Add deadzone routine to Gyro mouse

Not sure if this will stay
This commit is contained in:
Travis Nickles 2017-06-21 21:18:15 -07:00
parent bf774ba6f7
commit 162092800e

View File

@ -26,6 +26,12 @@ namespace DS4Windows
//Console.WriteLine(arg.sixAxis.deltaX);
double coefficient = Global.GyroSensitivity[deviceNumber] / 100f * 0.008;
double offset = 0.1;
double tempAngle = System.Math.Atan2(-deltaY, deltaX);
double normX = System.Math.Abs(System.Math.Cos(tempAngle));
double normY = System.Math.Abs(System.Math.Sin(tempAngle));
int signX = System.Math.Sign(deltaX);
int signY = System.Math.Sign(deltaY);
if ((hRemainder > 0) != (deltaX > 0))
{
@ -37,15 +43,56 @@ namespace DS4Windows
vRemainder = 0.0;
}
double xMotion = coefficient * deltaX;
xMotion += hRemainder;
int xAction = (int)xMotion;
hRemainder = xMotion - xAction;
int deadzone = 15;
//int deadzone = 0;
int deadzoneX = (int)System.Math.Abs(normX * deadzone);
int deadzoneY = (int)System.Math.Abs(normY * deadzone);
if (System.Math.Abs(deltaX) > deadzoneX)
{
deltaX -= signX * deadzoneX;
}
else
{
deltaX = 0;
}
if (System.Math.Abs(deltaY) > deadzoneY)
{
deltaY -= signY * deadzoneY;
}
else
{
deltaY = 0;
}
double xMotion = deltaX != 0 ? coefficient * deltaX + (normX * (offset * signX)) : 0;
int xAction = 0;
if (xMotion != 0.0)
{
xMotion += hRemainder;
xAction = (int)xMotion;
hRemainder = xMotion - xAction;
}
else
{
hRemainder = 0.0;
}
//hRemainder -= (int)hRemainder;
double yMotion = coefficient * deltaY;
yMotion += vRemainder;
int yAction = (int)yMotion;
vRemainder = yMotion - yAction;
double yMotion = deltaY != 0 ? coefficient * deltaY + (normY * (offset * signY)) : 0;
int yAction = 0;
if (yMotion != 0.0)
{
yMotion += vRemainder;
yAction = (int)yMotion;
vRemainder = yMotion - yAction;
}
else
{
vRemainder = 0.0;
}
//vRemainder -= (int)vRemainder;
int gyroInvert = Global.GyroInvert[deviceNumber];