Merge branch 'DandelionSprout-patch-1' into jay

This commit is contained in:
Travis Nickles 2019-06-29 18:19:02 -05:00
commit 2295434c02
8 changed files with 593 additions and 20 deletions

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@ -110,7 +110,7 @@
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> <assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="llbHelp.Text" xml:space="preserve"> <data name="llbHelp.Text" xml:space="preserve">
<value>Hurtigtaster / Om DS4W</value> <value>Hurtigtaster/Om</value>
</data> </data>
<data name="lbTest.Text" xml:space="preserve"> <data name="lbTest.Text" xml:space="preserve">
<value>Brukt til å teste verdier</value> <value>Brukt til å teste verdier</value>
@ -125,13 +125,13 @@
<value>Rediger profilen til kontroller 1</value> <value>Rediger profilen til kontroller 1</value>
</data> </data>
<data name="editProfileForController2ToolStripMenuItem.Text" xml:space="preserve"> <data name="editProfileForController2ToolStripMenuItem.Text" xml:space="preserve">
<value>ediger profilen til kontroller 2</value> <value>Rediger profilen til kontroller 2</value>
</data> </data>
<data name="editProfileForController3ToolStripMenuItem.Text" xml:space="preserve"> <data name="editProfileForController3ToolStripMenuItem.Text" xml:space="preserve">
<value>ediger profilen til kontroller 3</value> <value>Rediger profilen til kontroller 3</value>
</data> </data>
<data name="editProfileForController4ToolStripMenuItem.Text" xml:space="preserve"> <data name="editProfileForController4ToolStripMenuItem.Text" xml:space="preserve">
<value>ediger profilen til kontroller 4</value> <value>Rediger profilen til kontroller 4</value>
</data> </data>
<data name="discon1toolStripMenuItem.Text" xml:space="preserve"> <data name="discon1toolStripMenuItem.Text" xml:space="preserve">
<value>Koble ifra kontroller 1</value> <value>Koble ifra kontroller 1</value>
@ -170,10 +170,10 @@
<value>Kontroller 2</value> <value>Kontroller 2</value>
</data> </data>
<data name="bnEditC3.Text" xml:space="preserve"> <data name="bnEditC3.Text" xml:space="preserve">
<value>Rediger</value> <value>Bytt</value>
</data> </data>
<data name="bnEditC4.Text" xml:space="preserve"> <data name="bnEditC4.Text" xml:space="preserve">
<value>Rediger</value> <value>Bytt</value>
</data> </data>
<data name="lbPad3.Text" xml:space="preserve"> <data name="lbPad3.Text" xml:space="preserve">
<value>Kontroller 3</value> <value>Kontroller 3</value>
@ -182,10 +182,10 @@
<value>Kontroller 4</value> <value>Kontroller 4</value>
</data> </data>
<data name="bnEditC2.Text" xml:space="preserve"> <data name="bnEditC2.Text" xml:space="preserve">
<value>Rediger</value> <value>Bytt</value>
</data> </data>
<data name="bnEditC1.Text" xml:space="preserve"> <data name="bnEditC1.Text" xml:space="preserve">
<value>Rediger</value> <value>Bytt</value>
</data> </data>
<data name="lbSelectedProfile.Text" xml:space="preserve"> <data name="lbSelectedProfile.Text" xml:space="preserve">
<value>Valgt profil</value> <value>Valgt profil</value>
@ -215,7 +215,7 @@
<value>Bind profil/ID</value> <value>Bind profil/ID</value>
</data> </data>
<data name="lbNoControllers.Text" xml:space="preserve"> <data name="lbNoControllers.Text" xml:space="preserve">
<value>No Controllers Connected (Max 4)</value> <value>Ingen kontrollere er koblet til (Maks 4)</value>
</data> </data>
<data name="tabControllers.Text" xml:space="preserve"> <data name="tabControllers.Text" xml:space="preserve">
<value>Kontrollere</value> <value>Kontrollere</value>

