mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 01:39:17 +01:00
Make lightbar pulse mode time dependent.
Duration might change later. Related to issue #18.
This commit is contained in:
parent
52e7c2309b
commit
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@ -5,6 +5,8 @@ using System.Text;
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using System.Drawing;
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using System.Drawing;
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using static System.Math;
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using static System.Math;
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using static DS4Windows.Global;
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using static DS4Windows.Global;
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using System.Diagnostics;
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namespace DS4Windows
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namespace DS4Windows
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{
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{
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public class DS4LightBar
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public class DS4LightBar
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@ -24,11 +26,13 @@ namespace DS4Windows
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};
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};
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static double[] counters = new double[4] { 0, 0, 0, 0 };
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static double[] counters = new double[4] { 0, 0, 0, 0 };
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public static double[] fadetimer = new double[4] { 0, 0, 0, 0 };
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public static double[] fadetimer = new double[4] { 0, 0, 0, 0 };
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public static Stopwatch[] fadewatches = { new Stopwatch(), new Stopwatch(), new Stopwatch(), new Stopwatch() };
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static bool[] fadedirection = new bool[4] { false, false, false, false };
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static bool[] fadedirection = new bool[4] { false, false, false, false };
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static DateTime oldnow = DateTime.UtcNow;
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static DateTime oldnow = DateTime.UtcNow;
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public static bool[] forcelight = new bool[4] { false, false, false, false };
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public static bool[] forcelight = new bool[4] { false, false, false, false };
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public static DS4Color[] forcedColor = new DS4Color[4];
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public static DS4Color[] forcedColor = new DS4Color[4];
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public static byte[] forcedFlash = new byte[4];
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public static byte[] forcedFlash = new byte[4];
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internal const int PULSE_FLASH_DURATION = 2000;
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public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState,
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public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState,
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DS4StateExposed eState, Mouse tp)
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DS4StateExposed eState, Mouse tp)
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@ -104,17 +108,46 @@ namespace DS4Windows
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if (getFlashType(deviceNum) == 1)
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if (getFlashType(deviceNum) == 1)
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{
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{
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if (fadetimer[deviceNum] <= 0.0)
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double ratio = 0.0;
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fadedirection[deviceNum] = true;
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else if (fadetimer[deviceNum] >= 100.0)
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if (!fadewatches[deviceNum].IsRunning)
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fadedirection[deviceNum] = false;
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{
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bool temp = fadedirection[deviceNum];
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fadedirection[deviceNum] = !temp;
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fadewatches[deviceNum].Restart();
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ratio = temp ? 100.0 : 0.0;
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}
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else
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{
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long elapsed = fadewatches[deviceNum].ElapsedMilliseconds;
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if (fadedirection[deviceNum])
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if (fadedirection[deviceNum])
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fadetimer[deviceNum] += 1;
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{
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if (elapsed < PULSE_FLASH_DURATION)
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{
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ratio = 100.0 * (elapsed / (double)PULSE_FLASH_DURATION);
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}
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else
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else
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fadetimer[deviceNum] -= 1;
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{
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ratio = 100.0;
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fadewatches[deviceNum].Stop();
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}
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}
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else
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{
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if (elapsed < PULSE_FLASH_DURATION)
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{
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ratio = (0 - 100.0) * (elapsed / (double)PULSE_FLASH_DURATION) + 100.0;
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}
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else
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{
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ratio = 0.0;
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fadewatches[deviceNum].Stop();
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}
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}
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}
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color = getTransitionedColor(color, new DS4Color(0, 0, 0), fadetimer[deviceNum]);
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color = getTransitionedColor(color, new DS4Color(0, 0, 0), ratio);
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}
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}
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}
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}
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