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https://github.com/cemu-project/DS4Windows.git
synced 2024-11-26 19:14:20 +01:00
Use SendToAsync and uncheck to improve UDP server performance
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24403394ad
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@ -414,113 +414,116 @@ namespace DS4Windows
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private bool ReportToBuffer(DS4State hidReport, byte[] outputData, ref int outIdx)
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{
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outputData[outIdx] = 0;
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if (hidReport.DpadLeft) outputData[outIdx] |= 0x80;
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if (hidReport.DpadDown) outputData[outIdx] |= 0x40;
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if (hidReport.DpadRight) outputData[outIdx] |= 0x20;
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if (hidReport.DpadUp) outputData[outIdx] |= 0x10;
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if (hidReport.Options) outputData[outIdx] |= 0x08;
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if (hidReport.R3) outputData[outIdx] |= 0x04;
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if (hidReport.L3) outputData[outIdx] |= 0x02;
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if (hidReport.Share) outputData[outIdx] |= 0x01;
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outputData[++outIdx] = 0;
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if (hidReport.Square) outputData[outIdx] |= 0x80;
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if (hidReport.Cross) outputData[outIdx] |= 0x40;
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if (hidReport.Circle) outputData[outIdx] |= 0x20;
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if (hidReport.Triangle) outputData[outIdx] |= 0x10;
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if (hidReport.R1) outputData[outIdx] |= 0x08;
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if (hidReport.L1) outputData[outIdx] |= 0x04;
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if (hidReport.R2Btn) outputData[outIdx] |= 0x02;
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if (hidReport.L2Btn) outputData[outIdx] |= 0x01;
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outputData[++outIdx] = (hidReport.PS) ? (byte)1 : (byte)0;
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outputData[++outIdx] = (hidReport.TouchButton) ? (byte)1 : (byte)0;
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//Left stick
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outputData[++outIdx] = hidReport.LX;
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outputData[++outIdx] = hidReport.LY;
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outputData[outIdx] = (byte)(255 - outputData[outIdx]); //invert Y by convention
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//Right stick
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outputData[++outIdx] = hidReport.RX;
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outputData[++outIdx] = hidReport.RY;
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outputData[outIdx] = (byte)(255 - outputData[outIdx]); //invert Y by convention
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//we don't have analog buttons on DS4 :(
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outputData[++outIdx] = hidReport.DpadLeft ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.DpadDown ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.DpadRight ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.DpadUp ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.Square ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.Cross ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.Circle ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.Triangle ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.R1 ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.L1 ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.R2;
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outputData[++outIdx] = hidReport.L2;
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outIdx++;
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//DS4 only: touchpad points
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for (int i = 0; i < 2; i++)
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unchecked
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{
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var tpad = (i == 0) ? hidReport.TrackPadTouch0 : hidReport.TrackPadTouch1;
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outputData[outIdx] = 0;
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outputData[outIdx++] = tpad.IsActive ? (byte)1 : (byte)0;
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outputData[outIdx++] = (byte)tpad.Id;
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Array.Copy(BitConverter.GetBytes((ushort)tpad.X), 0, outputData, outIdx, 2);
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outIdx += 2;
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Array.Copy(BitConverter.GetBytes((ushort)tpad.Y), 0, outputData, outIdx, 2);
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outIdx += 2;
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}
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if (hidReport.DpadLeft) outputData[outIdx] |= 0x80;
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if (hidReport.DpadDown) outputData[outIdx] |= 0x40;
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if (hidReport.DpadRight) outputData[outIdx] |= 0x20;
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if (hidReport.DpadUp) outputData[outIdx] |= 0x10;
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//motion timestamp
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if (hidReport.Motion != null)
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Array.Copy(BitConverter.GetBytes((ulong)hidReport.totalMicroSec), 0, outputData, outIdx, 8);
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else
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Array.Clear(outputData, outIdx, 8);
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if (hidReport.Options) outputData[outIdx] |= 0x08;
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if (hidReport.R3) outputData[outIdx] |= 0x04;
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if (hidReport.L3) outputData[outIdx] |= 0x02;
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if (hidReport.Share) outputData[outIdx] |= 0x01;
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outIdx += 8;
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outputData[++outIdx] = 0;
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//accelerometer
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if (hidReport.Motion != null)
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{
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Array.Copy(BitConverter.GetBytes((float)hidReport.Motion.accelXG), 0, outputData, outIdx, 4);
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outIdx += 4;
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Array.Copy(BitConverter.GetBytes((float)hidReport.Motion.accelYG), 0, outputData, outIdx, 4);
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outIdx += 4;
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Array.Copy(BitConverter.GetBytes((float)-hidReport.Motion.accelZG), 0, outputData, outIdx, 4);
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outIdx += 4;
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}
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else
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{
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Array.Clear(outputData, outIdx, 12);
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outIdx += 12;
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}
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if (hidReport.Square) outputData[outIdx] |= 0x80;
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if (hidReport.Cross) outputData[outIdx] |= 0x40;
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if (hidReport.Circle) outputData[outIdx] |= 0x20;
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if (hidReport.Triangle) outputData[outIdx] |= 0x10;
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//gyroscope
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if (hidReport.Motion != null)