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@ -0,0 +1,316 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="linkElectro.Text" xml:space="preserve">
<value>electrobrains (Branched off of)</value>
</data>
<data name="linkJays2Kings.Text" xml:space="preserve">
<value>Jays2Kings</value>
</data>
<data name="lbAbout.Text" xml:space="preserve">
<value>DS4Windows - Ryochan7 Build (Version</value>
</data>
<data name="linkInhexSTER.Text" xml:space="preserve">
<value>InhexSTER (Grunnleggeren av DS4Tool)</value>
</data>
<data name="linkJhebbel.Text" xml:space="preserve">
<value>jhebbel (DSDCS)</value>
</data>
<data name="lLChangelog.Text" xml:space="preserve">
<value>Endringslogg</value>
</data>
<data name="linkDonate.Text" xml:space="preserve">
<value>Gi driks på Paypal</value>
</data>
<data name="tPHotkeys.Text" xml:space="preserve">
<value>Hurtigtaster</value>
</data>
<data name="tPCredits.Text" xml:space="preserve">
<value>Rulletekst</value>
</data>
<data name="linkPatreon.Text" xml:space="preserve">
<value>Patreon</value>
</data>
<data name="linkSubStar.Text" xml:space="preserve">
<value>SubscribeStar</value>
</data>
<data name="coinTP.Text" xml:space="preserve">
<value>Drikskrukke</value>
</data>
<data name="lbHotkeys.Text" xml:space="preserve">
<value>Skjul DS4-kontroller: Skjuler DS4 sin vanlige inndata (Dinput) fra andre programmer, velg dette dersom du får doble knappetrykk i spill eller hvis R2 setter spill på pause
Klikk på berøringsfeltets venstre side: Venstre trykk
Klikk på berøringsfeltets høyre side: Høyre trykk
Klikk på berøringsfeltet med 2 fingre: Multitrykk
Klikk på berøringsfeltets øvre del: Øvre trykk
PS + Options, eller hold ned PS i 10sek: Koble ifra kontrolleren (Virker bare på Bluetooth)
Berør berøringsfeltet + PS: Skru av berøringsfeltbevegelser (Klikking vil fremdeles virke)
Klikk ned til høyre på berøringsfeltet: Høyreklikk (Virker best når den høyre siden brukes som en museknapp)
Berør og så hold ned berøringsfeltet*: Venste museknappdragning
2-fingret berøringsfeltsveip til siden: Sirkuler mellom profiler
Skift-modifikator: Hold inn en handling for å bruke et annet kontrollsett
Under kartlegging av tastatur og mus:
Bryter: Tasten vil forbli i en "nedholdt" tilstand frem til den blir trykket på igjen
Makro: Tilegn flere knapper til én inndata
Skannekode: Taster vil bli tolket på en annen måte. Kan være nødvendig for visse spill
* = Dersom dette er skrudd på.</value>
</data>
<data name="linkCurrentSite.Text" xml:space="preserve">
<value>Nettsted</value>
</data>
<data name="linkTeokp.Text" xml:space="preserve">
<value>teokp</value>
</data>
<data name="linkKiliansch.Text" xml:space="preserve">
<value>kiliansch</value>
</data>
<data name="linkChamilsaan.Text" xml:space="preserve">
<value>Chamilsaan</value>
</data>
<data name="linkBoganhobo.Text" xml:space="preserve">
<value>boganhobo</value>
</data>
<data name="lbuk.Text" xml:space="preserve">
<value>Ukrainsk</value>
</data>
<data name="lbUkrainianT.Text" xml:space="preserve">
<value>DxPCbrake</value>
</data>
<data name="lbid.Text" xml:space="preserve">
<value>Indonesisk</value>
</data>
<data name="lbIndonesianT.Text" xml:space="preserve">
<value>Andy Williams</value>
</data>
<data name="lbhu.Text" xml:space="preserve">
<value>Ungarsk</value>
</data>
<data name="lbHungarianT.Text" xml:space="preserve">
<value>Peter Porteleki (Haxiboy)</value>
