Tweak pulse charging routine

This commit is contained in:
Travis Nickles 2017-09-19 22:08:03 -05:00
parent 6348720776
commit 62051665bd

View File

@ -34,8 +34,9 @@ namespace DS4Windows
public static DS4Color[] forcedColor = new DS4Color[4];
public static byte[] forcedFlash = new byte[4];
internal const int PULSE_FLASH_DURATION = 2000;
internal const int PULSE_FLASH_SEGMENTS = PULSE_FLASH_DURATION / 40;
internal const double PULSE_FLASH_SEGMENTS = PULSE_FLASH_DURATION / 40;
internal const int PULSE_CHARGING_DURATION = 4000;
internal const double PULSE_CHARGING_SEGMENTS = PULSE_CHARGING_DURATION / 40;
public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState,
DS4StateExposed eState, Mouse tp)
@ -83,13 +84,9 @@ namespace DS4Windows
}
else if (getLedAsBatteryIndicator(deviceNum))
{
//if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
{
DS4Color fullColor = getMainColor(deviceNum);
DS4Color lowColor = getLowColor(deviceNum);
color = getTransitionedColor(lowColor, fullColor, device.getBattery());
}
DS4Color fullColor = getMainColor(deviceNum);
DS4Color lowColor = getLowColor(deviceNum);
color = getTransitionedColor(lowColor, fullColor, device.getBattery());
}
else
{
@ -193,7 +190,8 @@ namespace DS4Windows
{
if (elapsed < PULSE_CHARGING_DURATION)
{
ratio = 100.0 * (elapsed / (double)PULSE_CHARGING_DURATION);
elapsed = elapsed / 40;
ratio = 100.0 * (elapsed / PULSE_CHARGING_SEGMENTS);
}
else
{
@ -205,7 +203,8 @@ namespace DS4Windows
{
if (elapsed < PULSE_CHARGING_DURATION)
{
ratio = (0 - 100.0) * (elapsed / (double)PULSE_CHARGING_DURATION) + 100.0;
elapsed = elapsed / 40;
ratio = (0 - 100.0) * (elapsed / PULSE_CHARGING_SEGMENTS) + 100.0;
}
else
{