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Corrected stick angles and stick dir unit values
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@ -3125,49 +3125,49 @@ namespace DS4Windows
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case DS4Controls.LXNeg:
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{
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double angle = cState.LSAngle;
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result = cState.LX < 127 && (angle >= 210 && angle <= 330);
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result = cState.LX < 127 && (angle >= 112.5 && angle <= 247.5);
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break;
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}
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case DS4Controls.LYNeg:
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{
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double angle = cState.LSAngle;
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result = cState.LY < 127 && (angle >= 300 || angle <= 60);
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result = cState.LY < 127 && (angle >= 22.5 && angle <= 157.5);
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break;
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}
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case DS4Controls.RXNeg:
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{
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double angle = cState.RSAngle;
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result = cState.RX < 127 && (angle >= 210 && angle <= 330);
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result = cState.RX < 127 && (angle >= 112.5 && angle <= 247.5);
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break;
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}
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case DS4Controls.RYNeg:
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{
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double angle = cState.RSAngle;
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result = cState.RY < 127 && (angle >= 300 || angle <= 60);
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result = cState.RY < 127 && (angle >= 22.5 && angle <= 157.5);
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break;
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}
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case DS4Controls.LXPos:
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{
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double angle = cState.LSAngle;
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result = cState.LX > 127 && (angle >= 30 && angle <= 150);
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result = cState.LX > 127 && (angle <= 67.5 || angle >= 292.5);
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break;
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}
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case DS4Controls.LYPos:
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{
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double angle = cState.LSAngle;
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result = cState.LY > 127 && (angle >= 120 && angle <= 240);
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result = cState.LY > 127 && (angle >= 202.5 && angle <= 337.5);
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break;
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}
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case DS4Controls.RXPos:
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{
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double angle = cState.RSAngle;
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result = cState.RX > 127 && (angle >= 30 && angle <= 150);
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result = cState.RX > 127 && (angle <= 67.5 || angle >= 292.5);
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break;
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}
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case DS4Controls.RYPos:
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{
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double angle = cState.RSAngle;
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result = cState.RY > 127 && (angle >= 120 && angle <= 240);
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result = cState.RY > 127 && (angle >= 202.5 && angle <= 337.5);
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break;
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}
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default: break;
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@ -3255,7 +3255,7 @@ namespace DS4Windows
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if (!analog)
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{
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double angle = cState.LSAngle;
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result = cState.LX < 127 && (angle >= 210 && angle <= 330);
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result = cState.LX < 127 && (angle >= 112.5 && angle <= 247.5);
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}
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else
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{
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@ -3269,7 +3269,7 @@ namespace DS4Windows
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if (!analog)
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{
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double angle = cState.LSAngle;
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result = cState.LY < 127 && (angle >= 300 || angle <= 60);
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result = cState.LY < 127 && (angle >= 22.5 && angle <= 157.5);
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}
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else
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{
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@ -3283,7 +3283,7 @@ namespace DS4Windows
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if (!analog)
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{
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double angle = cState.RSAngle;
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result = cState.RX < 127 && (angle >= 210 && angle <= 330);
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result = cState.RX < 127 && (angle >= 112.5 && angle <= 247.5);
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}
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else
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{
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@ -3297,7 +3297,7 @@ namespace DS4Windows
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if (!analog)
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{
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double angle = cState.RSAngle;
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result = cState.RY < 127 && (angle >= 300 || angle <= 60);
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result = cState.RY < 127 && (angle >= 22.5 && angle <= 157.5);
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}
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else
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{
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@ -3311,7 +3311,7 @@ namespace DS4Windows
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if (!analog)
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{
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double angle = cState.LSAngle;
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result = cState.LX > 127 && (angle >= 30 && angle <= 150);
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result = cState.LX > 127 && (angle <= 67.5 || angle >= 292.5);
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}
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else
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{
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@ -3325,7 +3325,7 @@ namespace DS4Windows
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if (!analog)
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{
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double angle = cState.LSAngle;
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result = cState.LY > 127 && (angle >= 120 && angle <= 240);
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result = cState.LY > 127 && (angle >= 202.5 && angle <= 337.5);
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}
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else
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{
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@ -3339,7 +3339,7 @@ namespace DS4Windows
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if (!analog)
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{
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double angle = cState.RSAngle;
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result = cState.RX > 127 && (angle >= 30 && angle <= 150);
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result = cState.RX > 127 && (angle <= 67.5 || angle >= 292.5);
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}
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else
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{
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@ -3353,7 +3353,7 @@ namespace DS4Windows
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if (!analog)
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{
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double angle = cState.RSAngle;
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result = cState.RY > 127 && (angle >= 120 && angle <= 240);
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result = cState.RY > 127 && (angle >= 202.5 && angle <= 337.5);
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}
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else
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{
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@ -154,14 +154,14 @@ namespace DS4Windows
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public void calculateStickAngles()
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{
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double lsangle = Math.Atan2((LX - 127), -(LY - 127));
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double lsangle = Math.Atan2(-(LY - 127), (LX - 127));
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LSAngleRad = lsangle;
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lsangle = (lsangle >= 0 ? lsangle : (2 * Math.PI + lsangle)) * 180 / Math.PI;
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LSAngle = lsangle;
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LXUnit = Math.Abs(Math.Cos(LSAngleRad));
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LYUnit = Math.Abs(Math.Sin(LSAngleRad));
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double rsangle = Math.Atan2((RX - 127), -(RY - 127));
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double rsangle = Math.Atan2(-(RY - 127), (RX - 127));
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RSAngleRad = rsangle;
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rsangle = (rsangle >= 0 ? rsangle : (2 * Math.PI + rsangle)) * 180 / Math.PI;
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RSAngle = rsangle;
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