Change mouse actions for LS and RS to take poll time into account

Make sure speed stays consistent no matter which connection
type is used
This commit is contained in:
Travis Nickles 2017-05-31 00:47:13 -07:00
parent 0086b953e3
commit 4a642db6e2

View File

@ -135,6 +135,7 @@ namespace DS4Windows
public static int mouseaccel = 0;
public static int prevmouseaccel = 0;
private static double horizontalRemainder = 0.0, verticalRemainder = 0.0;
private const int MOUSESPEEDFACTOR = 40;
public static void Commit(int device)
{
@ -1042,7 +1043,7 @@ namespace DS4Windows
{
if (tempMouseDeltaY == 0)
{
tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 0);
tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 0, ctrl);
tempMouseDeltaY = -Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY));
}
@ -1052,7 +1053,7 @@ namespace DS4Windows
{
if (tempMouseDeltaY == 0)
{
tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 1);
tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 1, ctrl);
tempMouseDeltaY = Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY));
}
@ -1062,7 +1063,7 @@ namespace DS4Windows
{
if (tempMouseDeltaX == 0)
{
tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 2);
tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 2, ctrl);
tempMouseDeltaX = -Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX));
}
@ -1072,7 +1073,7 @@ namespace DS4Windows
{
if (tempMouseDeltaX == 0)
{
tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 3);
tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 3, ctrl);
tempMouseDeltaX = Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX));
}
@ -2176,7 +2177,7 @@ namespace DS4Windows
}
private static double getMouseMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState,
DS4StateFieldMapping fieldMapping, int mnum)
DS4StateFieldMapping fieldMapping, int mnum, ControlService ctrl)
{
int controlnum = DS4ControltoInt(control);
@ -2195,6 +2196,7 @@ namespace DS4Windows
int controlNum = (int)control;
DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
long timeElapsed = ctrl.DS4Controllers[device].getLastTimeElapsed();
if (controlType == DS4StateFieldMapping.ControlType.Button)
{
@ -2206,37 +2208,94 @@ namespace DS4Windows
switch (control)
{
case DS4Controls.LXNeg:
{
if (cState.LX < 127 - deadzoneL)
value = -(cState.LX - 127 - deadzoneL) / 2550d * speed;
{
double diff = -(cState.LX - 127 - deadzoneL) / (double)(0 - 127 - deadzoneL);
value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = -(cState.LX - 127 - deadzoneL) / 2550d * speed;
}
break;
}
case DS4Controls.LXPos:
{
if (cState.LX > 127 + deadzoneL)
value = (cState.LX - 127 + deadzoneL) / 2550d * speed;
{
double diff = (cState.LX - 127 + deadzoneL) / (double)(255 - 127 + deadzoneL);
value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = (cState.LX - 127 + deadzoneL) / 2550d * speed;
}
break;
}
case DS4Controls.RXNeg:
{
if (cState.RX < 127 - deadzoneR)
value = -(cState.RX - 127 - deadzoneR) / 2550d * speed;
{
double diff = -(cState.RX - 127 - deadzoneR) / (double)(0 - 127 - deadzoneR);
value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = -(cState.RX - 127 - deadzoneR) / 2550d * speed;
}
break;
}
case DS4Controls.RXPos:
{
if (cState.RX > 127 + deadzoneR)
value = (cState.RX - 127 + deadzoneR) / 2550d * speed;
{
double diff = (cState.RX - 127 + deadzoneR) / (double)(255 - 127 + deadzoneR);
value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = (cState.RX - 127 + deadzoneR) / 2550d * speed;
}
break;
}
case DS4Controls.LYNeg:
{
if (cState.LY < 127 - deadzoneL)
value = -(cState.LY - 127 - deadzoneL) / 2550d * speed;
{
double diff = -(cState.LY - 127 - deadzoneL) / (double)(0 - 127 - deadzoneL);
value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = -(cState.LY - 127 - deadzoneL) / 2550d * speed;
}
break;
}
case DS4Controls.LYPos:
{
if (cState.LY > 127 + deadzoneL)
value = (cState.LY - 127 + deadzoneL) / 2550d * speed;
{
double diff = (cState.LY - 127 + deadzoneL) / (double)(255 - 127 + deadzoneL);
value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = (cState.LY - 127 + deadzoneL) / 2550d * speed;
}
break;
}
case DS4Controls.RYNeg:
{
if (cState.RY < 127 - deadzoneR)
value = -(cState.RY - 127 - deadzoneR) / 2550d * speed;
{
double diff = -(cState.RY - 127 - deadzoneR) / (double)(0 - 127 - deadzoneR);
value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = -(cState.RY - 127 - deadzoneR) / 2550d * speed;
}
break;
}
case DS4Controls.RYPos:
{
if (cState.RY > 127 + deadzoneR)
value = (cState.RY - 127 + deadzoneR) / 2550d * speed;
{
double diff = (cState.RY - 127 + deadzoneR) / (double)(255 - 127 + deadzoneR);
value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = (cState.RY - 127 + deadzoneR) / 2550d * speed;
}
break;
}
default: break;
}
}