mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-12-24 15:41:49 +01:00
Changed logic for implicit stick mouse dead zone
Only force the implicit dead zone if the setting is set to 0. Lower settings than the implicit dead zone are now possible for looser aiming
This commit is contained in:
parent
b364330f50
commit
475723653d
@ -2475,12 +2475,12 @@ namespace DS4Windows
|
||||
{
|
||||
int controlnum = DS4ControltoInt(control);
|
||||
|
||||
int deadzoneL = 3;
|
||||
int deadzoneR = 3;
|
||||
if (getLSDeadzone(device) >= 3)
|
||||
deadzoneL = 0;
|
||||
if (getRSDeadzone(device) >= 3)
|
||||
deadzoneR = 0;
|
||||
int deadzoneL = 0;
|
||||
int deadzoneR = 0;
|
||||
if (getLSDeadzone(device) == 0)
|
||||
deadzoneL = 3;
|
||||
if (getRSDeadzone(device) == 0)
|
||||
deadzoneR = 3;
|
||||
|
||||
double value = 0.0;
|
||||
int speed = ButtonMouseSensitivity[device];
|
||||
|
Loading…
Reference in New Issue
Block a user