</data>
<data name="lbel.Text" xml:space="preserve">
<value>Gresk/Ελληνικά</value>
</data>
<data name="lbGreekT.Text" xml:space="preserve">
<value>Makis Vasilatos (PrÒtótype), Savvas Mavrotalassitis (Scaryofme)</value>
</data>
<data name="lbfi.Text" xml:space="preserve">
<value>Finsk</value>
</data>
<data name="lbFinnishT.Text" xml:space="preserve">
<value>Aji</value>
</data>
<data name="lbcs.Text" xml:space="preserve">
<value>Tsjekkisk</value>
</data>
<data name="lbCzechT.Text" xml:space="preserve">
<value>Skarupamara, Buchtič</value>
</data>
<data name="lbpt.Text" xml:space="preserve">
<value>Portugisisk</value>
</data>
<data name="lbPortugueseT.Text" xml:space="preserve">
<value>Michael</value>
</data>
<data name="lbes.Text" xml:space="preserve">
<value>Spansk/Español</value>
</data>
<data name="lbSpanishT.Text" xml:space="preserve">
<value>Saikuro</value>
</data>
<data name="lbpl.Text" xml:space="preserve">
<value>Polsk/polski</value>
</data>
<data name="lbPolishT.Text" xml:space="preserve">
<value>FlameMan, NoNick1337, vhs</value>
</data>
<data name="lbde.Text" xml:space="preserve">
<value>Tysk/Deutsch</value>
</data>
<data name="lbGermanT.Text" xml:space="preserve">
<value>Jan-Stefan Janetzky, Michél, Ammonjak, An Op Turk, †Kilik†, waldek</value>
</data>
<data name="lbItalianT.Text" xml:space="preserve">
<value>Giulio Sartor</value>
</data>
<data name="lbitIT.Text" xml:space="preserve">
<value>Italiensk/Italiano</value>
</data>
<data name="lbruRU.Text" xml:space="preserve">
<value>Russisk/ру́сский язы́к</value>
</data>
<data name="lbRussianT.Text" xml:space="preserve">
<value>KoNoRIMCI, Sr_psycho</value>
</data>
<data name="lbroRO.Text" xml:space="preserve">
<value>Rumensk/română</value>
</data>
<data name="lbRomanianT.Text" xml:space="preserve">
<value>Vlad Giurgiu, Anonim</value>
</data>
<data name="lbtr.Text" xml:space="preserve">
<value>Tyrkisk/Türkçe</value>
</data>
<data name="lbTurkishT.Text" xml:space="preserve">
<value>Lütfi Tekin</value>
</data>
<data name="lbzhHans.Text" xml:space="preserve">
<value>Kinesisk (Fore.)/中文(简体)</value>
</data>
<data name="lbChineseST.Text" xml:space="preserve">
<value>Jonasn J. Lauvlid</value>
</data>
<data name="lbzhHant.Text" xml:space="preserve">
<value>Kinesisk (Trad.)/中文(繁體)</value>
</data>
<data name="lbChineseTT.Text" xml:space="preserve">
<value>Syaoran Domoto</value>
</data>
<data name="lbar.Text" xml:space="preserve">
<value>Arabisk/العربية</value>
</data>
<data name="lbArabicT.Text" xml:space="preserve">
<value>K.F, Haa Hee</value>
</data>
<data name="lbhe.Text" xml:space="preserve">
<value>Hebraisk/עברית‏</value>
</data>
<data name="lbHebrewT.Text" xml:space="preserve">
<value>avi12</value>
</data>
<data name="lbfrFR.Text" xml:space="preserve">
<value>Fransk/Français</value>
</data>
<data name="lbFrenchT.Text" xml:space="preserve">
<value>Morgan Front, alexnader</value>
</data>
<data name="lbnb.Text" xml:space="preserve">
<value>Norsk bokmål</value>
</data>
<data name="lbNorwegianT.Text" xml:space="preserve">
<value>Imre Kristoffer Eilertsen</value>
</data>
<data name="lbTranslators.Text" xml:space="preserve">
<value>Oversettere</value>
</data>
<data name="linkSourceCode.Text" xml:space="preserve">
<value>Kildekode</value>
</data>
<data name="lbLinkText.Text" xml:space="preserve">
<value>Lenker vises her</value>
</data>
</root>

