mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-26 11:04:21 +01:00
Removed more property usage
This commit is contained in:
parent
ee6a7fafd4
commit
4ae72cfdb2
@ -810,7 +810,7 @@ namespace DS4Windows
|
||||
cState.L1 = (inputReport[6] & (1 << 0)) != 0;
|
||||
|
||||
cState.PS = (inputReport[7] & (1 << 0)) != 0;
|
||||
cState.TouchButton = (inputReport[7] & (1 << 2 - 1)) != 0;
|
||||
cState.TouchButton = (inputReport[7] & 0x02) != 0;
|
||||
cState.FrameCounter = (byte)(inputReport[7] >> 2);
|
||||
|
||||
try
|
||||
@ -997,12 +997,12 @@ namespace DS4Windows
|
||||
//outputReportBuffer[1] = 0x84;
|
||||
outputReportBuffer[1] = (byte)(0x80 | btPollRate); // input report rate
|
||||
// enable lightbar and rumble
|
||||
outputReportBuffer[3] = 0x03;
|
||||
outputReportBuffer[3] = 0x07;
|
||||
outputReportBuffer[6] = rightLightFastRumble; // fast motor
|
||||
outputReportBuffer[7] = leftHeavySlowRumble; // slow motor
|
||||
outputReportBuffer[8] = LightBarColor.red; // red
|
||||
outputReportBuffer[9] = LightBarColor.green; // green
|
||||
outputReportBuffer[10] = LightBarColor.blue; // blue
|
||||
outputReportBuffer[8] = ligtBarColor.red; // red
|
||||
outputReportBuffer[9] = ligtBarColor.green; // green
|
||||
outputReportBuffer[10] = ligtBarColor.blue; // blue
|
||||
outputReportBuffer[11] = ledFlashOn; // flash on duration
|
||||
outputReportBuffer[12] = ledFlashOff; // flash off duration
|
||||
}
|
||||
@ -1014,9 +1014,9 @@ namespace DS4Windows
|
||||
(byte)0x03 : (byte)(0x03 | (btPollRate << 4));
|
||||
outputReportBuffer[4] = rightLightFastRumble; // fast motor
|
||||
outputReportBuffer[5] = leftHeavySlowRumble; // slow motor
|
||||
outputReportBuffer[6] = LightBarColor.red; // red
|
||||
outputReportBuffer[7] = LightBarColor.green; // green
|
||||
outputReportBuffer[8] = LightBarColor.blue; // blue
|
||||
outputReportBuffer[6] = ligtBarColor.red; // red
|
||||
outputReportBuffer[7] = ligtBarColor.green; // green
|
||||
outputReportBuffer[8] = ligtBarColor.blue; // blue
|
||||
outputReportBuffer[9] = ledFlashOn; // flash on duration
|
||||
outputReportBuffer[10] = ledFlashOff; // flash off duration
|
||||
if (conType == ConnectionType.SONYWA)
|
||||
@ -1249,9 +1249,10 @@ namespace DS4Windows
|
||||
// Use the "most recently set" haptic state for each of light bar/motor.
|
||||
private void setHapticState()
|
||||
{
|
||||
DS4Color lightBarColor = LightBarColor;
|
||||
byte lightBarFlashDurationOn = LightBarOnDuration, lightBarFlashDurationOff = LightBarOffDuration;
|
||||
byte rumbleMotorStrengthLeftHeavySlow = LeftHeavySlowRumble, rumbleMotorStrengthRightLightFast = rightLightFastRumble;
|
||||
DS4Color lightBarColor = ligtBarColor;
|
||||
byte lightBarFlashDurationOn = ledFlashOn, lightBarFlashDurationOff = ledFlashOff;
|
||||
byte rumbleMotorStrengthLeftHeavySlow = leftHeavySlowRumble,
|
||||
rumbleMotorStrengthRightLightFast = rightLightFastRumble;
|
||||
int hapticLen = hapticState.Length;
|
||||
for (int i=0; i < hapticLen; i++)
|
||||
{
|
||||
@ -1273,11 +1274,11 @@ namespace DS4Windows
|
||||
}
|
||||
}
|
||||
|
||||
LightBarColor = lightBarColor;
|
||||
LightBarOnDuration = lightBarFlashDurationOn;
|
||||
LightBarOffDuration = lightBarFlashDurationOff;
|
||||
LeftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow;
|
||||
RightLightFastRumble = rumbleMotorStrengthRightLightFast;
|
||||
ligtBarColor = lightBarColor;
|
||||
ledFlashOn = lightBarFlashDurationOn;
|
||||
ledFlashOff = lightBarFlashDurationOff;
|
||||
leftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow;
|
||||
rightLightFastRumble = rumbleMotorStrengthRightLightFast;
|
||||
}
|
||||
|
||||
public void pushHapticState(DS4HapticState hs)
|
||||
|
Loading…
Reference in New Issue
Block a user