Use local data for InputMethods method calls

Removes lots of locking when emulating KB+M
This commit is contained in:
Travis Nickles 2018-12-05 06:12:05 -06:00
parent 51f7aebb51
commit 63829a1eb9

View File

@ -5,156 +5,137 @@ namespace DS4Windows
{ {
class InputMethods class InputMethods
{ {
private static INPUT[] sendInputs = new INPUT[2]; // will allow for keyboard + mouse/tablet input within one SendInput call, or two mouse events
private static object lockob = new object();
public static void MoveCursorBy(int x, int y) public static void MoveCursorBy(int x, int y)
{
lock (lockob)
{ {
if (x != 0 || y != 0) if (x != 0 || y != 0)
{ {
sendInputs[0].Type = INPUT_MOUSE; INPUT[] tempInput = new INPUT[1];
sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero; tempInput[0].Type = INPUT_MOUSE;
sendInputs[0].Data.Mouse.Flags = MOUSEEVENTF_MOVE; tempInput[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
sendInputs[0].Data.Mouse.MouseData = 0; tempInput[0].Data.Mouse.Flags = MOUSEEVENTF_MOVE;
sendInputs[0].Data.Mouse.Time = 0; tempInput[0].Data.Mouse.MouseData = 0;
sendInputs[0].Data.Mouse.X = x; tempInput[0].Data.Mouse.Time = 0;
sendInputs[0].Data.Mouse.Y = y; tempInput[0].Data.Mouse.X = x;
uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0])); tempInput[0].Data.Mouse.Y = y;
} uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
} }
} }
public static void MouseWheel(int vertical, int horizontal) public static void MouseWheel(int vertical, int horizontal)
{ {
lock (lockob) INPUT[] tempInput = new INPUT[2];
{
uint inputs = 0; uint inputs = 0;
if (vertical != 0) if (vertical != 0)
{ {
sendInputs[inputs].Type = INPUT_MOUSE; tempInput[inputs].Type = INPUT_MOUSE;
sendInputs[inputs].Data.Mouse.ExtraInfo = IntPtr.Zero; tempInput[inputs].Data.Mouse.ExtraInfo = IntPtr.Zero;
sendInputs[inputs].Data.Mouse.Flags = MOUSEEVENTF_WHEEL; tempInput[inputs].Data.Mouse.Flags = MOUSEEVENTF_WHEEL;
sendInputs[inputs].Data.Mouse.MouseData = (uint)vertical; tempInput[inputs].Data.Mouse.MouseData = (uint)vertical;
sendInputs[inputs].Data.Mouse.Time = 0; tempInput[inputs].Data.Mouse.Time = 0;
sendInputs[inputs].Data.Mouse.X = 0; tempInput[inputs].Data.Mouse.X = 0;
sendInputs[inputs].Data.Mouse.Y = 0; tempInput[inputs].Data.Mouse.Y = 0;
inputs++; inputs++;
} }
if (horizontal != 0) if (horizontal != 0)
{ {
sendInputs[inputs].Type = INPUT_MOUSE; tempInput[inputs].Type = INPUT_MOUSE;
sendInputs[inputs].Data.Mouse.ExtraInfo = IntPtr.Zero; tempInput[inputs].Data.Mouse.ExtraInfo = IntPtr.Zero;
sendInputs[inputs].Data.Mouse.Flags = MOUSEEVENTF_HWHEEL; tempInput[inputs].Data.Mouse.Flags = MOUSEEVENTF_HWHEEL;
sendInputs[inputs].Data.Mouse.MouseData = (uint)horizontal; tempInput[inputs].Data.Mouse.MouseData = (uint)horizontal;
sendInputs[inputs].Data.Mouse.Time = 0; tempInput[inputs].Data.Mouse.Time = 0;
sendInputs[inputs].Data.Mouse.X = 0; tempInput[inputs].Data.Mouse.X = 0;
sendInputs[inputs].Data.Mouse.Y = 0; tempInput[inputs].Data.Mouse.Y = 0;
inputs++; inputs++;
} }