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@ -2551,6 +2551,69 @@ Scan Code: Keys are interpreted differently. May be needed for certain games
<data name="&gt;&gt;lbFrenchT.ZOrder" xml:space="preserve"> <data name="&gt;&gt;lbFrenchT.ZOrder" xml:space="preserve">
<value>37</value> <value>37</value>
</data> </data>
<data name="lbnb.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="lbnb.Location" type="System.Drawing.Point, System.Drawing">
<value>2, 144</value>
</data>
<data name="lbnb.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>2, 0, 2, 0</value>
</data>
<data name="lbnb.Size" type="System.Drawing.Size, System.Drawing">
<value>85, 13</value>
</data>
<data name="lbnb.TabIndex" type="System.Int32, mscorlib">
<value>30</value>
</data>
<data name="lbnb.Text" xml:space="preserve">
<value>Norwegian/norsk bokmål</value>
</data>
<data name="&gt;&gt;lbnb.Name" xml:space="preserve">
<value>lbnb</value>
</data>
<data name="&gt;&gt;lbnb.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;lbnb.Parent" xml:space="preserve">
<value>tLPTranslators</value>
</data>
<data name="&gt;&gt;lbnb.ZOrder" xml:space="preserve">
<value>38</value>
</data>
<data name="lbNorwegianT.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="lbNorwegianT.ImeMode" type="System.Windows.Forms.ImeMode, System.Windows.Forms">
<value>NoControl</value>
</data>
<data name="lbNorwegianT.Location" type="System.Drawing.Point, System.Drawing">
<value>147, 144</value>
</data>
<data name="lbNorwegianT.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>2, 0, 2, 0</value>
</data>
<data name="lbNorwegianT.Size" type="System.Drawing.Size, System.Drawing">
<value>122, 13</value>
</data>
<data name="lbNorwegianT.TabIndex" type="System.Int32, mscorlib">
<value>30</value>
</data>
<data name="lbNorwegianT.Text" xml:space="preserve">
<value>Imre Kristoffer Eilertsen</value>
</data>
<data name="&gt;&gt;lbNorwegianT.Name" xml:space="preserve">
<value>lbNorwegianT</value>
</data>
<data name="&gt;&gt;lbNorwegianT.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;lbNorwegianT.Parent" xml:space="preserve">
<value>tLPTranslators</value>
</data>
<data name="&gt;&gt;lbNorwegianT.ZOrder" xml:space="preserve">
<value>39</value>
</data>
<data name="lbTranslators.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms"> <data name="lbTranslators.Anchor" type="System.Windows.Forms.AnchorStyles, System.Windows.Forms">
<value>Bottom, Left</value> <value>Bottom, Left</value>
</data> </data>

