mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-26 11:04:21 +01:00
Minor performance tweaks for input thread
This commit is contained in:
parent
64693190f0
commit
4dfb2cf0db
@ -642,6 +642,9 @@ namespace DS4Windows
|
||||
public bool oldCharging = false;
|
||||
double curTimeDouble = 0.0;
|
||||
double oldTimeDouble = 0.0;
|
||||
DateTime utcNow = DateTime.UtcNow;
|
||||
bool ds4InactiveFrame = true;
|
||||
bool idleInput = true;
|
||||
|
||||
private void performDs4Input()
|
||||
{
|
||||
@ -656,6 +659,8 @@ namespace DS4Windows
|
||||
Stopwatch sw = new Stopwatch();
|
||||
sw.Start();
|
||||
timeoutEvent = false;
|
||||
ds4InactiveFrame = true;
|
||||
idleInput = true;
|
||||
|
||||
int maxBatteryValue = 0;
|
||||
int tempBattery = 0;
|
||||
@ -769,7 +774,7 @@ namespace DS4Windows
|
||||
continue;
|
||||
}
|
||||
|
||||
DateTime utcNow = DateTime.UtcNow; // timestamp with UTC in case system time zone changes
|
||||
utcNow = DateTime.UtcNow; // timestamp with UTC in case system time zone changes
|
||||
resetHapticState();
|
||||
cState.ReportTimeStamp = utcNow;
|
||||
cState.LX = inputReport[1];
|
||||
@ -876,7 +881,7 @@ namespace DS4Windows
|
||||
}
|
||||
}
|
||||
|
||||
bool ds4InactiveFrame = cState.FrameCounter == pState.FrameCounter;
|
||||
ds4InactiveFrame = cState.FrameCounter == pState.FrameCounter;
|
||||
if (!ds4InactiveFrame)
|
||||
{
|
||||
isRemoved = false;
|
||||
@ -888,9 +893,13 @@ namespace DS4Windows
|
||||
{
|
||||
lastActive = utcNow;
|
||||
}
|
||||
else if (!isDS4Idle())
|
||||
else
|
||||
{
|
||||
lastActive = utcNow;
|
||||
idleInput = isDS4Idle();
|
||||
if (!idleInput)
|
||||
{
|
||||
lastActive = utcNow;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -898,7 +907,7 @@ namespace DS4Windows
|
||||
bool shouldDisconnect = false;
|
||||
if (!isRemoved && idleTimeout > 0)
|
||||
{
|
||||
bool idleInput = isDS4Idle();
|
||||
idleInput = isDS4Idle();
|
||||
if (idleInput)
|
||||
{
|
||||
DateTime timeout = lastActive + TimeSpan.FromSeconds(idleTimeout);
|
||||
|
Loading…
Reference in New Issue
Block a user