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https://github.com/cemu-project/DS4Windows.git
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Change thread affinity of x360Bus object
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parent
1f2f9f16db
commit
2780dc3ac4
@ -5,7 +5,6 @@ using System.Linq;
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using System.Media;
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using System.Media;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Diagnostics;
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using static DS4Windows.Global;
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using static DS4Windows.Global;
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using System.Threading;
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using System.Threading;
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@ -13,7 +12,7 @@ namespace DS4Windows
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{
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{
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public class ControlService
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public class ControlService
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{
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{
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public X360Device x360Bus;
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public X360Device x360Bus = null;
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public const int DS4_CONTROLLER_COUNT = 4;
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public const int DS4_CONTROLLER_COUNT = 4;
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public DS4Device[] DS4Controllers = new DS4Device[DS4_CONTROLLER_COUNT];
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public DS4Device[] DS4Controllers = new DS4Device[DS4_CONTROLLER_COUNT];
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public Mouse[] touchPad = new Mouse[DS4_CONTROLLER_COUNT];
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public Mouse[] touchPad = new Mouse[DS4_CONTROLLER_COUNT];
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@ -41,7 +40,17 @@ namespace DS4Windows
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public ControlService()
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public ControlService()
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{
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{
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//sp.Stream = Properties.Resources.EE;
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//sp.Stream = Properties.Resources.EE;
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x360Bus = new X360Device();
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// Cause thread affinity to not be tied to main GUI thread
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Thread x360Thread = new Thread(() => { x360Bus = new X360Device(); });
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x360Thread.IsBackground = true;
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x360Thread.Priority = ThreadPriority.AboveNormal;
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x360Thread.Name = "SCP Virtual Bus Thread";
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x360Thread.Start();
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while (!x360Thread.ThreadState.HasFlag(ThreadState.Stopped))
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{
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Thread.SpinWait(500);
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}
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AddtoDS4List();
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AddtoDS4List();
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for (int i = 0, arlength = DS4Controllers.Length; i < arlength; i++)
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for (int i = 0, arlength = DS4Controllers.Length; i < arlength; i++)
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