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https://github.com/cemu-project/DS4Windows.git
synced 2024-12-24 15:41:49 +01:00
Trim some property usage
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efeaf852ac
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@ -365,6 +365,7 @@ namespace DS4Windows
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case Click.WDOWN:
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deviceState[device].currentClicks.wDownCount++;
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break;
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default: break;
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}
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}
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@ -73,7 +73,9 @@ namespace DS4Windows
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case 16: return s.Options;
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case 17: return s.Share;
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case 18: return s.PS;
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default: break;
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}
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return false;
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}
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@ -98,11 +100,13 @@ namespace DS4Windows
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swipeLeftB = (byte)Math.Min(255, Math.Max(0, firstTouch.hwX - arg.touches[0].hwX));
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swipeRightB = (byte)Math.Min(255, Math.Max(0, arg.touches[0].hwX - firstTouch.hwX));
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}
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if (Math.Abs(firstTouch.hwY - arg.touches[0].hwY) < 50 && arg.touches.Length == 2)
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if (arg.touches[0].hwX - firstTouch.hwX > 200 && !slideleft)
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slideright = true;
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else if (firstTouch.hwX - arg.touches[0].hwX > 200 && !slideright)
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slideleft = true;
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dev.getCurrentState(s);
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synthesizeMouseButtons();
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}
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@ -113,14 +117,17 @@ namespace DS4Windows
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cursor.touchesBegan(arg);
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wheel.touchesBegan(arg);
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}
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pastTime = arg.timeStamp;
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firstTouch = arg.touches[0];
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if (Global.DoubleTap[deviceNum])
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{
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DateTime test = arg.timeStamp;
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if (test <= (firstTap + TimeSpan.FromMilliseconds((double)Global.TapSensitivity[deviceNum] * 1.5)) && !arg.touchButtonPressed)
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secondtouchbegin = true;
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}
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dev.getCurrentState(s);
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synthesizeMouseButtons();
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}
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@ -129,16 +136,17 @@ namespace DS4Windows
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slideright = slideleft = false;
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swipeUp = swipeDown = swipeLeft = swipeRight = false;
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swipeUpB = swipeDownB = swipeLeftB = swipeRightB = 0;
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if (Global.TapSensitivity[deviceNum] != 0 && !Global.UseTPforControls[deviceNum])
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byte tapSensitivity = Global.TapSensitivity[deviceNum];
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if (tapSensitivity != 0 && !Global.UseTPforControls[deviceNum])
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{
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if (secondtouchbegin)
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{
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tappedOnce = false;
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secondtouchbegin = false;
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}
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DateTime test = arg.timeStamp;
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if (test <= (pastTime + TimeSpan.FromMilliseconds((double)Global.TapSensitivity[deviceNum] * 2)) && !arg.touchButtonPressed && !tappedOnce)
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if (test <= (pastTime + TimeSpan.FromMilliseconds((double)tapSensitivity * 2)) && !arg.touchButtonPressed && !tappedOnce)
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if (Math.Abs(firstTouch.hwX - arg.touches[0].hwX) < 10 && Math.Abs(firstTouch.hwY - arg.touches[0].hwY) < 10)
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if (Global.DoubleTap[deviceNum])
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{
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@ -149,6 +157,7 @@ namespace DS4Windows
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else
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Mapping.MapClick(deviceNum, Mapping.Click.Left); //this way no delay if disabled
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}
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dev.getCurrentState(s);
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synthesizeMouseButtons();
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}
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@ -174,19 +183,23 @@ namespace DS4Windows
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public bool dragging, dragging2;
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private void synthesizeMouseButtons()
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{
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if (Global.GetDS4Action(deviceNum, DS4Controls.TouchLeft.ToString(), false) == null && leftDown)
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if (Global.GetDS4Action(deviceNum, DS4Controls.TouchLeft, false) == null && leftDown)
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{
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Mapping.MapClick(deviceNum, Mapping.Click.Left);
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dragging2 = true;
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}
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else
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{
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dragging2 = false;
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if (Global.GetDS4Action(deviceNum, DS4Controls.TouchUpper.ToString(), false) == null && upperDown)
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}
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if (Global.GetDS4Action(deviceNum, DS4Controls.TouchUpper, false) == null && upperDown)
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Mapping.MapClick(deviceNum, Mapping.Click.Middle);
