mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-25 18:46:58 +01:00
Allow disconnect routines to work with Sony Dongle.
The main routine was made by aspalmer.
This commit is contained in:
parent
bfbcc15df5
commit
5c74a00d90
@ -173,7 +173,16 @@ namespace DS4Windows
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if (DS4Controllers[i] != null)
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{
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if (DCBTatStop && !DS4Controllers[i].Charging && showlog)
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DS4Controllers[i].DisconnectBT();
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{
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if (DS4Controllers[i].ConnectionType == ConnectionType.BT)
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{
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DS4Controllers[i].DisconnectBT();
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}
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else if (DS4Controllers[i].ConnectionType == ConnectionType.SONYWA)
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{
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DS4Controllers[i].DisconnectDongle();
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}
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}
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else
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{
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DS4LightBar.forcelight[i] = false;
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@ -863,7 +863,7 @@ namespace DS4Windows
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{
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case "USB": statPB[Index].Visible = true; statPB[Index].Image = Properties.Resources.USB; toolTip1.SetToolTip(statPB[Index], ""); break;
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case "BT": statPB[Index].Visible = true; statPB[Index].Image = Properties.Resources.BT; toolTip1.SetToolTip(statPB[Index], "Right click to disconnect"); break;
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case "SONYWA": statPB[Index].Visible = true; statPB[Index].Image = Properties.Resources.DS4_Config_PS; toolTip1.SetToolTip(statPB[Index], ""); break;
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case "SONYWA": statPB[Index].Visible = true; statPB[Index].Image = Properties.Resources.BT; toolTip1.SetToolTip(statPB[Index], "Right click to disconnect"); break;
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default: statPB[Index].Visible = false; toolTip1.SetToolTip(statPB[Index], ""); break;
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}
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Batteries[Index].Text = Program.rootHub.getDS4Battery(Index);
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@ -911,6 +911,10 @@ namespace DS4Windows
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int i = Int32.Parse(((PictureBox)sender).Tag.ToString());
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if (e.Button == System.Windows.Forms.MouseButtons.Right && Program.rootHub.getDS4Status(i) == "BT" && !Program.rootHub.DS4Controllers[i].Charging)
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Program.rootHub.DS4Controllers[i].DisconnectBT();
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else if (e.Button == System.Windows.Forms.MouseButtons.Right && Program.rootHub.getDS4Status(i) == "SONYWA" && !Program.rootHub.DS4Controllers[i].Charging)
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{
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Program.rootHub.DS4Controllers[i].DisconnectDongle();
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}
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}
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private void Enable_Controls(int device, bool on)
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@ -270,13 +270,20 @@ namespace DS4Windows
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hDevice = hidDevice;
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conType = HidConnectionType(hDevice);
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Mac = hDevice.readSerial();
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if (conType == ConnectionType.USB)
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if (conType == ConnectionType.USB || conType == ConnectionType.SONYWA)
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{
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inputReport = new byte[64];
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inputReport2 = new byte[64];
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outputReport = new byte[hDevice.Capabilities.OutputReportByteLength];
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outputReportBuffer = new byte[hDevice.Capabilities.OutputReportByteLength];
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warnInterval = WARN_INTERVAL_USB;
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if (conType == ConnectionType.USB)
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{
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warnInterval = WARN_INTERVAL_USB;
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}
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else
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{
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warnInterval = WARN_INTERVAL_BT;
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}
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}
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else
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{
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@ -752,6 +759,26 @@ namespace DS4Windows
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return false;
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}
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public bool DisconnectDongle()
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{
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bool result = false;
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byte[] disconnectReport = new byte[65];
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disconnectReport[0] = 0xe2;
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disconnectReport[1] = 0x02;
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for (int i = 2; i < 65; i++)
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disconnectReport[i] = 0;
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result = hDevice.WriteFeatureReport(disconnectReport);
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if (result)
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{
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IsDisconnecting = true;
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StopUpdate();
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if (Removal != null)
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Removal(this, EventArgs.Empty);
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}
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return result;
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}
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private DS4HapticState testRumble = new DS4HapticState();
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public void setRumble(byte rightLightFastMotor, byte leftHeavySlowMotor)
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{
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@ -83,7 +83,9 @@ namespace DS4Windows
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}
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if (hDevice.IsOpen)
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{
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if (Devices.ContainsKey(hDevice.readSerial()))
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string serial = hDevice.readSerial();
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bool validSerial = !serial.Equals("00:00:00:00:00:00");
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if (Devices.ContainsKey(serial))
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continue; // happens when the BT endpoint already is open and the USB is plugged into the same host
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else
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{
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@ -110,6 +110,17 @@ namespace DS4Windows
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return NativeMethods.HidD_GetInputReport(safeReadHandle, data, data.Length);
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}
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public bool WriteFeatureReport(byte[] data)
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{
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bool result = false;
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if (IsOpen && safeReadHandle != null)
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{
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result = NativeMethods.HidD_SetFeature(safeReadHandle, data, data.Length);
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}
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return result;
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}
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private static HidDeviceAttributes GetDeviceAttributes(SafeFileHandle hidHandle)
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{
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@ -266,7 +277,6 @@ namespace DS4Windows
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fileStream = new FileStream(safeReadHandle, FileAccess.ReadWrite, inputBuffer.Length, true);
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if (!safeReadHandle.IsInvalid && fileStream.CanRead)
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{
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Task<int> readTask = fileStream.ReadAsync(inputBuffer, 0, inputBuffer.Length);
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readTask.Wait(timeout);
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if (readTask.Result > 0)
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