mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-23 01:39:17 +01:00
Merge branch 'jay' into udpserver
This commit is contained in:
commit
28f3414a05
@ -25,13 +25,16 @@ namespace DS4Windows
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protected Int32 Scale(Int32 Value, Boolean Flip)
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{
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Value -= 0x80;
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unchecked
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{
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Value -= 0x80;
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//float temp = (Value - (-128)) / (float)inputResolution;
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float temp = (Value - (-128)) * reciprocalInputResolution;
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if (Flip) temp = (temp - 0.5f) * -1.0f + 0.5f;
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//float temp = (Value - (-128)) / (float)inputResolution;
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float temp = (Value - (-128)) * reciprocalInputResolution;
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if (Flip) temp = (temp - 0.5f) * -1.0f + 0.5f;
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return (Int32)(temp * outputResolution + (-32768));
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return (Int32)(temp * outputResolution + (-32768));
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}
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}
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@ -113,41 +116,44 @@ namespace DS4Windows
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Output[i] = 0;
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}
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if (state.Share) Output[10] |= (Byte)(1 << 5); // Back
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if (state.L3) Output[10] |= (Byte)(1 << 6); // Left Thumb
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if (state.R3) Output[10] |= (Byte)(1 << 7); // Right Thumb
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if (state.Options) Output[10] |= (Byte)(1 << 4); // Start
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unchecked
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{
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if (state.Share) Output[10] |= (Byte)(1 << 5); // Back
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if (state.L3) Output[10] |= (Byte)(1 << 6); // Left Thumb
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if (state.R3) Output[10] |= (Byte)(1 << 7); // Right Thumb
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if (state.Options) Output[10] |= (Byte)(1 << 4); // Start
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if (state.DpadUp) Output[10] |= (Byte)(1 << 0); // Up
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if (state.DpadRight) Output[10] |= (Byte)(1 << 3); // Down
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if (state.DpadDown) Output[10] |= (Byte)(1 << 1); // Right
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if (state.DpadLeft) Output[10] |= (Byte)(1 << 2); // Left
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if (state.DpadUp) Output[10] |= (Byte)(1 << 0); // Up
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if (state.DpadRight) Output[10] |= (Byte)(1 << 3); // Down
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if (state.DpadDown) Output[10] |= (Byte)(1 << 1); // Right
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if (state.DpadLeft) Output[10] |= (Byte)(1 << 2); // Left
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if (state.L1) Output[11] |= (Byte)(1 << 0); // Left Shoulder
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if (state.R1) Output[11] |= (Byte)(1 << 1); // Right Shoulder
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if (state.L1) Output[11] |= (Byte)(1 << 0); // Left Shoulder
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if (state.R1) Output[11] |= (Byte)(1 << 1); // Right Shoulder
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if (state.Triangle) Output[11] |= (Byte)(1 << 7); // Y
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if (state.Circle) Output[11] |= (Byte)(1 << 5); // B
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if (state.Cross) Output[11] |= (Byte)(1 << 4); // A
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if (state.Square) Output[11] |= (Byte)(1 << 6); // X
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if (state.Triangle) Output[11] |= (Byte)(1 << 7); // Y
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if (state.Circle) Output[11] |= (Byte)(1 << 5); // B
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if (state.Cross) Output[11] |= (Byte)(1 << 4); // A
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if (state.Square) Output[11] |= (Byte)(1 << 6); // X
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if (state.PS) Output[11] |= (Byte)(1 << 2); // Guide
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if (state.PS) Output[11] |= (Byte)(1 << 2); // Guide
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Output[12] = state.L2; // Left Trigger
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Output[13] = state.R2; // Right Trigger
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Output[12] = state.L2; // Left Trigger
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Output[13] = state.R2; // Right Trigger
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Int32 ThumbLX = Scale(state.LX, false);
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Int32 ThumbLY = Scale(state.LY, true);
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Int32 ThumbRX = Scale(state.RX, false);
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Int32 ThumbRY = Scale(state.RY, true);
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Output[14] = (Byte)((ThumbLX >> 0) & 0xFF); // LX
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Output[15] = (Byte)((ThumbLX >> 8) & 0xFF);
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Output[16] = (Byte)((ThumbLY >> 0) & 0xFF); // LY
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Output[17] = (Byte)((ThumbLY >> 8) & 0xFF);
