Removed usage of some unused namespaces

The only real import one is remove System.Windows.Forms
for non GUI items
This commit is contained in:
Travis Nickles 2017-04-30 06:42:09 -07:00
parent 1821658455
commit 3f68c9bcb8
14 changed files with 12 additions and 44 deletions

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@ -1,9 +1,4 @@
using System; 
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DS4Windows namespace DS4Windows
{ {
public class DS4StateFieldMapping public class DS4StateFieldMapping

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@ -1,14 +1,13 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace DS4Windows namespace DS4Windows
{ {
class InputMethods class InputMethods
{ {
private static INPUT[] sendInputs = new INPUT[2]; // will allow for keyboard + mouse/tablet input within one SendInput call, or two mouse events private static INPUT[] sendInputs = new INPUT[2]; // will allow for keyboard + mouse/tablet input within one SendInput call, or two mouse events
private static object lockob = new object(); private static object lockob = new object();
public static void MoveCursorBy(int x, int y) public static void MoveCursorBy(int x, int y)
{ {
lock (lockob) lock (lockob)
@ -43,6 +42,7 @@ namespace DS4Windows
sendInputs[inputs].Data.Mouse.Y = 0; sendInputs[inputs].Data.Mouse.Y = 0;
inputs++; inputs++;
} }
if (horizontal != 0) if (horizontal != 0)
{ {
sendInputs[inputs].Type = INPUT_MOUSE; sendInputs[inputs].Type = INPUT_MOUSE;
@ -54,6 +54,7 @@ namespace DS4Windows
sendInputs[inputs].Data.Mouse.Y = 0; sendInputs[inputs].Data.Mouse.Y = 0;
inputs++; inputs++;
} }
SendInput(inputs, sendInputs, (int)inputs * Marshal.SizeOf(sendInputs[0])); SendInput(inputs, sendInputs, (int)inputs * Marshal.SizeOf(sendInputs[0]));
} }
} }
@ -276,6 +277,7 @@ namespace DS4Windows
private static extern ushort MapVirtualKey(uint uCode, uint uMapType); private static extern ushort MapVirtualKey(uint uCode, uint uMapType);
[DllImport("user32.dll", SetLastError = true)] [DllImport("user32.dll", SetLastError = true)]
static extern void keybd_event(byte bVk, byte bScan, int dwFlags, int dwExtraInfo); static extern void keybd_event(byte bVk, byte bScan, int dwFlags, int dwExtraInfo);
//Not used, just here //Not used, just here
public static void DownKeys(ushort key) public static void DownKeys(ushort key)
{ {
@ -292,5 +294,5 @@ namespace DS4Windows
keybd_event((byte)key, 0, (int)KEYEVENTF_KEYUP, 0); keybd_event((byte)key, 0, (int)KEYEVENTF_KEYUP, 0);
} }
} }
} }

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@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DS4Windows namespace DS4Windows
{ {

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@ -1,12 +1,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms;
using System.Diagnostics; using System.Diagnostics;
using static DS4Windows.Global; using static DS4Windows.Global;
namespace DS4Windows namespace DS4Windows
{ {
public class Mapping public class Mapping

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@ -1,9 +1,4 @@
using System; 
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DS4Windows namespace DS4Windows
{ {
class MouseCursor class MouseCursor

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@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace DS4Windows namespace DS4Windows
{ {
class MouseWheel class MouseWheel

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@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Windows.Forms;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles; using Microsoft.Win32.SafeHandles;

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@ -1,6 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
@ -8,6 +7,7 @@ using System.Xml;
using System.Drawing; using System.Drawing;
using System.Security.Principal; using System.Security.Principal;
namespace DS4Windows namespace DS4Windows
{ {
[Flags] [Flags]

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@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Windows.Forms;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles; using Microsoft.Win32.SafeHandles;

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@ -1,8 +1,5 @@
using System; using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Windows.Forms;
using DS4Windows.DS4Library.CoreAudio; using DS4Windows.DS4Library.CoreAudio;
namespace DS4Windows.DS4Library namespace DS4Windows.DS4Library

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@ -1,8 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DS4Windows namespace DS4Windows
{ {

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@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DS4Windows namespace DS4Windows
{ {

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@ -1,8 +1,4 @@
using System; 
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DS4Windows namespace DS4Windows
{ {
public class DS4StateExposed public class DS4StateExposed

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@ -1,8 +1,5 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace DS4Windows namespace DS4Windows
{ {
public class TouchpadEventArgs : EventArgs public class TouchpadEventArgs : EventArgs