View File

@ -132,7 +132,7 @@
<value>Musesensitivitet:</value> <value>Musesensitivitet:</value>
</data> </data>
<data name="cBlowerRCOn.Text" xml:space="preserve"> <data name="cBlowerRCOn.Text" xml:space="preserve">
<value>Nedre høyre som høyre museknapp</value> <value>↘ som høyre mus</value>
</data> </data>
<data name="cBTouchpadJitterCompensation.Text" xml:space="preserve"> <data name="cBTouchpadJitterCompensation.Text" xml:space="preserve">
<value>Jitter-kompensasjon</value> <value>Jitter-kompensasjon</value>
@ -186,7 +186,7 @@
<value>Skru av speilvending:</value> <value>Skru av speilvending:</value>
</data> </data>
<data name="label15.Text" xml:space="preserve"> <data name="label15.Text" xml:space="preserve">
<value>Speilvend:</value> <value>Speil:</value>
</data> </data>
<data name="cbStartTouchpadOff.Text" xml:space="preserve"> <data name="cbStartTouchpadOff.Text" xml:space="preserve">
<value>Start med gliding/rulling skrudd av</value> <value>Start med gliding/rulling skrudd av</value>
@ -297,7 +297,7 @@
<value>Kontroller:</value> <value>Kontroller:</value>
</data> </data>
<data name="btPollRateLabel.Text" xml:space="preserve"> <data name="btPollRateLabel.Text" xml:space="preserve">
<value>BT-innmeldingsfrekvens</value> <value>BT-rapportrate</value>
</data> </data>
<data name="enableTouchToggleCheckbox.Text" xml:space="preserve"> <data name="enableTouchToggleCheckbox.Text" xml:space="preserve">
<value>Skru på berøringsflate-bryterfunksjon</value> <value>Skru på berøringsflate-bryterfunksjon</value>
@ -322,7 +322,7 @@ med profilen</value>
<value>for tilegning og målinger</value> <value>for tilegning og målinger</value>
</data> </data>
<data name="cBIdleDisconnect.Text" xml:space="preserve"> <data name="cBIdleDisconnect.Text" xml:space="preserve">
<value>Tidsavbruddsfrakobling</value> <value>Tidsfrakobling</value>
</data> </data>
<data name="gBOther.Text" xml:space="preserve"> <data name="gBOther.Text" xml:space="preserve">
<value>Annet</value> <value>Annet</value>
@ -562,7 +562,7 @@ med profilen</value>
<value>LS:</value> <value>LS:</value>
</data> </data>
<data name="maxZoneTabPage.Text" xml:space="preserve"> <data name="maxZoneTabPage.Text" xml:space="preserve">
<value>Maksimalsone-faneside</value> <value>Makssone-faneside</value>
</data> </data>
<data name="rsSquStickCk.Text" xml:space="preserve"> <data name="rsSquStickCk.Text" xml:space="preserve">
<value>RS</value> <value>RS</value>
@ -813,4 +813,10 @@ med profilen</value>
<data name="$this.Text" xml:space="preserve"> <data name="$this.Text" xml:space="preserve">
<value>Profilinnstillinger</value> <value>Profilinnstillinger</value>
</data> </data>
<data name="cBFlashType.Items" xml:space="preserve">
<value>Blink ved</value>
</data>
<data name="cBFlashType.Items1" xml:space="preserve">
<value>Pulsér ved</value>
</data>
</root> </root>

View File

@ -104,7 +104,7 @@
<value>Trinn 1: Installer ViGEmBus-driveren</value> <value>Trinn 1: Installer ViGEmBus-driveren</value>
</data> </data>
<data name="button2.Text" xml:space="preserve"> <data name="button2.Text" xml:space="preserve">
<value>Trinn 2: Hvis du har Windows ≤7, installer Xbox 360-driveren</value> <value>Trinn 2: Hvis Windows ≤7, installer X360-driveren</value>
</data> </data>
<data name="labelBluetooth.Text" xml:space="preserve"> <data name="labelBluetooth.Text" xml:space="preserve">
<value>For å sette opp Bluetooth (valgfritt): <value>For å sette opp Bluetooth (valgfritt):
@ -114,12 +114,12 @@ Lysplaten vil begynne å blinke dobbelt</value>
<data name="labelUSB.Text" xml:space="preserve"> <data name="labelUSB.Text" xml:space="preserve">
<value>Trinn 3: koble til DualShock 4-kontrolleren <value>Trinn 3: koble til DualShock 4-kontrolleren
For å sette opp en kablet/USB-tilkobling: Bare plugg For å sette opp en kablet/USB-tilkobling: Bare plugg
en MicroUSB-kabel mellom PC-en din og DualShock 4-en".</value> en MicroUSB-kabel mellom PC-en din og DualShock 4-en.</value>
</data> </data>
<data name="labelBluetooth2.Text" xml:space="preserve"> <data name="labelBluetooth2.Text" xml:space="preserve">
<value>Når det blinker, gå til PC-ens Bluetooth-innstillinger <value>Når det blinker, gå til PC-ens Bluetooth-innstillinger
og koble til «Wireless Controller» og koble til «Wireless Controller»
Hvis du blir spurt om det, skriv inn sammenkoblingskoden «0000» Hvis du blir spurt, skriv inn koblingskoden «0000»
Når de har blitt koblet sammen, er alt i orden. Tid for moro!</value> Når de har blitt koblet sammen, er alt i orden. Tid for moro!</value>
</data> </data>
<data name="label1.Text" xml:space="preserve"> <data name="label1.Text" xml:space="preserve">

