mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-26 19:14:20 +01:00
Change thread affinity of x360Bus object
This commit is contained in:
parent
1f2f9f16db
commit
2780dc3ac4
@ -5,7 +5,6 @@ using System.Linq;
|
|||||||
|
|
||||||
using System.Media;
|
using System.Media;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Diagnostics;
|
|
||||||
using static DS4Windows.Global;
|
using static DS4Windows.Global;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
@ -13,7 +12,7 @@ namespace DS4Windows
|
|||||||
{
|
{
|
||||||
public class ControlService
|
public class ControlService
|
||||||
{
|
{
|
||||||
public X360Device x360Bus;
|
public X360Device x360Bus = null;
|
||||||
public const int DS4_CONTROLLER_COUNT = 4;
|
public const int DS4_CONTROLLER_COUNT = 4;
|
||||||
public DS4Device[] DS4Controllers = new DS4Device[DS4_CONTROLLER_COUNT];
|
public DS4Device[] DS4Controllers = new DS4Device[DS4_CONTROLLER_COUNT];
|
||||||
public Mouse[] touchPad = new Mouse[DS4_CONTROLLER_COUNT];
|
public Mouse[] touchPad = new Mouse[DS4_CONTROLLER_COUNT];
|
||||||
@ -41,7 +40,17 @@ namespace DS4Windows
|
|||||||
public ControlService()
|
public ControlService()
|
||||||
{
|
{
|
||||||
//sp.Stream = Properties.Resources.EE;
|
//sp.Stream = Properties.Resources.EE;
|
||||||
x360Bus = new X360Device();
|
// Cause thread affinity to not be tied to main GUI thread
|
||||||
|
Thread x360Thread = new Thread(() => { x360Bus = new X360Device(); });
|
||||||
|
x360Thread.IsBackground = true;
|
||||||
|
x360Thread.Priority = ThreadPriority.AboveNormal;
|
||||||
|
x360Thread.Name = "SCP Virtual Bus Thread";
|
||||||
|
x360Thread.Start();
|
||||||
|
while (!x360Thread.ThreadState.HasFlag(ThreadState.Stopped))
|
||||||
|
{
|
||||||
|
Thread.SpinWait(500);
|
||||||
|
}
|
||||||
|
|
||||||
AddtoDS4List();
|
AddtoDS4List();
|
||||||
|
|
||||||
for (int i = 0, arlength = DS4Controllers.Length; i < arlength; i++)
|
for (int i = 0, arlength = DS4Controllers.Length; i < arlength; i++)
|
||||||
|
Loading…
Reference in New Issue
Block a user