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if (Global.GetDS4Action(deviceNum, DS4Controls.TouchRight.ToString(), false) == null && rightDown)
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if (Global.GetDS4Action(deviceNum, DS4Controls.TouchRight, false) == null && rightDown)
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Mapping.MapClick(deviceNum, Mapping.Click.Left);
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if (Global.GetDS4Action(deviceNum, DS4Controls.TouchMulti.ToString(), false) == null && multiDown)
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if (Global.GetDS4Action(deviceNum, DS4Controls.TouchMulti, false) == null && multiDown)
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Mapping.MapClick(deviceNum, Mapping.Click.Right);
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if (!Global.UseTPforControls[deviceNum])
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{
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if (tappedOnce)
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@ -205,8 +218,11 @@ namespace DS4Windows
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dragging = true;
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}
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else
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{
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dragging = false;
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}
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}
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s = remapped;
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//remapped.CopyTo(s);
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}
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@ -231,11 +247,13 @@ namespace DS4Windows
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{
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if ((Global.LowerRCOn[deviceNum] && arg.touches[0].hwX > (1920 * 3) / 4 && arg.touches[0].hwY > (960 * 3) / 4))
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Mapping.MapClick(deviceNum, Mapping.Click.Right);
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if (isLeft(arg.touches[0]))
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leftDown = true;
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else if (isRight(arg.touches[0]))
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rightDown = true;
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}
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dev.getCurrentState(s);
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synthesizeMouseButtons();
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}
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@ -42,10 +42,14 @@ namespace DS4Windows
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int yAction = (int)yMotion;
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vRemainder += yMotion - yAction;
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vRemainder -= (int)vRemainder;
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if (Global.GyroInvert[deviceNumber] == 2 || Global.GyroInvert[deviceNumber] == 3)
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int gyroInvert = Global.GyroInvert[deviceNumber];
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if (gyroInvert == 2 || gyroInvert == 3)
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xAction *= -1;
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if (Global.GyroInvert[deviceNumber] == 1 || Global.GyroInvert[deviceNumber] == 3)
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if (gyroInvert == 1 || gyroInvert == 3)
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yAction *= -1;
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if (yAction != 0 || xAction != 0)
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InputMethods.MoveCursorBy(xAction, yAction);
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@ -65,8 +69,10 @@ namespace DS4Windows
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private byte lastTouchID;
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public void touchesMoved(TouchpadEventArgs arg, bool dragging)
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{
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if ((!dragging && arg.touches.Length != 1) || (dragging && arg.touches.Length < 1))
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int touchesLen = arg.touches.Length;
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if ((!dragging && touchesLen != 1) || (dragging && touchesLen < 1))
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return;
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int deltaX, deltaY;
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if (arg.touches[0].touchID != lastTouchID)
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{
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@ -78,8 +84,7 @@ namespace DS4Windows
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else if (Global.TouchpadJitterCompensation[deviceNumber])
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{
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// Often the DS4's internal jitter compensation kicks in and starts hiding changes, ironically creating jitter...
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if (dragging && arg.touches.Length > 1)
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if (dragging && touchesLen > 1)
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{
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deltaX = arg.touches[1].deltaX;
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deltaY = arg.touches[1].deltaY;
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@ -89,6 +94,7 @@ namespace DS4Windows
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deltaX = arg.touches[0].deltaX;
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deltaY = arg.touches[0].deltaY;
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}
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// allow only very fine, slow motions, when changing direction, even from neutral
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// TODO maybe just consume it completely?
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if (deltaX <= -1)
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@ -127,7 +133,7 @@ namespace DS4Windows
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}
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else
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{
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if (dragging && arg.touches.Length > 1)
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if (dragging && touchesLen > 1)
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{
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deltaX = arg.touches[1].deltaX;
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deltaY = arg.touches[1].deltaY;
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@ -27,6 +27,7 @@ namespace DS4Windows
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{
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if (arg.touches.Length != 2 || dragging)
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return;
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Touch lastT0 = arg.touches[0].previousTouch;
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Touch lastT1 = arg.touches[1].previousTouch;
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Touch T0 = arg.touches[0];
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