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Use SendToAsync and uncheck to improve UDP server performance
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parent
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@ -413,6 +413,8 @@ namespace DS4Windows
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}
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}
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private bool ReportToBuffer(DS4State hidReport, byte[] outputData, ref int outIdx)
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private bool ReportToBuffer(DS4State hidReport, byte[] outputData, ref int outIdx)
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{
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unchecked
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{
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{
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outputData[outIdx] = 0;
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outputData[outIdx] = 0;
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@ -522,6 +524,7 @@ namespace DS4Windows
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Array.Clear(outputData, outIdx, 12);
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Array.Clear(outputData, outIdx, 12);
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outIdx += 12;
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outIdx += 12;
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}
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}
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}
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return true;
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return true;
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}
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}
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@ -621,7 +624,11 @@ namespace DS4Windows
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foreach (var cl in clientsList)
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foreach (var cl in clientsList)
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{
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{
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try { udpSock.SendTo(outputData, cl); }
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//try { udpSock.SendTo(outputData, cl); }
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SocketAsyncEventArgs args = new SocketAsyncEventArgs();
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args.RemoteEndPoint = cl;
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args.SetBuffer(outputData, 0, outputData.Length);
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try { udpSock.SendToAsync(args); }
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catch (SocketException ex) { }
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catch (SocketException ex) { }
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}
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}
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clientsList.Clear();
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clientsList.Clear();
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