View File

@ -0,0 +1,182 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="bnAddPrograms.Location" type="System.Drawing.Point, System.Drawing">
<value>5, 2</value>
</data>
<data name="bnAddPrograms.Size" type="System.Drawing.Size, System.Drawing">
<value>88, 23</value>
</data>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="bnAddPrograms.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
</data>
<data name="bnAddPrograms.Text" xml:space="preserve">
<value>Legg til programmer</value>
</data>
<data name="bnSave.Text" xml:space="preserve">
<value>Lagre</value>
</data>
<data name="lBController1.Text" xml:space="preserve">
<value>Kontroller 1</value>
</data>
<data name="lBController2.Text" xml:space="preserve">
<value>Kontroller 2</value>
</data>
<data name="lBController3.Text" xml:space="preserve">
<value>Kontroller 3</value>
</data>
<data name="lBController4.Text" xml:space="preserve">
<value>Kontroller 4</value>
</data>
<data name="bnDelete.Text" xml:space="preserve">
<value>Fjern</value>
</data>
<data name="nameHeader.Text" xml:space="preserve">
<value>Navn</value>
</data>
<data name="PathHeader.Text" xml:space="preserve">
<value>Filbane</value>
</data>
<data name="pBProfilesTip.Text" xml:space="preserve">
<value>Velg profiler her</value>
</data>
<data name="bnHideUnchecked.Text" xml:space="preserve">
<value>Skjul umerkede</value>
</data>
<data name="addProgramsFromStartMenuToolStripMenuItem.Text" xml:space="preserve">
<value>Legg til startmenyprogrammer</value>
</data>
<data name="addSteamGamesToolStripMenuItem.Text" xml:space="preserve">
<value>Legg til Steam-spill</value>
</data>
<data name="addOriginGamesToolStripMenuItem.Text" xml:space="preserve">
<value>Legg til Origin-spill</value>
</data>
<data name="addDirectoryToolStripMenuItem.Text" xml:space="preserve">
<value>Legg til en mappe</value>
</data>
<data name="browseForOtherProgramsToolStripMenuItem.Text" xml:space="preserve">
<value>Let etter andre programmer</value>
</data>
<data name="cBTurnOffDS4W.Text" xml:space="preserve">
<value>Skru av DS4Windows midlertidig Temporarily</value>
</data>
</root>

View File

@ -475,6 +475,9 @@
<EmbeddedResource Include="DS4Forms\Hotkeys.ko.resx"> <EmbeddedResource Include="DS4Forms\Hotkeys.ko.resx">
<DependentUpon>Hotkeys.cs</DependentUpon> <DependentUpon>Hotkeys.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="DS4Forms\Hotkeys.nb.resx">
<DependentUpon>Hotkeys.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="DS4Forms\Hotkeys.nl.resx"> <EmbeddedResource Include="DS4Forms\Hotkeys.nl.resx">
<DependentUpon>Hotkeys.cs</DependentUpon> <DependentUpon>Hotkeys.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
@ -1038,6 +1041,9 @@
<EmbeddedResource Include="DS4Forms\WinProgs.ko.resx"> <EmbeddedResource Include="DS4Forms\WinProgs.ko.resx">
<DependentUpon>WinProgs.cs</DependentUpon> <DependentUpon>WinProgs.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="DS4Forms\WinProgs.nb.resx">
<DependentUpon>WinProgs.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="DS4Forms\WinProgs.nl.resx"> <EmbeddedResource Include="DS4Forms\WinProgs.nl.resx">
<DependentUpon>WinProgs.cs</DependentUpon> <DependentUpon>WinProgs.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>

View File

@ -559,7 +559,7 @@
<value>Skru på på nytt ved å trykke ned PS-knappen + touchfeltet</value> <value>Skru på på nytt ved å trykke ned PS-knappen + touchfeltet</value>
</data> </data>
<data name="TwoFingerSwipe" xml:space="preserve"> <data name="TwoFingerSwipe" xml:space="preserve">
<value>2-fingret Berøringsplate-sveip til venstre eller høyre</value> <value>2-fingret berøringsplate-sveip til venstre eller høyre</value>
</data> </data>
<data name="TypeNewName" xml:space="preserve"> <data name="TypeNewName" xml:space="preserve">
<value>Skriv inn nytt navn</value> <value>Skriv inn nytt navn</value>