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Output[18] = (Byte)((ThumbRX >> 0) & 0xFF); // RX
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Output[19] = (Byte)((ThumbRX >> 8) & 0xFF);
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Output[20] = (Byte)((ThumbRY >> 0) & 0xFF); // RY
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Output[21] = (Byte)((ThumbRY >> 8) & 0xFF);
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Int32 ThumbLX = Scale(state.LX, false);
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Int32 ThumbLY = Scale(state.LY, true);
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Int32 ThumbRX = Scale(state.RX, false);
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Int32 ThumbRY = Scale(state.RY, true);
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Output[14] = (Byte)((ThumbLX >> 0) & 0xFF); // LX
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Output[15] = (Byte)((ThumbLX >> 8) & 0xFF);
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Output[16] = (Byte)((ThumbLY >> 0) & 0xFF); // LY
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Output[17] = (Byte)((ThumbLY >> 8) & 0xFF);
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Output[18] = (Byte)((ThumbRX >> 0) & 0xFF); // RX
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Output[19] = (Byte)((ThumbRX >> 8) & 0xFF);
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Output[20] = (Byte)((ThumbRY >> 0) & 0xFF); // RY
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Output[21] = (Byte)((ThumbRY >> 8) & 0xFF);
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}
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}
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public Boolean Plugin(Int32 Serial)
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@ -409,13 +409,28 @@ namespace DS4Windows
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foreach (Control control in fLPSettings.Controls)
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{
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string tempst;
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if (control.HasChildren)
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{
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foreach (Control ctrl in control.Controls)
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ctrl.MouseHover += Items_MouseHover;
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{
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if (hoverTextDict.TryGetValue(ctrl, out tempst))
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{
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ctrl.MouseHover += Items_MouseHover;
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}
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else
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{
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ctrl.MouseHover += ClearLastMessage;
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}
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}
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}
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else
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{
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if (hoverTextDict.TryGetValue(control, out tempst))
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control.MouseEnter += Items_MouseHover;
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else
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control.MouseHover += ClearLastMessage;
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}
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control.MouseHover += Items_MouseHover;
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}
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}
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@ -447,6 +462,12 @@ namespace DS4Windows
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g.DrawImage(shield, new Rectangle(0, 0, finalWidth, finalHeight));
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}
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private void ClearLastMessage(object sender, EventArgs e)
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{
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lbLastMessage.Text = "";
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lbLastMessage.ForeColor = SystemColors.GrayText;
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}
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private void blankControllerTab()
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{
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for (int Index = 0, PadsLen = Pads.Length;
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@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.5.1")]
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[assembly: AssemblyFileVersion("1.5.1")]
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[assembly: AssemblyVersion("1.5.2")]
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[assembly: AssemblyFileVersion("1.5.2")]
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[assembly: NeutralResourcesLanguage("en")]
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@ -8,12 +8,12 @@ You can find the latest and older versions [here](https://github.com/Ryochan7/DS
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UdpServer builds for using Gyro motion controls in Cemu.
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.0_UdpServer_x64.zip
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.0_ViGEm_UdpServer_x64.zip
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.1_UdpServer_x64.zip
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.1_ViGEm_UdpServer_x64.zip
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ViGEm build.
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.0_ViGEm_x64.zip
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http://ryochan7.xyz/ds4windows/test/DS4Windows_1.5.1_ViGEm_x64.zip
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This project is a fork of the work of Jays2Kings. You can find the old project
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website at [ds4windows.com](http://ds4windows.com).
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