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https://github.com/cemu-project/DS4Windows.git
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Fix drifting mouse around dead zone
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parent
babed4eaf1
commit
269ca4782f
@ -2101,36 +2101,36 @@ namespace DS4Windows
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switch (control)
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{
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case DS4Controls.LXNeg:
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if (cState.LX < 127.5f - deadzoneL)
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value = -(cState.LX - 127.5f - deadzoneL) / 2550d * speed;
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if (cState.LX < 127 - deadzoneL)
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value = -(cState.LX - 127 - deadzoneL) / 2550d * speed;
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break;
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case DS4Controls.LXPos:
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if (cState.LX > 127.5f + deadzoneL)
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value = (cState.LX - 127.5f + deadzoneL) / 2550d * speed;
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if (cState.LX > 127 + deadzoneL)
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value = (cState.LX - 127 + deadzoneL) / 2550d * speed;
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break;
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case DS4Controls.RXNeg:
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if (cState.RX < 127.5f - deadzoneR)
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value = -(cState.RX - 127.5f - deadzoneR) / 2550d * speed;
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if (cState.RX < 127 - deadzoneR)
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value = -(cState.RX - 127 - deadzoneR) / 2550d * speed;
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break;
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case DS4Controls.RXPos:
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if (cState.RX > 127.5f + deadzoneR)
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value = (cState.RX - 127.5f + deadzoneR) / 2550d * speed;
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if (cState.RX > 127 + deadzoneR)
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value = (cState.RX - 127 + deadzoneR) / 2550d * speed;
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break;
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case DS4Controls.LYNeg:
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if (cState.LY < 127.5f - deadzoneL)
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value = -(cState.LY - 127.5f - deadzoneL) / 2550d * speed;
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if (cState.LY < 127 - deadzoneL)
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value = -(cState.LY - 127 - deadzoneL) / 2550d * speed;
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break;
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case DS4Controls.LYPos:
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if (cState.LY > 127.5f + deadzoneL)
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value = (cState.LY - 127.5f + deadzoneL) / 2550d * speed;
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if (cState.LY > 127 + deadzoneL)
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value = (cState.LY - 127 + deadzoneL) / 2550d * speed;
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break;
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case DS4Controls.RYNeg:
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if (cState.RY < 127 - deadzoneR)
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value = -(cState.RY - 127.5f - deadzoneR) / 2550d * speed;
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value = -(cState.RY - 127 - deadzoneR) / 2550d * speed;
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break;
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case DS4Controls.RYPos:
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if (cState.RY > 127 + deadzoneR)
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value = (cState.RY - 127.5f + deadzoneR) / 2550d * speed;
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value = (cState.RY - 127 + deadzoneR) / 2550d * speed;
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break;
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default: break;
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}
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