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https://github.com/cemu-project/DS4Windows.git
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Remove BackgroundWorker instance. Use simple thread instead
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e847fd6458
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@ -19,7 +19,6 @@ namespace DS4Windows
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// whole system, including other users. But the application can not be brought
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// whole system, including other users. But the application can not be brought
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// into view, of course.
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// into view, of course.
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private static string SingleAppComEventName = "{a52b5b20-d9ee-4f32-8518-307fa14aa0c6}";
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private static string SingleAppComEventName = "{a52b5b20-d9ee-4f32-8518-307fa14aa0c6}";
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private static BackgroundWorker singleAppComThread = null;
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private static EventWaitHandle threadComEvent = null;
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private static EventWaitHandle threadComEvent = null;
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private static bool exitComThread = false;
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private static bool exitComThread = false;
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public static ControlService rootHub;
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public static ControlService rootHub;
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@ -112,30 +111,21 @@ namespace DS4Windows
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exitComThread = true;
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exitComThread = true;
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threadComEvent.Set(); // signal the other instance.
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threadComEvent.Set(); // signal the other instance.
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while (singleAppComThread.IsBusy)
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while (testThread.IsAlive)
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Thread.Sleep(50);
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Thread.SpinWait(500);
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threadComEvent.Close();
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threadComEvent.Close();
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}
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}
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private static void CreateTempWorkerThread()
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private static void CreateTempWorkerThread()
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{
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{
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testThread = new Thread(CreateInterAppComThread);
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testThread = new Thread(singleAppComThread_DoWork);
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testThread.Priority = ThreadPriority.Lowest;
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testThread.Priority = ThreadPriority.Lowest;
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testThread.IsBackground = true;
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testThread.IsBackground = true;
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testThread.Start();
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testThread.Start();
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}
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}
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private static void CreateInterAppComThread()
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private static void singleAppComThread_DoWork()
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{
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{
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singleAppComThread = new BackgroundWorker();
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singleAppComThread.DoWork += new DoWorkEventHandler(singleAppComThread_DoWork);
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singleAppComThread.RunWorkerAsync();
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}
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static private void singleAppComThread_DoWork(object sender, DoWorkEventArgs e)
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{
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Thread.CurrentThread.Priority = ThreadPriority.Lowest;
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BackgroundWorker worker = sender as BackgroundWorker;
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WaitHandle[] waitHandles = new WaitHandle[] { threadComEvent };
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WaitHandle[] waitHandles = new WaitHandle[] { threadComEvent };
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while (!exitComThread)
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while (!exitComThread)
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