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Tweak pulse charging routine
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6348720776
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@ -34,8 +34,9 @@ namespace DS4Windows
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public static DS4Color[] forcedColor = new DS4Color[4];
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public static byte[] forcedFlash = new byte[4];
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internal const int PULSE_FLASH_DURATION = 2000;
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internal const int PULSE_FLASH_SEGMENTS = PULSE_FLASH_DURATION / 40;
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internal const double PULSE_FLASH_SEGMENTS = PULSE_FLASH_DURATION / 40;
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internal const int PULSE_CHARGING_DURATION = 4000;
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internal const double PULSE_CHARGING_SEGMENTS = PULSE_CHARGING_DURATION / 40;
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public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState,
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DS4StateExposed eState, Mouse tp)
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@ -82,15 +83,11 @@ namespace DS4Windows
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}
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else if (getLedAsBatteryIndicator(deviceNum))
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{
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//if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
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{
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DS4Color fullColor = getMainColor(deviceNum);
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DS4Color lowColor = getLowColor(deviceNum);
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color = getTransitionedColor(lowColor, fullColor, device.getBattery());
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}
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}
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else
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{
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color = getMainColor(deviceNum);
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@ -193,7 +190,8 @@ namespace DS4Windows
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{
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if (elapsed < PULSE_CHARGING_DURATION)
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{
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ratio = 100.0 * (elapsed / (double)PULSE_CHARGING_DURATION);
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elapsed = elapsed / 40;
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ratio = 100.0 * (elapsed / PULSE_CHARGING_SEGMENTS);
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}
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else
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{
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@ -205,7 +203,8 @@ namespace DS4Windows
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{
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if (elapsed < PULSE_CHARGING_DURATION)
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{
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ratio = (0 - 100.0) * (elapsed / (double)PULSE_CHARGING_DURATION) + 100.0;
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elapsed = elapsed / 40;
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ratio = (0 - 100.0) * (elapsed / PULSE_CHARGING_SEGMENTS) + 100.0;
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}
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else
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{
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