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{
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Array.Copy(BitConverter.GetBytes((float)hidReport.Motion.angVelPitch), 0, outputData, outIdx, 4);
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outIdx += 4;
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Array.Copy(BitConverter.GetBytes((float)hidReport.Motion.angVelYaw), 0, outputData, outIdx, 4);
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outIdx += 4;
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Array.Copy(BitConverter.GetBytes((float)hidReport.Motion.angVelRoll), 0, outputData, outIdx, 4);
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outIdx += 4;
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}
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else
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{
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Array.Clear(outputData, outIdx, 12);
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outIdx += 12;
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if (hidReport.R1) outputData[outIdx] |= 0x08;
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if (hidReport.L1) outputData[outIdx] |= 0x04;
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if (hidReport.R2Btn) outputData[outIdx] |= 0x02;
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if (hidReport.L2Btn) outputData[outIdx] |= 0x01;
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outputData[++outIdx] = (hidReport.PS) ? (byte)1 : (byte)0;
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outputData[++outIdx] = (hidReport.TouchButton) ? (byte)1 : (byte)0;
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//Left stick
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outputData[++outIdx] = hidReport.LX;
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outputData[++outIdx] = hidReport.LY;
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outputData[outIdx] = (byte)(255 - outputData[outIdx]); //invert Y by convention
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//Right stick
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outputData[++outIdx] = hidReport.RX;
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outputData[++outIdx] = hidReport.RY;
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outputData[outIdx] = (byte)(255 - outputData[outIdx]); //invert Y by convention
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//we don't have analog buttons on DS4 :(
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outputData[++outIdx] = hidReport.DpadLeft ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.DpadDown ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.DpadRight ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.DpadUp ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.Square ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.Cross ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.Circle ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.Triangle ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.R1 ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.L1 ? (byte)0xFF : (byte)0x00;
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outputData[++outIdx] = hidReport.R2;
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outputData[++outIdx] = hidReport.L2;
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outIdx++;
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//DS4 only: touchpad points
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for (int i = 0; i < 2; i++)
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{
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var tpad = (i == 0) ? hidReport.TrackPadTouch0 : hidReport.TrackPadTouch1;
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outputData[outIdx++] = tpad.IsActive ? (byte)1 : (byte)0;
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outputData[outIdx++] = (byte)tpad.Id;
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Array.Copy(BitConverter.GetBytes((ushort)tpad.X), 0, outputData, outIdx, 2);
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outIdx += 2;
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Array.Copy(BitConverter.GetBytes((ushort)tpad.Y), 0, outputData, outIdx, 2);
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outIdx += 2;
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}
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//motion timestamp
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if (hidReport.Motion != null)
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Array.Copy(BitConverter.GetBytes((ulong)hidReport.totalMicroSec), 0, outputData, outIdx, 8);
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else
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Array.Clear(outputData, outIdx, 8);
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outIdx += 8;
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//accelerometer
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if (hidReport.Motion != null)
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{
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Array.Copy(BitConverter.GetBytes((float)hidReport.Motion.accelXG), 0, outputData, outIdx, 4);
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outIdx += 4;
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Array.Copy(BitConverter.GetBytes((float)hidReport.Motion.accelYG), 0, outputData, outIdx, 4);
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outIdx += 4;
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Array.Copy(BitConverter.GetBytes((float)-hidReport.Motion.accelZG), 0, outputData, outIdx, 4);
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outIdx += 4;
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}
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else
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{
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Array.Clear(outputData, outIdx, 12);
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outIdx += 12;
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}
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//gyroscope
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if (hidReport.Motion != null)
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{
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Array.Copy(BitConverter.GetBytes((float)hidReport.Motion.angVelPitch), 0, outputData, outIdx, 4);
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outIdx += 4;
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Array.Copy(BitConverter.GetBytes((float)hidReport.Motion.angVelYaw), 0, outputData, outIdx, 4);
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outIdx += 4;
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Array.Copy(BitConverter.GetBytes((float)hidReport.Motion.angVelRoll), 0, outputData, outIdx, 4);
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outIdx += 4;
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}
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else
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{
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Array.Clear(outputData, outIdx, 12);
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outIdx += 12;
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}
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}
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return true;
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@ -621,7 +624,11 @@ namespace DS4Windows
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foreach (var cl in clientsList)
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{
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try { udpSock.SendTo(outputData, cl); }
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//try { udpSock.SendTo(outputData, cl); }
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SocketAsyncEventArgs args = new SocketAsyncEventArgs();
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args.RemoteEndPoint = cl;
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args.SetBuffer(outputData, 0, outputData.Length);
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try { udpSock.SendToAsync(args); }
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catch (SocketException ex) { }
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}
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clientsList.Clear();
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