mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-26 11:04:21 +01:00
Removed usage of some unused namespaces
The only real import one is remove System.Windows.Forms for non GUI items
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parent
1821658455
commit
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@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DS4Windows
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{
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public class DS4StateFieldMapping
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@ -1,14 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace DS4Windows
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{
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class InputMethods
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{
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private static INPUT[] sendInputs = new INPUT[2]; // will allow for keyboard + mouse/tablet input within one SendInput call, or two mouse events
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private static object lockob = new object();
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public static void MoveCursorBy(int x, int y)
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{
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lock (lockob)
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@ -43,6 +42,7 @@ namespace DS4Windows
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sendInputs[inputs].Data.Mouse.Y = 0;
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inputs++;
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}
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if (horizontal != 0)
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{
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sendInputs[inputs].Type = INPUT_MOUSE;
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@ -54,6 +54,7 @@ namespace DS4Windows
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sendInputs[inputs].Data.Mouse.Y = 0;
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inputs++;
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}
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SendInput(inputs, sendInputs, (int)inputs * Marshal.SizeOf(sendInputs[0]));
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}
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}
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@ -276,6 +277,7 @@ namespace DS4Windows
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private static extern ushort MapVirtualKey(uint uCode, uint uMapType);
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[DllImport("user32.dll", SetLastError = true)]
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static extern void keybd_event(byte bVk, byte bScan, int dwFlags, int dwExtraInfo);
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//Not used, just here
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public static void DownKeys(ushort key)
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{
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@ -292,5 +294,5 @@ namespace DS4Windows
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keybd_event((byte)key, 0, (int)KEYEVENTF_KEYUP, 0);
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}
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}
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}
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@ -1,7 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace DS4Windows
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{
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@ -1,12 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Diagnostics;
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using static DS4Windows.Global;
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namespace DS4Windows
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{
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public class Mapping
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@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace DS4Windows
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{
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class MouseCursor
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace DS4Windows
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{
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class MouseWheel
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Windows.Forms;
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using System.Runtime.InteropServices;
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using Microsoft.Win32.SafeHandles;
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Reflection;
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@ -8,6 +7,7 @@ using System.Xml;
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using System.Drawing;
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using System.Security.Principal;
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namespace DS4Windows
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{
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[Flags]
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Windows.Forms;
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using System.Runtime.InteropServices;
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using Microsoft.Win32.SafeHandles;
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@ -1,8 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using DS4Windows.DS4Library.CoreAudio;
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namespace DS4Windows.DS4Library
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@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DS4Windows
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{
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@ -1,7 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace DS4Windows
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{
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@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace DS4Windows
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{
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public class DS4StateExposed
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@ -1,8 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace DS4Windows
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{
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public class TouchpadEventArgs : EventArgs
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