANK_SERIAL;
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return serial;
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}
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// If serial# reading failed then generate a dummy MAC address based on HID device path (WinOS generated runtime unique value based on connected usb port and hub or BT channel).
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// The device path remains the same as long the gamepad is always connected to the same usb/BT port, but may be different in other usb ports. Therefore this value is unique
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// as long the same device is always connected to the same usb port.
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if (serial == null)
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{
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string MACAddr = string.Empty;
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AppLogger.LogToGui($"WARNING: Failed to read serial# from a gamepad ({this._deviceAttributes.VendorHexId}/{this._deviceAttributes.ProductHexId}). Generating MAC address from a device path. From now on you should connect this gamepad always into the same USB port or BT pairing host to keep the same device path.", true);
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try
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{
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// Substring: \\?\hid#vid_054c&pid_09cc&mi_03#7&1f882A25&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030} -> \\?\hid#vid_054c&pid_09cc&mi_03#7&1f882A25&0&0001#
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int endPos = this.DevicePath.LastIndexOf('{');
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if (endPos < 0)
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endPos = this.DevicePath.Length;
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// String array: \\?\hid#vid_054c&pid_09cc&mi_03#7&1f882A25&0&0001# -> [0]=\\?\hidvid_054c, [1]=pid_09cc, [2]=mi_037, [3]=1f882A25, [4]=0, [5]=0001
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string[] devPathItems = this.DevicePath.Substring(0, endPos).Replace("#", "").Replace("-", "").Replace("{", "").Replace("}", "").Split('&');
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if (devPathItems.Length >= 3)
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MACAddr = devPathItems[devPathItems.Length - 3].ToUpper() // 1f882A25
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+ devPathItems[devPathItems.Length - 2].ToUpper() // 0
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+ devPathItems[devPathItems.Length - 1].TrimStart('0').ToUpper(); // 0001 -> 1
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else if (devPathItems.Length >= 1)
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// Device and usb hub and port identifiers missing in devicePath string. Fallback to use vendor and product ID values and
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// take a number from the last part of the devicePath. Hopefully the last part is a usb port number as it usually should be.
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MACAddr = this._deviceAttributes.VendorId.ToString("X4")
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+ this._deviceAttributes.ProductId.ToString("X4")
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+ devPathItems[devPathItems.Length - 1].TrimStart('0').ToUpper();
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if (!string.IsNullOrEmpty(MACAddr))
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{
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MACAddr = MACAddr.PadRight(12, '0');
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serial = $"{MACAddr[0]}{MACAddr[1]}:{MACAddr[2]}{MACAddr[3]}:{MACAddr[4]}{MACAddr[5]}:{MACAddr[6]}{MACAddr[7]}:{MACAddr[8]}{MACAddr[9]}:{MACAddr[10]}{MACAddr[11]}";
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}
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else
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// Hmm... Shold never come here. Strange format in devicePath because all identifier items of devicePath string are missing.
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serial = BLANK_SERIAL;
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}
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catch (Exception e)
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{
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AppLogger.LogToGui($"ERROR: Failed to generate runtime MAC address from device path {this.DevicePath}. {e.Message}", true);
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serial = BLANK_SERIAL;
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}
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}
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return serial;
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}
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}
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}
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