From 2e8aee10e0eb04b300e26dec341e1446bb96afcb Mon Sep 17 00:00:00 2001 From: Travis Nickles Date: Wed, 20 Sep 2017 21:44:31 -0500 Subject: [PATCH] Default touchpad jitter compensation to true again The current settings work pretty well and would probably be preferred --- DS4Windows/DS4Control/ScpUtil.cs | 4 ++-- DS4Windows/DS4Forms/Options.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/DS4Windows/DS4Control/ScpUtil.cs b/DS4Windows/DS4Control/ScpUtil.cs index e7925e3..f14a2b6 100644 --- a/DS4Windows/DS4Control/ScpUtil.cs +++ b/DS4Windows/DS4Control/ScpUtil.cs @@ -1163,7 +1163,7 @@ namespace DS4Windows public bool[] flushHIDQueue = new bool[5] { false, false, false, false, false }; public bool[] enableTouchToggle = new bool[5] { true, true, true, true, true }; public int[] idleDisconnectTimeout = new int[5] { 0, 0, 0, 0, 0 }; - public bool[] touchpadJitterCompensation = new bool[5] { false, false, false, false, false }; + public bool[] touchpadJitterCompensation = new bool[5] { true, true, true, true, true }; public bool[] lowerRCOn = new bool[5] { false, false, false, false, false }; public bool[] ledAsBattery = new bool[5] { false, false, false, false, false }; public byte[] flashType = new byte[5] { 0, 0, 0, 0, 0 }; @@ -3390,7 +3390,7 @@ namespace DS4Windows flushHIDQueue[device] = false; enableTouchToggle[device] = false; idleDisconnectTimeout[device] = 0; - touchpadJitterCompensation[device] = false; + touchpadJitterCompensation[device] = true; lowerRCOn[device] = false; ledAsBattery[device] = false; flashType[device] = 0; diff --git a/DS4Windows/DS4Forms/Options.cs b/DS4Windows/DS4Forms/Options.cs index 43fedb7..3b0af53 100644 --- a/DS4Windows/DS4Forms/Options.cs +++ b/DS4Windows/DS4Forms/Options.cs @@ -717,7 +717,7 @@ namespace DS4Windows nUDTap.Value = 0; cBTap.Checked = false; cBDoubleTap.Checked = false; - cBTouchpadJitterCompensation.Checked = false; + cBTouchpadJitterCompensation.Checked = true; touchpadInvertComboBox.SelectedIndex = 0; cBlowerRCOn.Checked = false; cBFlushHIDQueue.Checked = false;