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https://github.com/cemu-project/DS4Windows.git
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Add deadzone routine to Gyro mouse
Not sure if this will stay
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@ -26,6 +26,12 @@ namespace DS4Windows
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//Console.WriteLine(arg.sixAxis.deltaX);
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double coefficient = Global.GyroSensitivity[deviceNumber] / 100f * 0.008;
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double offset = 0.1;
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double tempAngle = System.Math.Atan2(-deltaY, deltaX);
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double normX = System.Math.Abs(System.Math.Cos(tempAngle));
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double normY = System.Math.Abs(System.Math.Sin(tempAngle));
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int signX = System.Math.Sign(deltaX);
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int signY = System.Math.Sign(deltaY);
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if ((hRemainder > 0) != (deltaX > 0))
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{
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@ -37,15 +43,56 @@ namespace DS4Windows
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vRemainder = 0.0;
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}
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double xMotion = coefficient * deltaX;
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xMotion += hRemainder;
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int xAction = (int)xMotion;
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hRemainder = xMotion - xAction;
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int deadzone = 15;
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//int deadzone = 0;
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int deadzoneX = (int)System.Math.Abs(normX * deadzone);
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int deadzoneY = (int)System.Math.Abs(normY * deadzone);
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if (System.Math.Abs(deltaX) > deadzoneX)
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{
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deltaX -= signX * deadzoneX;
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}
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else
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{
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deltaX = 0;
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}
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if (System.Math.Abs(deltaY) > deadzoneY)
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{
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deltaY -= signY * deadzoneY;
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}
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else
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{
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deltaY = 0;
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}
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double xMotion = deltaX != 0 ? coefficient * deltaX + (normX * (offset * signX)) : 0;
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int xAction = 0;
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if (xMotion != 0.0)
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{
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xMotion += hRemainder;
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xAction = (int)xMotion;
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hRemainder = xMotion - xAction;
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}
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else
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{
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hRemainder = 0.0;
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}
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//hRemainder -= (int)hRemainder;
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double yMotion = coefficient * deltaY;
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yMotion += vRemainder;
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int yAction = (int)yMotion;
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vRemainder = yMotion - yAction;
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double yMotion = deltaY != 0 ? coefficient * deltaY + (normY * (offset * signY)) : 0;
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int yAction = 0;
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if (yMotion != 0.0)
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{
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yMotion += vRemainder;
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yAction = (int)yMotion;
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vRemainder = yMotion - yAction;
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}
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else
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{
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vRemainder = 0.0;
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}
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//vRemainder -= (int)vRemainder;
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int gyroInvert = Global.GyroInvert[deviceNumber];
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