SendInput(inputs, sendInputs, (int)inputs * Marshal.SizeOf(sendInputs[0])); SendInput(inputs, tempInput, (int)inputs * Marshal.SizeOf(tempInput[0]));
}
} }
public static void MouseEvent(uint mouseButton) public static void MouseEvent(uint mouseButton)
{ {
lock (lockob) INPUT[] tempInput = new INPUT[1];
{ tempInput[0].Type = INPUT_MOUSE;
sendInputs[0].Type = INPUT_MOUSE; tempInput[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero; tempInput[0].Data.Mouse.Flags = mouseButton;
sendInputs[0].Data.Mouse.Flags = mouseButton; tempInput[0].Data.Mouse.MouseData = 0;
sendInputs[0].Data.Mouse.MouseData = 0; tempInput[0].Data.Mouse.Time = 0;
sendInputs[0].Data.Mouse.Time = 0; tempInput[0].Data.Mouse.X = 0;
sendInputs[0].Data.Mouse.X = 0; tempInput[0].Data.Mouse.Y = 0;
sendInputs[0].Data.Mouse.Y = 0; uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
}
} }
public static void MouseEvent(uint mouseButton, int type) public static void MouseEvent(uint mouseButton, int type)
{ {
lock (lockob) INPUT[] tempInput = new INPUT[1];
{ tempInput[0].Type = INPUT_MOUSE;
sendInputs[0].Type = INPUT_MOUSE; tempInput[0].Data.Mouse.ExtraInfo = IntPtr.Zero;
sendInputs[0].Data.Mouse.ExtraInfo = IntPtr.Zero; tempInput[0].Data.Mouse.Flags = mouseButton;
sendInputs[0].Data.Mouse.Flags = mouseButton; tempInput[0].Data.Mouse.MouseData = (uint)type;
sendInputs[0].Data.Mouse.MouseData = (uint)type; tempInput[0].Data.Mouse.Time = 0;
sendInputs[0].Data.Mouse.Time = 0; tempInput[0].Data.Mouse.X = 0;
sendInputs[0].Data.Mouse.X = 0; tempInput[0].Data.Mouse.Y = 0;
sendInputs[0].Data.Mouse.Y = 0; uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
}
} }
public static void performSCKeyPress(ushort key) public static void performSCKeyPress(ushort key)
{ {
lock (lockob) INPUT[] tempInput = new INPUT[1];
{ tempInput[0].Type = INPUT_KEYBOARD;
sendInputs[0].Type = INPUT_KEYBOARD; tempInput[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero; tempInput[0].Data.Keyboard.Flags = KEYEVENTF_SCANCODE;
sendInputs[0].Data.Keyboard.Flags = KEYEVENTF_SCANCODE; tempInput[0].Data.Keyboard.Scan = MapVirtualKey(key, MAPVK_VK_TO_VSC);
sendInputs[0].Data.Keyboard.Scan = MapVirtualKey(key, MAPVK_VK_TO_VSC); tempInput[0].Data.Keyboard.Time = 0;
sendInputs[0].Data.Keyboard.Time = 0; tempInput[0].Data.Keyboard.Vk = key;
sendInputs[0].Data.Keyboard.Vk = key; uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0]));
}
} }
public static void performKeyPress(ushort key) public static void performKeyPress(ushort key)
{ {
lock (lockob) INPUT[] tempInput = new INPUT[1];
{
ushort scancode = scancodeFromVK(key); ushort scancode = scancodeFromVK(key);
bool extended = (scancode & 0x100) != 0; bool extended = (scancode & 0x100) != 0;
uint curflags = extended ? KEYEVENTF_EXTENDEDKEY : 0; uint curflags = extended ? KEYEVENTF_EXTENDEDKEY : 0;
sendInputs[0].Type = INPUT_KEYBOARD; tempInput[0].Type = INPUT_KEYBOARD;
sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero; tempInput[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
