mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2025-01-12 00:09:11 +01:00
small tweaks to comments and cleanups
This commit is contained in:
parent
7bb8d02c38
commit
5ebe213526
@ -92,10 +92,7 @@ namespace DS4Windows
|
||||
if (x1 == 99.0)
|
||||
{
|
||||
// If x1 is 99 then curve is a pre-defined fixed curve and not a customizable bezier curve
|
||||
if (y1 == 99.0)
|
||||
// Enhanced Precision pre-defined curve as it used to be in <=V1.7.12 versions.
|
||||
// Initialize it as a lookup table, so runtime re-mapping goes the same way as with true bezier curves.
|
||||
return InitEnhancedPrecision(gamepadAxisType);
|
||||
if (y1 == 99.0) return InitEnhancedPrecision(gamepadAxisType);
|
||||
}
|
||||
|
||||
if (x1 < 0 || x1 > 1 || x2 < 0 || x2 > 1)
|
||||
|
Loading…
x
Reference in New Issue
Block a user