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Get rid of more ElementAt usage
Old code is commented out as a reference
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61a5ab07ea
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@ -248,9 +248,11 @@ namespace DS4Windows
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if (disabledDevCount > 0)
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{
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List<HidDevice> disabledDevList = new List<HidDevice>();
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for (int i = 0, arlen = disabledDevCount; i < arlen; i++)
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for (var devEnum = DisabledDevices.GetEnumerator(); devEnum.MoveNext();)
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//for (int i = 0, arlen = disabledDevCount; i < arlen; i++)
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{
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HidDevice tempDev = DisabledDevices.ElementAt(i);
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//HidDevice tempDev = DisabledDevices.ElementAt(i);
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HidDevice tempDev = devEnum.Current;
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if (tempDev != null)
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{
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if (tempDev.IsOpen && tempDev.IsConnected)
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@ -46,9 +46,11 @@ namespace DS4Windows
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List<HidDevice> foundDevs = new List<HidDevice>();
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int devInfoLen = devInfo.Length;
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IEnumerable<DeviceInfo> temp = EnumerateDevices();
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for (int i = 0, len = temp.Count(); i < len; i++)
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for (var devEnum = temp.GetEnumerator(); devEnum.MoveNext();)
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//for (int i = 0, len = temp.Count(); i < len; i++)
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{
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DeviceInfo x = temp.ElementAt(i);
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DeviceInfo x = devEnum.Current;
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//DeviceInfo x = temp.ElementAt(i);
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HidDevice tempDev = new HidDevice(x.Path, x.Description);
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bool found = false;
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for (int j = 0; !found && j < devInfoLen; j++)
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