mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2025-01-23 13:41:15 +01:00
Merge remote-tracking branch 'upstream/jay' into jay
This commit is contained in:
commit
3ab55d102e
@ -181,9 +181,9 @@ namespace DS4Windows
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{
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{
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if (state && _udpServer == null)
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if (state && _udpServer == null)
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{
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{
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udpChangeStatus = true;
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TestQueueBus(() =>
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TestQueueBus(() =>
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{
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{
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udpChangeStatus = true;
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_udpServer = new UdpServer(GetPadDetailForIdx);
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_udpServer = new UdpServer(GetPadDetailForIdx);
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var UDP_SERVER_PORT = Global.getUDPServerPortNum();
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var UDP_SERVER_PORT = Global.getUDPServerPortNum();
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@ -315,7 +315,7 @@ namespace DS4Windows
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ChangeUDPStatus(true);
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ChangeUDPStatus(true);
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while (udpChangeStatus == true)
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while (udpChangeStatus == true)
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{
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{
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Task.Delay(100);
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Thread.SpinWait(500);
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}
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}
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}
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}
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@ -426,25 +426,6 @@ namespace DS4Windows
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}
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}
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running = true;
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running = true;
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if (_udpServer != null)
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{
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//var UDP_SERVER_PORT = 26760;
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var UDP_SERVER_PORT = Global.getUDPServerPortNum();
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try
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{
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_udpServer.Start(UDP_SERVER_PORT);
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LogDebug("UDP server listening on port " + UDP_SERVER_PORT);
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}
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catch (System.Net.Sockets.SocketException ex)
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{
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var errMsg = String.Format("Couldn't start UDP server on port {0}, outside applications won't be able to access pad data ({1})", UDP_SERVER_PORT, ex.SocketErrorCode);
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LogDebug(errMsg, true);
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AppLogger.LogToTray(errMsg, true, true);
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}
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}
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}
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}
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else
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else
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{
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{
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@ -85,6 +85,7 @@ namespace DS4Windows
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for (int num = 0; num <= 19; num++)
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for (int num = 0; num <= 19; num++)
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{
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{
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SocketAsyncEventArgs args = new SocketAsyncEventArgs();
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SocketAsyncEventArgs args = new SocketAsyncEventArgs();
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args.SetBuffer(new byte[100], 0, 100);
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argsList[num] = args;
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argsList[num] = args;
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}
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}
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}
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}
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@ -186,13 +187,14 @@ namespace DS4Windows
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//try { udpSock.SendTo(packetData, clientEP); }
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//try { udpSock.SendTo(packetData, clientEP); }
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int temp = 0;
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int temp = 0;
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poolLock.EnterWriteLock();
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poolLock.EnterWriteLock();
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listInd = ++listInd % 20;
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temp = listInd;
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temp = listInd;
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listInd = ++listInd % 20;
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SocketAsyncEventArgs args = argsList[temp];
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poolLock.ExitWriteLock();
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poolLock.ExitWriteLock();
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SocketAsyncEventArgs args = argsList[temp];
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args.RemoteEndPoint = clientEP;
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args.RemoteEndPoint = clientEP;
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args.SetBuffer(packetData, 0, packetData.Length);
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Array.Copy(packetData, args.Buffer, packetData.Length);
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//args.SetBuffer(packetData, 0, packetData.Length);
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try {
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try {
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udpSock.SendToAsync(args);
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udpSock.SendToAsync(args);
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}
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}
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@ -651,13 +653,13 @@ namespace DS4Windows
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//try { udpSock.SendTo(outputData, cl); }
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//try { udpSock.SendTo(outputData, cl); }
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int temp = 0;
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int temp = 0;
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poolLock.EnterWriteLock();
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poolLock.EnterWriteLock();
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listInd = ++listInd % 20;
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temp = listInd;
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temp = listInd;
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listInd = ++listInd % 20;
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SocketAsyncEventArgs args = argsList[temp];
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poolLock.ExitWriteLock();
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poolLock.ExitWriteLock();
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SocketAsyncEventArgs args = argsList[temp];
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args.RemoteEndPoint = cl;
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args.RemoteEndPoint = cl;
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args.SetBuffer(outputData, 0, outputData.Length);
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Array.Copy(outputData, args.Buffer, outputData.Length);
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try {
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try {
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udpSock.SendToAsync(args);
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udpSock.SendToAsync(args);
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}
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}
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@ -2549,13 +2549,18 @@ Properties.Resources.DS4Update, MessageBoxButtons.YesNo, MessageBoxIcon.Question
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if (!state)
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if (!state)
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{
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{
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Program.rootHub.ChangeMotionEventStatus(state);
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Program.rootHub.ChangeMotionEventStatus(state);
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await TaskRunner.Delay(100);
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await TaskRunner.Delay(100).ContinueWith((t) =>
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Program.rootHub.ChangeUDPStatus(state);
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{
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Program.rootHub.ChangeUDPStatus(state);
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});
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}
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}
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else
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else
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{
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{
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Program.rootHub.ChangeUDPStatus(state);
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Program.rootHub.ChangeUDPStatus(state);
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Program.rootHub.ChangeMotionEventStatus(state);
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await TaskRunner.Delay(100).ContinueWith((t) =>
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{
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Program.rootHub.ChangeMotionEventStatus(state);
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});
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}
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}
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nUDUdpPortNum.Enabled = state;
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nUDUdpPortNum.Enabled = state;
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@ -33,7 +33,7 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.5.16")]
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[assembly: AssemblyVersion("1.5.17")]
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[assembly: AssemblyFileVersion("1.5.16")]
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[assembly: AssemblyFileVersion("1.5.17")]
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[assembly: NeutralResourcesLanguage("en")]
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[assembly: NeutralResourcesLanguage("en")]
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