sendInputs[0].Data.Keyboard.Flags = curflags; tempInput[0].Data.Keyboard.Flags = curflags;
sendInputs[0].Data.Keyboard.Scan = scancode; tempInput[0].Data.Keyboard.Scan = scancode;
//sendInputs[0].Data.Keyboard.Flags = 1; //sendInputs[0].Data.Keyboard.Flags = 1;
//sendInputs[0].Data.Keyboard.Scan = 0; //sendInputs[0].Data.Keyboard.Scan = 0;
sendInputs[0].Data.Keyboard.Time = 0; tempInput[0].Data.Keyboard.Time = 0;
sendInputs[0].Data.Keyboard.Vk = key; tempInput[0].Data.Keyboard.Vk = key;
uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0])); uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
}
} }
public static void performSCKeyRelease(ushort key) public static void performSCKeyRelease(ushort key)
{ {
lock (lockob) INPUT[] tempInput = new INPUT[1];
{ tempInput[0].Type = INPUT_KEYBOARD;
sendInputs[0].Type = INPUT_KEYBOARD; tempInput[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero; tempInput[0].Data.Keyboard.Flags = KEYEVENTF_SCANCODE | KEYEVENTF_KEYUP;
sendInputs[0].Data.Keyboard.Flags = KEYEVENTF_SCANCODE | KEYEVENTF_KEYUP; tempInput[0].Data.Keyboard.Scan = MapVirtualKey(key, MAPVK_VK_TO_VSC);
sendInputs[0].Data.Keyboard.Scan = MapVirtualKey(key, MAPVK_VK_TO_VSC); tempInput[0].Data.Keyboard.Time = 0;
sendInputs[0].Data.Keyboard.Time = 0;
//sendInputs[0].Data.Keyboard.Vk = MapVirtualKey(key, MAPVK_VK_TO_VSC); //sendInputs[0].Data.Keyboard.Vk = MapVirtualKey(key, MAPVK_VK_TO_VSC);
uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0])); uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
}
} }
public static void performKeyRelease(ushort key) public static void performKeyRelease(ushort key)
{ {
lock (lockob) INPUT[] tempInput = new INPUT[1];
{
ushort scancode = scancodeFromVK(key); ushort scancode = scancodeFromVK(key);
bool extended = (scancode & 0x100) != 0; bool extended = (scancode & 0x100) != 0;
uint curflags = extended ? KEYEVENTF_EXTENDEDKEY : 0; uint curflags = extended ? KEYEVENTF_EXTENDEDKEY : 0;
sendInputs[0].Type = INPUT_KEYBOARD; tempInput[0].Type = INPUT_KEYBOARD;
sendInputs[0].Data.Keyboard.ExtraInfo = IntPtr.Zero; tempInput[0].Data.Keyboard.ExtraInfo = IntPtr.Zero;
sendInputs[0].Data.Keyboard.Flags = curflags | KEYEVENTF_KEYUP; tempInput[0].Data.Keyboard.Flags = curflags | KEYEVENTF_KEYUP;
sendInputs[0].Data.Keyboard.Scan = scancode; tempInput[0].Data.Keyboard.Scan = scancode;
//sendInputs[0].Data.Keyboard.Flags = KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP; //sendInputs[0].Data.Keyboard.Flags = KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP;
//sendInputs[0].Data.Keyboard.Scan = 0; //sendInputs[0].Data.Keyboard.Scan = 0;
sendInputs[0].Data.Keyboard.Time = 0; tempInput[0].Data.Keyboard.Time = 0;
sendInputs[0].Data.Keyboard.Vk = key; tempInput[0].Data.Keyboard.Vk = key;
uint result = SendInput(1, sendInputs, Marshal.SizeOf(sendInputs[0])); uint result = SendInput(1, tempInput, Marshal.SizeOf(tempInput[0]));
}
} }
private static ushort scancodeFromVK(uint vkey) private static ushort scancodeFromVK(uint vkey)