From 3d387e5fde95142d82ae2fa34408bb4c5ad297ae Mon Sep 17 00:00:00 2001 From: Travis Nickles Date: Wed, 20 Dec 2017 22:19:40 -0600 Subject: [PATCH] Change six axis dead zone calculation to be a proper dead zone --- DS4Windows/DS4Control/Mapping.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/DS4Windows/DS4Control/Mapping.cs b/DS4Windows/DS4Control/Mapping.cs index 12a2de0..729c4bb 100644 --- a/DS4Windows/DS4Control/Mapping.cs +++ b/DS4Windows/DS4Control/Mapping.cs @@ -917,8 +917,8 @@ namespace DS4Windows bool sOff = tempBool = isUsingSAforMouse(device); if (sOff == false) { - int SXD = (int)(10d * getSXDeadzone(device)); - int SZD = (int)(10d * getSZDeadzone(device)); + int SXD = (int)(128d * getSXDeadzone(device)); + int SZD = (int)(128d * getSZDeadzone(device)); double SXMax = getSXMaxzone(device); double SZMax = getSZMaxzone(device); double sxAntiDead = getSXAntiDeadzone(device);