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https://github.com/cemu-project/DS4Windows.git
synced 2024-11-22 09:19:18 +01:00
Added DS4 feedback event workaround for lightbar color
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6442030926
commit
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@ -413,7 +413,59 @@ namespace DS4Windows
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int devIndex = index;
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tempDS4.cont.FeedbackReceived += (sender, args) =>
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{
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SetDevRumble(device, args.LargeMotor, args.SmallMotor, devIndex);
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bool useRumble = false; bool useLight = false;
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byte largeMotor = args.LargeMotor;
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byte smallMotor = args.SmallMotor;
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DS4Color color = new DS4Color(args.LightbarColor.Red,
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args.LightbarColor.Green,
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args.LightbarColor.Blue);
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/*Console.WriteLine("IN EVENT");
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Console.WriteLine("Rumble ({0}, {1}) | Light ({2}, {3}, {4}) {5}",
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largeMotor, smallMotor, color.red, color.green, color.blue, DateTime.Now.ToLongTimeString());
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*/
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if (largeMotor != 0 || smallMotor != 0)
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{
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useRumble = true;
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}
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if (color.red != 0 || color.green != 0 || color.blue != 0)
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{
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useLight = true;
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}
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if (!useRumble && !useLight)
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{
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//Console.WriteLine("Fallback");
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if (device.LeftHeavySlowRumble != 0 || device.RightLightFastRumble != 0)
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{
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useRumble = true;
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}
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/*else if (device.LightBarColor.red != 0 ||
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device.LightBarColor.green != 0 ||
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device.LightBarColor.blue != 0)
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{
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useLight = true;
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}
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*/
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}
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if (useRumble)
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{
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//Console.WriteLine("Perform rumble");
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SetDevRumble(device, largeMotor, smallMotor, devIndex);
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}
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if (useLight)
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{
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//Console.WriteLine("Change lightbar color");
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DS4HapticState haptics = new DS4HapticState
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{
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LightBarColor = color,
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};
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device.SetHapticState(ref haptics);
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}
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//Console.WriteLine();
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};
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outputslotMan.DeferredPlugin(tempDS4, index, outputDevices);
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@ -41,11 +41,12 @@ namespace DS4Windows
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public static void updateLightBar(DS4Device device, int deviceNum)
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{
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DS4Color color;
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DS4Color color = new DS4Color();
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bool useForceLight = forcelight[deviceNum];
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LightbarSettingInfo lightbarSettingInfo = getLightbarSettingsInfo(deviceNum);
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LightbarDS4WinInfo lightModeInfo = lightbarSettingInfo.ds4winSettings;
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bool useLightRoutine = lightbarSettingInfo.mode == LightbarMode.DS4Win;
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//bool useLightRoutine = false;
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if (!defaultLight && !useForceLight && useLightRoutine)
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{
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if (lightModeInfo.useCustomLed)
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@ -264,14 +265,12 @@ namespace DS4Windows
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color = new DS4Color(0, 0, 0);
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useLightRoutine = true;
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}
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else
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else if (useLightRoutine)
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{
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if (device.getConnectionType() == ConnectionType.BT)
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color = new DS4Color(32, 64, 64);
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else
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color = new DS4Color(0, 0, 0);
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useLightRoutine = true;
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}
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if (useLightRoutine)
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@ -17,6 +17,7 @@ namespace DS4Windows
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public byte red;
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public byte green;
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public byte blue;
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public DS4Color(Color c)
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{
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red = c.R;
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